Domanda Guida per Hit Damage

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Discussione chiusa ad ulteriori risposte.

pasqualeeia

Utente Gold
18 Febbraio 2009
670
88
43
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salve a tutti come da titolo cerco una guida per creare un HitDamage per metin 2 (un server privato) non ha protezioni o altro (è il mio hamachi hahaha), mi ricordo che devo estrarre i PC/PC2.eix/epk e poi? che devo fare? non trovo nessuna guida al riguardo -.-". Grazie ancora attendo risposte =D
 
salve a tutti come da titolo cerco una guida per creare un HitDamage per metin 2 (un server privato) non ha protezioni o altro (è il mio hamachi hahaha), mi ricordo che devo estrarre i PC/PC2.eix/epk e poi? che devo fare? non trovo nessuna guida al riguardo -.-". Grazie ancora attendo risposte =D

Modifica i file wait mettendoci i codici dei file combo. Ovviamente non tutto il codice, devi capire te quale parte prendere.


Inviato dal mio iPhone utilizzando Tapatalk
 
e fino a qui ci ero arrivato così
Codice:
ScriptType               MotionData

MotionFileName           "D:\YMIR WORK\pc\sura\horse\wait.GR2"
MotionDuration           1.000000

Group MotionEventData
{
    MotionEventDataCount     16
    Group Event00
    {
        MotionEventType      4
        StartingTime         0.000001
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event01
    {
        MotionEventType      4
        StartingTime         0.260000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event02
    {
        MotionEventType      4
        StartingTime         0.520000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event03
    {
        MotionEventType      4
        StartingTime         0.780000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event04
    {
        MotionEventType      4
        StartingTime         1.040000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event05
    {
        MotionEventType      4
        StartingTime         1.300000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event06
    {
        MotionEventType      4
        StartingTime         1.560000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event07
    {
        MotionEventType      4
        StartingTime         1.800000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event08
    {
        MotionEventType      4
        StartingTime         0.000001
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event09
    {
        MotionEventType      4
        StartingTime         0.260000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event10
    {
        MotionEventType      4
        StartingTime         0.520000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event11
    {
        MotionEventType      4
        StartingTime         0.780000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event12
    {
        MotionEventType      4
        StartingTime         1.040000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event13
    {
        MotionEventType      4
        StartingTime         1.300000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event14
    {
        MotionEventType      4
        StartingTime         1.560000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event15
    {
        MotionEventType      4
        StartingTime         1.800000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
}
}
può andare? (è un low range)
 
e fino a qui ci ero arrivato così
Codice:
ScriptType               MotionData

MotionFileName           "D:\YMIR WORK\pc\sura\horse\wait.GR2"
MotionDuration           1.000000

Group MotionEventData
{
    MotionEventDataCount     16
    Group Event00
    {
        MotionEventType      4
        StartingTime         0.000001
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event01
    {
        MotionEventType      4
        StartingTime         0.260000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event02
    {
        MotionEventType      4
        StartingTime         0.520000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event03
    {
        MotionEventType      4
        StartingTime         0.780000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event04
    {
        MotionEventType      4
        StartingTime         1.040000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event05
    {
        MotionEventType      4
        StartingTime         1.300000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event06
    {
        MotionEventType      4
        StartingTime         1.560000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event07
    {
        MotionEventType      4
        StartingTime         1.800000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event08
    {
        MotionEventType      4
        StartingTime         0.000001
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event09
    {
        MotionEventType      4
        StartingTime         0.260000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event10
    {
        MotionEventType      4
        StartingTime         0.520000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event11
    {
        MotionEventType      4
        StartingTime         0.780000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event12
    {
        MotionEventType      4
        StartingTime         1.040000
        DuringTime           8.000000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.100000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event13
    {
        MotionEventType      4
        StartingTime         1.300000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event14
    {
        MotionEventType      4
        StartingTime         1.560000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group Event15
    {
        MotionEventType      4
        StartingTime         1.800000
        DuringTime           0.200000
        EnableHitProcess     1
       
        AttackType           0
        HittingType          1
        StiffenTime          0.000000
        InvisibleTime        0.500000
        ExternalForce        0.000000
        HitLimitCount        99
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           200.000000
            Position         0.000000 0.000000 0.000000
        }
}
}
può andare? (è un low range)
Dovrebbe andare, sono da cellulare quindi non posso testare personalmente.


Inviato dal mio iPhone utilizzando Tapatalk
 
infatti nel m2k_Launcher_3.2.5 che fungeva per metin2 ufficiale fino a ieri c'era questo problema.. l'hit damage si bloccava se si riceveva un colpo a distanza (tipo freccia o magia)
ma io ricordo che tempo fa con altri hit damage non c'era sta complicazione
 
Stato
Discussione chiusa ad ulteriori risposte.