Aion bot all in one

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</Singh>™

Utente Palladium
8 Marzo 2013
5,571
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[IMG=expandable: 0]http://i.epvpimg.com/UxnSe.png[/IMG]
[IMG=expandable: 0]http://i.epvpimg.com/AgZZf.png[/IMG]
[IMG=expandable: 0]http://i.epvpimg.com/mX3re.png[/IMG]
[IMG=expandable: 0]http://epvpimg.com/w51zb.png[/IMG]
[IMG=expandable: 0]http://i.epvpimg.com/usfgd.png[/IMG]
[IMG=expandable: 0]http://i.epvpimg.com/2vUug.png[/IMG]
[IMG=expandable: 0]http://i.epvpimg.com/drCNe.png[/IMG]
[IMG=expandable: 0]http://epvpimg.com/RGhld.png[/IMG]

[ame]


[ame]


Guide for NA (NCSoft):
1.
Download the Para's NoFlyAnimation - NA.zip and extract it. Be sure your AION client is closed, then run the file you extracted, simply hit patch. (Step 1. is only needed 1 time after each patch.)

2. Run Aion with the offical NCSoft launcher and log into your character

3. Download the Para's VanillaTool -Rework- 1.xx.zip, extract it and run it, if your activated there will popup a small window where you can select the process, check NA and hit inject.

4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.


Guide for EU (Gameforge):
1.
Download the Para's NoFlyAnimation - EU.zip and extract it. Be sure your AION client is closed, then run the file you extracted, simply hit patch. (Step 1. is only needed 1 time after each patch.)

2. Download the Para's 64bit Launcher 1.0.0.zip, extract it and run it, select your client language and hit start game, now simply log into your character like usually

3. Download the Para's VanillaTool -Rework- 1.xx.zip, extract it and run it, if your activated there will popup a small window where you can select the process, check EU and hit inject.

4. Now you can view all the functions by pressing insert at your keyboard if your ingame, you can adjust settings with your arrowkeys. There are also some options at the traymenu which is at the bottom right side of your windowsbar.

[IMG=expandable: 1]http://epvpimg.com/9upXf.png[/IMG]


Be sure you enter a "\" before each command

g_ /game system
es_ /entity system
ca_/cry animation system
s_//cry system

-Fyyre

//
//CryEntitySystem settings:
//
es_LODShaderStep
Usage: es_LODShaderStep [0/4]
Default is 0

es_LODShaderDistance
20.0
Usage: es_LODShaderDistance [number]
Default is 20.0

es_FxSystemRVRLevel
Usage: es_FxSystemRVRLevel [number]
Default is 0

es_DisplayInfo
Usage: es_DisplayInfo [number]
Default is 0

1.55
Usage: es_CamHeightNear [number]
Default is 1.6

Usage: es_CamHeight [number]
Default is 1.6

e_Particles_Draw_Area
Usage: e_Particles_Draw_Area [0/1]
Default is 0 (off).

e_Particles_Draw_Range
Usage: e_Particles_Draw_Range [0/1]
Default is 0 (off).

e_Particles_Draw_Box
Usage: e_Particles_Draw_BOX [0/1]
Default is 0 (off).

es_charArmIK_Range
100
Usage: es_charArmIK_Range [number]
Default is 100

es_charIK_Range
characterIK update range
camera stiffness on restoring after collision

es_CharZOffsetSpeed

sets the character Z-offset change speed (in m/s), used for IK
es_EnableCloth

specifies whether cloth will be physicalized (0 or 1)
es_HitDeadBodies

specifies whether dead bodies are affected by bullet hits (0 or 1)
es_HitCharacters

specifies whether alive characters are affected by bullet hits (0 or 1)
es_SplashTimeout

minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
es_SplashThreshold

minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
es_MaxImpulseAdjMass

Usage: es_MaxImpulseAdjMass
es_ImpulseScale

Usage: es_ImpulseScale
es_MinImpulseVel
Usage: es_MinImpulseVel

es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).

Usage: es_helpers [0/1]
Default is 0 (off).

Usage: es_bboxes [0/1]
Default is 0 (off).

es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]
Default is 1 (on).

Usage: es_PiercingCamera [0/1]
Default is 0 (off).

es_UpdateCoocooEgg
Usage: es_UpdateCoocooEgg [0/1]
Default is 1 (on).

es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).

es_UpdateCamera
Toggles camera updating.
Usage: es_UpdateCamera [0/1]
Default is 1 (on).

es_DebugTimer
Usage: es_DebugTimer [0/1]
Default is 0 (on).

es_UpdateTimer
Usage: es_UpdateTimer [0/1]
Default is 1 (on).
es_UpdateContainer
Usage: es_UpdateContainer [0/1]
Default is 1 (on).

es_UpdateCollision
Toggles updating of entity collisions.
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.

es_UpdateEntities
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.

es_UpdateAI
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.

es_UpdatePhysics
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.

es_UpdateScript

es_UpdateBonePositions
Usage:
Default is 1 (on).
es_UpdateInvisibleCharacter
es_profileentities
Usage:
Default is 0 (off).

es_helpers
Toggles helpers.
Usage: es_helpers [0/1]
Default is 0 (off). Set to 1 to display entity helpers.

es_bboxes
Toggles entity bounding boxes.
Usage: es_bboxes [0/1]
Default is 0 (off). Set to 1 to display bounding boxes.

p_characterik_arm
Toggles character arm IK.
Usage: p_characterik_arm [0/1]

Default is 1 (on). Set to 0 to disable inverse kinematics.
p_characterik
Toggles character IK.
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.

//
//IGame System settings, etc:
//

Test value for anywhere. Default is 0.
Usage: g_test [0 1 ..]
Default value is 0.
g_test
Draw Target NPC goal pos marker. Default is 0.
Usage: g_spf [0/1]
Default value is 0.
g_spf
Enable to select server always. Default is 0.
Usage: g_select_server [0/1]
Default value is 0.
g_select_server
Set the country code. Default is -1.
Usage: g_country_code [n]
Default value is -1.
g_country_code
Enable to save preset. Default is 0.
Usage: g_save_preset [0/1]
Default value is 0.
g_save_preset
CreateInfo file name. Default is "CreateInfos.xml".
Usage: g_create_info "filename"
Default value is "CreateInfos.xml".
CreateInfos.xml
g_create_info
Enable to scaled attack. Default is 1.
Usage: g_scaled_attack [0/1]
Default value is 1.
g_scaled_attack
Value for scaled attack. Default is 4.5.
Usage: g_scaled_attack_limit [n]
Default value is 4.5.
4.5
g_scaled_attack_limit
Enable to disperse loading. Default is 1.
Usage: g_disperse_loading [0/1]
Default value is 1.
g_disperse_loading
Test value for fly. Default is 2.
Usage: g_fmode [0 1 ..]
Default value is 2.
g_fmode
Cheat Code to fly. Default is 0.
Usage: g_freefly [0 1]
Default value is 0.
g_freefly
Test value for fly. Default is 3.
Usage: g_favx 3
Default value is 3.
360
g_favx
Test value for fly. Default is 3.
Usage: g_favy 3
Default value is 3.
g_favy
Test value for fly. Default is 3.
Usage: g_favz 3
Default value is 3.
g_favz
Test value for fly. Default is 90.
Usage: g_falx 90
Default value is 90.
g_falx
Test value for fly. Default is 30.
Usage: g_faly 30
Default value is 30.
g_faly
Test value for fly. Default is 360.
Usage: g_falz 360
Default value is 360.
g_falz
Test value for fly. Default is 45.
Usage: g_fatx 45
Default value is 45.
g_fatx
Test value for fly. Default is 45.
Usage: g_faty 45
Default value is 45.
g_faty
Test value for fly. Default is 45.
Usage: g_fatz 45
Default value is 45.
g_fatz
Height limit for flying animations. Default is 5.0f.
Usage: g_fheight 5
Default value is 5.0f
g_fheight
Turning animation for flying like jumping.
Usage: g_fjump 1
Default value is 0
g_fjump
g_show_breath
Weapon scaling factor. Default is 1.0.
Usage: g_weapon_scale 1.0
Default value is 1.0.
1.0
g_weapon_scale
Do not show my player character. Default is 0.
Usage: g_hide [0/1]
Default value is 0.
g_hide
Play sound only target character. Default is 0.
Usage: g_targetSound [0/1]
Default value is 0.
g_targetSound
Draw 3DView UIs. Default is 1.
Usage: g_draw_3dView [0/1]
Default value is 1.
g_draw_3dView
Draw Radar UI. Default is 1.
Usage: g_draw_radar [0/1]
Default value is 1.
g_draw_radar
Draw tile images gathered. Default is 0.
Usage: g_ui_tile [0/1]
Default value is 0.
g_ui_tile
Draw 3DViews as still images. Default is 0.
Usage: g_ui_stillview [0/1]
Default value is 0.
g_ui_stillview
Turn on UI FX. Default is 1.
Usage: g_ui_stillview [0/1/...]
You can set higher values to test other options.
g_uiFX
Ignore adjust UI for tuning
Usage: g_UIForTuning [0/1]
Default value is 0
g_UIForTuning
Draw UI contours
Usage: g_uiContour [0/1]
Default value is 0
g_uiContour
UI Scale. Default is 1.0f.
Usage: g_ui_scale [0...]
Default value is 1.
g_ui_scale
UI Scale CustomFactor. Default is 1.0f.
Usage: g_ui_scale [0~1]
Default value is 1.
g_ui_scale_factor
UI Filter. Default is 1.
Usage: g_ui_filter [-1/0/1/2]
Default value is 1.
g_ui_filter
UI Font. Default is 1.
Usage: g_ui_font [0/1]
Default value is 1.
g_ui_font
Open aion web site when client ends
Usage: g_open_aion_web [0/1]
Default value is 1
g_open_aion_web
Disconnect the current game server when the client has no input for long time
Usage: g_auto_disconnect [0/1]
Default value is 1
g_auto_disconnect
Rotation speed on character creation
Usage: g_rotate_speed [n]
Default value is 220
220
g_rotate_speed
Rotation speed on character creation
Usage: g_rotate_speed_mouse [n]
Default value is 0.62
0.62
g_rotate_speed_mouse
Draw Cursor during mouse Panning
Usage: g_showPanningCursor [0/1]
Default value is 1
g_showPanningCursor
Tutorial Reset Trigger
Usage: g_tutorialReset 1
g_tutorialReset
Test intersection between 2 points (test for collison)
Usage: g_testIntersect (100,100,0) (200,200,0)
g_testIntersect
Camera min dist. Default is 3.22
Usage: g_camMin 0.1
Default value is 3.22
0.01
g_camMin
Camera min dist. Default is 1.0
Usage: g_camMid 2.0
Default value is 1.
g_camMid
Camera max dist. Default is 10.00
Usage: g_camMax 10.0
Default value is 10.00
10.00
g_camMax
Camera min dist. Default is 1.4
Usage: g_camStep 0.1
Default value is 1.4
1.4
g_camStep
Camera min pitch. Default is -65.
Usage: g_camStep -65
Default value is -65
-85
g_cam_p_min
Camera max pitch. Default is 85.
Usage: g_camStep 85
Default value is 85
g_cam_p_max
Camera cheat. Default is 0.
Usage: g_camera_cheat [0/1]
Default value is 0.
g_camera_cheat
0.5
g_desolveStart
0.95
g_desolveEnd
Camera move in battle. Default is 0
Usage: g_battleCamActive [0/1]
Default value is 0
g_battleCamActive
Radius for defining center of battle. Default is 5.0 meter.
Usage: g_battleCamRadius 5.0
Default value is 5.0
10.0
g_battleCamRadius
Small radius for defining center of battle. NPC weight in this radius is 1.
Usage: g_battleCamRadius 5.0
Default value is 4.0
2.5
g_battleCamSmallR
Weight for defining center of battle.
Usage: g_battleCamWeight 6.0
Default value is 7.0
7.0
g_battleCamWeight
Weight for defining center of battle in near dist.
Usage: g_battleCamWeightNear 6.0
Default value is 60.0
60.0
g_battleCamWeightNear
Toggle camera auto zoom in.
Usage: g_autoZoom [0/1]
Default value is 0.
g_autoZoom
Auto zoom in limit degree.
Usage: g_autoZoomDegree 45.0
Default value is 65.0
65.0
g_autoZoomDegree
Auto zoom in speed. Default is 8.0.
Usage: g_autoZoomSpeed 8.0
Default value is 8.0
8.0
g_autoZoomSpeed
Camera shake on hit. Default is 0
Usage: g_hitCamActive [0/1]
Default value is 0
g_hitCamActive
Camera shake ratio on hit. Default is 1.0.
Usage: g_hitCamShake 10.0
Default value is 1.0
g_hitCamShake
Camera shake reduce ratio.
Usage: g_hitCamShakeReduce 0.1
Default value is 1
g_hitCamShakeReduce
Camera work on death. Default is 0
Usage: g_deathCamActive [0/1]
Default value is 0
g_deathCamActive
Camera dist on death.
Usage: g_deathCamDist 2.0
Default value is 2.0
g_deathCamDist
Camera panning speed on death.
Usage: g_deathCamSpeedP 3.0
Default value is -0.3
-0.3
g_deathCamSpeedP
Camera zooming speed on death.
Usage: g_deathCamSpeedZ 50.0
Default value is 50.0
50.0
g_deathCamSpeedZ
Camera F.O. speed on death.
Usage: g_deathCamSpeedFO 0.1
Default value is 2.5
g_deathCamSpeedFO
Camera shake on walk or run. Default is 0
Usage: g_walkCamActive [0/1]
Default value is 0
g_walkCamActive
Camera shake ratio on walk.
Usage: g_walkCamAmp 10.0
Default value is 0.08
0.08
g_walkCamAmp
Camera shake freq on walk.
Usage: g_walkCamFreq 10.0
Default value is 10.0
g_walkCamFreq
Camera shake ratio on run.
Usage: g_runCamAmp 10.0
Default value is 0.08
g_runCamAmp
Camera shake freq on run.
Usage: g_runCamFreq 10.0
Default value is 14.0
g_runCamFreq
Max distance in which character head is in sync with camera direction.
Usage: g_headCamDist 2.0
Default value is 4.0
4.0
g_headCamDist
Head-camera sync limit degree.
Usage: g_headCamDegree 45.0
Default value is 45.0
45.0
g_headCamDegree
Head-camera sync converge speed.
Usage: g_headCamStiff 4.0
Default value is 1.0
g_headCamStiff
stiffness of entity camera on xy plane (0 to 100)
Usage: es_stiff_xy 100.0
Default value is 45
100.0
es_stiff_xy
stiffness of entity camera on xy plane when camera is near object(0 to 10000)
Usage: es_stiff_xy 100.0
Default value is 1000
1000.0
es_stiff_xy_near
stiffness of entity camera on z axis (0 to 100)
Usage: es_stiff_z 100.0
es_stiff_z
stiffness of entity camera on zoom in/out
Usage: es_stiff_r 100.0
default value is 25
25.0
es_stiff_r
stiffness of entity camera on zoom in/out (near character)
Usage: es_stiff_r_near 100.0
default value is 40
10000.0
es_stiff_r_near
Distance defining change point of stiffness of entity camera
Usage: es_stiff_dist 100.0
default value is 5
es_stiff_dist
Speed of fire camera work
Usage: g_fireCamSpeed 10.0 [0 to 10]
default value is 3
1.5
g_fireCamSpeed
Delay of fire camera work in seconds
Usage: g_fireCamOffset 1.0
default value is 1
g_fireCamOffset
NPC camera position ratio 0~1
Usage: g_npcCamPosRatio 0.2
default value is 0.2
0.25
g_npcCamPosRatio
NPC camera position dist from PC
Usage: g_npcCamPosDist 0.2
default value is 0.2
0.2
g_npcCamPosDist
NPC camera Z angle degree
Usage: g_npcCamAngleZ 20.0
default value is 20.0
g_npcCamAngleZ
NPC camera Z angle start degree
Usage: g_npcCamAngleZStart 20.0
default value is 16.0
g_npcCamAngleZStart
NPC camera X angle degree
Usage: g_npcCamAngleX 0.0
default value is 0.0
g_npcCamAngleX
NPC camera distance
Usage: g_npcCamRange 2.0
default value is 2.0
g_npcCamRange
NPC camera panning speed
Usage: g_npcCamSpeedP 2.0
default value is 2.0
1.3
g_npcCamSpeedP
NPC camera center height offset
Usage: g_npcCamZ 0
default value is 0
-0.2
g_npcCamZ
NPC camera Fov
Usage: g_npcCamFov 60
default value is 60
g_npcCamFov
Returning camera stiffness
Usage: g_transCamStiffness 2.0
default value is 2.0
g_transCamStiffness
NameID of player model. Default is 100008 (Water Female).
Usage: g_player_nameid [100001..100009]
Default value is 100008:CLM.
100000
g_player_nameid
Armor mesh name prefix of player model. Default is DF_C001.
Usage: g_player_armor DF_C001
Default value is DF_C001.
DF_C001
g_player_armor
Armor color of default player model. Default is 255 255 255.
Usage: g_player_armor_color 255 255 255
Default value is 255 255 255.
255 255 255
g_player_armor_color
Face type of player model. Default is DF_C001.
Usage: g_player_face 1
Default value is 1.
g_player_face
Hair type of player model. Default is 1.
Usage: g_player_hair 1
Default value is 1.
g_player_hair
Skin color of player model. Default is DF_C001.
Usage: g_player_skin_color 255255255
Default value is 255255255.
255255255
g_player_skin_color
Hair color of player model. Default is DF_C001.
Usage: g_player_hair_color 255255255
Default value is 255255255.
g_player_hair_color
1.0f
g_player_body_scales
6.0
g_player_speed
Show Player Position.
Usage: g_player_pos [0/1]
Default value is 0.
g_player_pos
-1.0f
g_player_camera_shake
g_player_fx
Toggle Player Path Finding.
Usage: g_pathfinding [0/1]
Default value is 1.
g_pathfinding
if 0, use Entity->SetPos() to move entity.
Usage: g_smooth_move [0/1]
Default value is 1.
g_smooth_move
0: no blade trail / 1: blade trail / 2: triangular blade trail
Usage: g_blade_fx [0/1/2]
Default value is 0.
g_blade_fx
Blade trail duration
Usage: g_blade_time 0.1
Default value is 0.1
0.1
g_blade_time
Blade trail texture
Usage: g_blade_tex FxTrail2
Default value is FxTrail2
FxTrail2
g_blade_tex
Toggle hit-point-animation-freezing
Usage: g_hit_freeze [0/1]
Default value is 1.
g_hit_freeze
hit-point-animation-freezing duration
Usage: g_hit_freeze_time [0/1]
Default value is 0.1
0.05
g_hit_freeze_time
Clear attack count of all the entities
Usage: g_clear_attack_hit [0/1]
Default value is 0.
g_clear_attack_count
Client console variable for general usage
Usage: g_client_var [0x0010]
Default value is 0.
g_client_var
Program damage parameters
Usage: g_program_damage [in time] [out time] [neck bend angle] [spine bend angle]
Default value is 0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
damage blend parameters
Usage: g_damage_blend [blend factor]
Default value is 0.6
g_damage_blend
blend parameters
Usage: g_blend1 [blend factor]
Default value is 1.f
1.f
g_blend1
blend parameters
Usage: g_blend2 [blend factor]
Default value is 0.6f
0.5f
g_blend2
variable for any purpose
Usage: g_var1 [value]
Default value is 1.f
0.8f
g_var1
variable for any purpose
Usage: g_var2[value]
Default value is 1.f
0.6f
g_var2
variable for any purpose
Usage: g_var3 [value]
Default value is 10.f
5.f
g_var3
variable for any purpose
Usage: g_var4 [value]
0.7
g_var4
value between 1~13
g_mxID
g_player_scale
g_player_listener_pos
g_player_listener_height
sound min distance
Usage: g_sound_min_dist [value]
Default value is 5.f
g_sound_min_dist
sound max distance
Usage: g_sound_max_dist [value]
Default value is 35.f
40.0
g_sound_max_dist
thrusting time parameters
Usage: g_thrust_time [time]
Default value is 0.5
g_thrust_time
animation blending time parameters
Usage: g_blend_time [time]
Default value is 0.3
0.3
g_blend_time
animation blending out time parameters
Usage: g_blendout_time [time]
Default value is 0.3
g_blendout_time
show stunned by name
Usage: g_show_stunned [0/1]
Default value is 0
g_show_stunned
vertical distance from ground, from which jump_air animation is played
Usage: g_fly_height [height]
Default value is 0.15
0.15
g_fly_height
vertical distance from ground, from which fall_air animation is played
Usage: g_fall_height [height]
Default value is 10.0f
10.0f
g_fall_height
Turn on or off war fog
Usage: g_NoWarFog [0/1]
Default value is 0
g_NoWarFog
mouse rotation ratio
Usage: g_cam_rot_ratio [ratio]
Default value is 0.2
g_cam_rot_ratio
key rotation ratio to mouse drag pixel
Usage: g_cam_key_rot [ratio]
Default value is 11.0
g_cam_key_rot
do not draw UI, not disable it. just title is shown
Usage: g_hide_ui [0/1]
Default value is 0
g_hide_ui
Whether can glide or not, If can, how
Usage: g_glide [0/1/2]
Default value is 0
g_glide
show windBox in which upward force is applying
Usage: g_windbox [0/1]
Default value is 0
g_windBox
EffectPriority is computed based on distanced
this value is a threshold for each distance catagory.
Usage: g_EffectPriorityDistance [squared value of distance]
Default value is 144
144
g_EffectPriorityDistance
Turn on or off game debug message.
Usage: g_verbose [0/1]
Default value is 0.
g_verbose
Turn on or off animation debug message.
Usage: g_verbose_animation [0/1]
Default value is 0.
g_verbose_animation
Send level version to Server.
Usage: g_send_level_version [0/1]
Default value is 0.
g_send_level_version
Sets the range of the third person camera.
Usage: g_ThirdPersonRange 4
Default is 4 metres. This is the distance
of the third person camera from the player.
g_ThirdPersonRange
Sets the min value of FOV.
Usage: g_minFov 60
Default is 60 degree.
g_minFov
Sets the mid value of FOV.
Usage: g_midFov 60
Default is 60 degree.
g_midFov
Sets the max value of FOV.
Usage: g_maxFov 60
Default is 60 degree.
g_maxFov
Sets the offset z value of camera.
Usage: g_camOffsetZ -0.2
Default is -0.09 m.
-0.09
g_camOffsetZ
Sets the custom color of characters
Usage: g_charCustomColor r[0~1] g[0~1] b[0~1]
Default value is 1.0 1.0 1.0
1.0 1.0 1.0
g_charCustomColor
Load a poll xml file
Usage: g_loadPollXML [filename]
You should input the xml file name which you want to load
g_loadPollXML
Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME]
g_playSystemVoice
Fullscreen mode set.
Usage: g_fullscreen [0/1]
Default value is 1.
g_fullscreen
chat logging option set.
Usage: g_chatlog [0/1]
Default value is 0.
g_chatlog
Shows ime window in window mode. Doesn't affect fullscreen mode
Usage: g_captureIME [0/1]
Default value is 0.
g_captureIME
Adjust light for basic status dialog
Usage: g_portraitLight [0.0~1.0]
Default value is 0.7
g_portraitLight
Enable game effects
Usage: g_enableGameEffect [0/1]
Default value is 1.
g_enableGameEffect
Enable skill voice in animation
Usage: g_enableSkillVoice [0/1]
Default value is 1.
g_enableSkillVoice
Show damage message in chat dlg
Usage: g_showDamageMsg [0/1]
Default value is 0.
g_showDamageMsg
Show macro debug message in chat dlg
Usage: g_showMacroMsg [0/1]
Default value is 0.
g_showMacroMsg
auto forward type. (0: for keyboard, 1: for mouse)
Usage: g_autoForwardType [0/1]
Default value is 0 now.
g_autoForwardType
If monster is taller than this size, hit fx shows on its surface, not its predefined bone.
Usage: g_hitFxMonsterSize [number]
Default value is 1.0
g_hitFxMonsterSize
Ammo's additional height ratio when ammo's trace is curved
Usage: g_ammoHeightRatio [number]
Default value is 0.3
g_ammoHeightRatio
Ignore UI item/skill cooling time
Usage: g_IgnoreUICoolTime [0/1]
Default value is 0
g_IgnoreUICoolTime
Blend upper body animation from spine bone instead of spine1 bone
Usage: g_BlendSpine [0/1]
Default value is 0
g_BlendSpine
2d DamageUsage: g_2dDamage [0/1]
Default value is 0
g_2dDamage
2d Damage radiusUsage: g_2dDamageR [number]
Default value is 60
g_2dDamageR
g_2dDamageT1
0.35
g_2dDamageT2
g_2dDamageT3
g_2dDamageT4
1.2
g_2dDamageCri
0.6
g_2dDamageCriT2
-10
g_2dDamageMargin
100
g_2dDamageOffset
g_2dDamageSize
g_2dDamageSize2
g_showFps
g_targetMarkerType
Set to show character creating and deleting button in login stage
Usage: g_show_create_btn [value]
g_show_create_btn
Set to enable prophet dialog
Usage: g_enable_prophet [0/1]
g_enable_prophet
Set when making video clip
Usage: g_observe [0/1]
g_observe
idle 002 can be played after this time
Usage: g_idle002_time [15]
g_idle002_time
if this is 0, you can not create or delete char
Usage: g_char_manager [0/1]
g_char_manager
Set to quit automatically after showing quit yes box
Usage: g_auto_quit_yes [0/1]
g_auto_quit_yes
Usage: g_chainSkillIndicateDelay [ms]
g_chainSkillIndicateDelay
Usage: g_chainSkillChangeCooltimeDelay [ms]
g_chainSkillChangeCooltimeDelay
Usage: g_tempPseudoFullscreen [0/1]
g_tempPseudoFullscreen
Usage: g_CheckDeadServer[0/1]
g_CheckDeadServer
Usage: g_OtpCheck [0/1]
g_OtpCheck
Usage: g_GameFlags [0/value]
g_gameFlags
Usage: g_tooltipWidth [value]
270
g_tooltipWidth
Usage: g_tooltipNameFieldWidth [value]
g_tooltipNameFieldWidth
Usage: g_IDLF1ScoreAlarm [value]
500
g_IDLF1ScoreAlarm
Usage: g_IDDreScoreAlarm [value]
g_IDDreScoreAlarm
p_gravity_modifier
p_bob_pitch
p_bob_roll
7.4
p_bob_length
.01
p_bob_weapon
15.0
p_bob_fcoeff
p_waterbob_pitch
p_waterbob_pitchspeed
p_waterbob_roll
p_waterbob_rollspeed
p_waterbob_mindepth
p_head_camera
5.0
p_decalLifetime
Sets the maximum frame rate.
Usage: g_maxfps 500Default value is 500.
g_maxfps
Enables fixed timestep physics simulation for multiplayer mode.
Usage: g_MP_fixed_timestep 0.01
Default is 0.
g_MP_fixed_timestep
Usage:
g_Render
g_gore
Set Auto Teleporter
Usage: g_testTeleport[0/1(start)]
Default is 0
g_testTeleport
Emulate PutUser
Usage: g_testPutUser[0/n(count)]
Default is 0
g_testPut
Set Load test FxContainer
Usage: g_testFxcSpawn[0/1(start)]
Default is 0
g_testFxcSpawn
Set Record Replay Log
Usage: g_gameReplay[0/1(enable)]
Default is 0
g_gameReplay
Set Record Replay Log
Usage: g_gameReplaySpeed[1.0 ~ ]
Default is 1.0
g_gameReplaySpeed
Set User Control Log
Usage: g_gameReplayControl[0/1]
Default is 0
g_gameReplayControl
Set Replay filenameg
Usage: g_gameReplayName name
Default is aion_replay.pry
aion_replay.pry
g_gameReplayName
set sleep at S_WORLD
Usage: g_testRecvWorld[0/1(enable)]
Default is 0
g_testRecvWorld
Use gameguard auth
Usage: g_ggAuth [0/1]
Default is 0
g_ggAuth
Enable/Disable cl_bone simulation
Usage: g_clbone [0/1]
Default value is 0
g_clbone
log_IncludeTime
Toggles timestamping of log entries.
Usage: log_IncludeTime [0/1]
Default is 0 (off). Set to 1 to include time in log items.

CHANGELOG
Update: ver. 1.69 [ONLY FOR PAID USERS]
-Fixed for NA
-Again a small crash fix

Update: ver. 1.67 [ONLY FOR PAID USERS]
-Few bugfixes
-Crashes at teleporting should be fixed.

Update: ver. 1.66 [ONLY FOR PAID USERS]
-Fixed for NA 4.8.1
Update: ver. 1.65 [ONLY FOR PAID USERS]
-Fixed for NA 4.8.0
Update: ver. 1.64 [ONLY FOR PAID USERS]
-Fixed for EU 4.7.5
Update: ver. 1.63 [ONLY FOR PAID USERS]
-Fixed for EU
Update: ver. 1.62 [ONLY FOR PAID USERS]
-Added a new function which does disable every character collision
Update: ver. 1.61 [ONLY FOR PAID USERS]
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU

Update: ver. 1.60 [ONLY FOR PAID USERS]
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59 [ONLY FOR PAID USERS]
-Complete Gravity rework
Update: ver. 1.58 [ONLY FOR PAID USERS]
-Hotfix
Update: ver. 1.57 [ONLY FOR PAID USERS]
-Fixed for EU
Update: ver. 1.56 [ONLY FOR PAID USERS]
-Fixed for NA
Update: ver. 1.55 [ONLY FOR PAID USERS]
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54

Update: ver. 1.54 [ONLY FOR PAID USERS]
-Fixed for NA
Update: ver. 1.53 [ONLY FOR PAID USERS]
-Fixed for NA
Update: ver. 1.52 [ONLY FOR PAID USERS]
-Few Bugfixes
Update: ver. 1.51 [ONLY FOR PAID USERS]
-Fixed for NA
Update: ver. 1.50 [ONLY FOR PAID USERS]
-Fixed for EU
Update: ver. 1.49 [ONLY FOR PAID USERS]
-Bugfixes
Update: ver. 1.48 [ONLY FOR PAID USERS]
-Added option to turn off seeing GMs
-Added Siege mode

Update: ver. 1.47 [ONLY FOR PAID USERS]
-Added Eye secure mode
Update: ver. 1.46 [ONLY FOR PAID USERS]
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved

Update: ver. 1.45 [ONLY FOR PAID USERS]
-Bugfixes
-Added pause key

Update: ver. 1.44 [ONLY FOR PAID USERS]
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes

Update: ver. 1.40 [ONLY FOR PAID USERS]
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame

Update: ver. 1.37 [ONLY FOR PAID USERS]
-hotfix
Update: ver. 1.35 [ONLY FOR PAID USERS]
-Updated for NA 4.7
-something for lesser client crashs

Update: ver. 1.33 [ONLY FOR PAID USERS]
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..

Update: ver. 1.32 [ONLY FOR PAID USERS]
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag

Update: ver. 1.30 [ONLY FOR PAID USERS]
-Crash fix
Update: ver. 1.29 [ONLY FOR PAID USERS]
-Fixed Patterns
Update: ver. 1.24 [ONLY FOR PAID USERS]
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting

Update: ver. 1.21 [ONLY FOR PAID USERS]
-Hotfix
Update: ver. 1.20 [ONLY FOR PAID USERS]
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes

Update: ver. 1.17 [ONLY FOR PAID USERS]
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes

Update: ver. 1.09 [ONLY FOR PAID USERS]
-Added Enhanced Animation
-Added Process selecter

Update: ver. 1.06 [ONLY FOR PAID USERS]
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes

Update: ver. 1.04 [ONLY FOR PAID USERS]
-Added Target Tooltip
Update: ver. 1.01 [ONLY FOR PAID USERS]
-Console Fix
Update: ver. 1.00 [ONLY FOR PAID USERS]
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix

Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added

Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds



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