Ultima modifica:
This little code let you not attack mob if difference between your level and mob level is over 15
GitHub
C++:
//Battle.cpp
//in bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim) search:
if (victim->IsDead())
return false;
//Add Under:
if (!(victim->IsPC()))
{
if (ch->GetLevel() - victim->GetLevel() > 15)
{
return false;
}
}
GitHub