Guida Player with weapon upgrade effect

Israff

Utente Bronze
12 Agosto 2018
28
19
4
40
Ultima modifica:
Add this in character.cs ( GameObject )
Codice:
public void GenerateEquipmentShine()
        {
            ItemInstance weapon = Session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.MainWeapon, InventoryType.Wear);
            if (weapon == null)
            {
                return;
            }
            if (weapon.Upgrade == 10 && LastEffect.AddSeconds(3) <= DateTime.Now)
            {
                Session.CurrentMapInstance?.Broadcast(Session, Session.Character.GenerateEff(EFFECT));
                LastEffect = DateTime.Now;
            }
            if (weapon.Upgrade == 9 && LastEffect.AddSeconds(3) <= DateTime.Now)
            {
                Session.CurrentMapInstance?.Broadcast(Session, Session.Character.GenerateEff(EFFECT));
                LastEffect = DateTime.Now;
            }              

      }

And this
Codice:
  //Load Equipment Shine
                Session.Character.GenerateEquipmentShine();

EFFECT = $effect ID