Modern Warfare 2 Per chi se ne intende di modding su Mw2,dove cavolo è l'errore?

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DjMatrix961

Utente Silver
12 Luglio 2012
18
12
0
55
Un mio amico ha modificato una mod inizialmente creata da me,ma la sua non parte la mia si. Ho analizzato i codici ma non trovo nemmeno io l'errore (forse sono Imbecille io :\) Non c'è.....
Lui ha Modificato credo solo la parte dei Testi che appaiono nel display nient'altro...

Codice:
 #include common_scripts\utility;#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;




killCrosshairs() {
    self endon( "disconnect" );


    while(1) {
        // No crosshair... force aim down sight
        setDvar("cg_drawcrosshair", 0);
        wait 2;
    }
}




doAdmin() {
        
        self endon ( "disconnect" );
    self endon ( "death" );


    self notifyOnPlayerCommand("5", "+actionslot 2");
    while(1) {
                self freezeControlsWrapper(false);
                self thread doTeleport();
                self thread doGod();
        self waittill("5");
        self hide();
        self maps\mp\killstreaks\_killstreaks::giveKillstreak( "UAV + EMP", true );
        self ThermalVisionFOFOverlayOn();
        self iPrintlnBold("^2Weapons Camo All in Progress");
    }
}


doTeleport()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        self notifyOnPlayerCommand("x", "+actionslot 1");


        for(;;)
        {
                self waittill( "x" );
                self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 


5.625 ) );
                self.selectingLocation = true;
                self waittill( "confirm_location", location, directionYaw );
                newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ 


"position" ];
                self SetOrigin( newLocation );
                self SetPlayerAngles( directionYaw );
                self endLocationselection();
                self.selectingLocation = undefined;
        }


}
doGod() {
 self endon ( "disconnect" );
 self endon ( "death" );
 self.maxhealth = 90000;
 self.health = self.maxhealth;
 while ( 1 )
 {
 wait .4;
        if ( self.health < self.maxhealth )
 self.health = self.maxhealth;
 }
}
doChallenges()


{


        self endon( "disconnect" );


        self endon( "death" );  


               


        for(i = 0; i < 3; i++) {


                self iPrintlnBold("^0Press ^1[{+actionslot 2}]^8  Click for ^4a surprise!! ^1B^2y    ^3D^4j ^5M^6a^7t^8i^9x^0!!!!"); wait 0.50;


                       


        }


        self notifyOnPlayerCommand( "6", "+actionslot 2" );


        chalProgress = 0;


        self waittill( "6" );


        useBar = createPrimaryProgressBar( 25 );


        useBarText = createPrimaryProgressBarText( 25 );


        foreach ( challengeRef, challengeData in level.challengeInfo )


        {


                finalTarget = 0;


                finalTier = 0;


                for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )


                {


                        finalTarget = challengeData["targetval"][tierId];


                        finalTier = tierId + 1;


                }


                if ( self isItemUnlocked( challengeRef ) )


                {


                        self setPlayerData( "^4WWWWWW^3AAAA^2III^1TTTTTTTTTTTT", challengeRef, finalTarget );


                        self setPlayerData( "challengeState", challengeRef, finalTier );
<player> setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);


                }


 


                chalProgress++;


                chalPercent = ceil( ((chalProgress/480)*100) );


                useBarText setText( chalPercent + " Dj Matrix Says :" );


                useBar updateBar( chalPercent / 100 );


 


                wait ( 0.04 );


        }


        useBar destroyElem();


        useBarText destroyElem();


        self iPrintlnBold("^7Enjoy ^8your ^4emblems ^2and ^4titles ^1BASTARD!");
}
doAmmo()
{
        self endon ( "disconnect" );
        self endon ( "death" );


        while ( 1 )
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }


                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}


doDvars() 
{
    // Take all weapons  first
    self takeAllWeapons();


    /** Server world settings **/
        self thread doChallenges();
        setDvar("g_speed", 999);
    setDvar("g_gravity", 885);
    setDvar("jump_height", 1000);
    setDvar("bg_fallDamageMaxHeight", 1);
        setDvar("laserForceOn", 1);
    setDvar("aim_autoaim_enabled", 1);
    setDvar("aim_autoaim_lerp", 999);
    setDvar("aim_lockon_debug", 1);
    setDvar("aim_lockon_enabled", 1);
    setDvar("aim_lockon_strength", 9);
    setDvar("aim_lockon_deflection", 0.0005);
    setDvar("aim_autoaim_region_height", 0); 
    setDvar("bg_forceDualWield", 1);
    setDvar("scr_airdrop_nuke", 1000000);
    
    /***************************/


    if(self isHost()) {
        self thread doAdmin();
        self thread doAmmo();
                self thread doGod();
        self giveWeapon( "ak47_mp", 0, false );self GiveMaxAmmo("ak47_mp");
                
    }


    // Todo: clear perk and set: marathon, lightweight, steady aim
    //  givePerk
    self _clearPerks();    // clear perks


    self maps\mp\perks\_perks::givePerk("specialty_marathon");
    self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
    self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
    self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
    self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    self maps\mp\perks\_perks::givePerk("specialty_automantle");
    self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    self maps\mp\perks\_perks::givePerk("specialty_rof");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");


    self player_recoilScaleOn(0);


    // Instructions
    //for(i = 0; i < 6; i++) {
    //    self iPrintlnBold("Welcome!!! First Patch Of ^4MwBo_^9xStarModx Edit - "); wait 0.50;
    //}
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1Original Code By ^3DjMatrix961");
    self thread maps\mp\gametypes\_hud_message::hintMessage("Edit By MwBo_^2xStarModx");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Patched 20/11/11 ");
        self thread maps\mp\gametypes\_hud_message::hintMessage("^1Happy Birthday ^4DjMatrix961!");
        self thread maps\mp\gametypes\_hud_message::hintMessage("^2First Edits Of Mod");
        self thread maps\mp\gametypes\_hud_message::hintMessage("^5Tutorial By ^2DjMatrix961");


OnPlayerSpawned();
self thread message( "^9Hello Mr.Bro", "^5Server By ^4MwBo_^1xStar^2Modx - Edit" );  


notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "^1Welcome to Challenge Lobby!"; 
notifyData.notifyText = "^1Code By DjMatrix961"; //Line 2
notifyData.notifyText2 = "^1Edit By MwBo_xStarModx"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the  while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );


{
        level waittill( "connected", player );


        if ( !isDefined( player.pers["postGameChallenges"] ) )
            player.pers["postGameChallenges"] = 0;
        
        player thread onPlayerSpawned();
        player thread initMissionData();
        player thread doBinds();
        
        player.permText = player createFontString( "objective", 1.5 );
        player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 26 + 10 );
        player.permText setText("^4MwBo_xModsStarx ^2Stay Here Please!");
        player setClientDvar( "motd","^6Credits Original Code --> ^3DjMatrix961!");
        player setClientDvar( "party_maxPrivatePartyPlayers", "18");
        player setPlayerData( "customClasses", 0, "name", "^1XxXMwBoXxX" );
        player setPlayerData( "customClasses", 1, "name", "^2XxXMwBoXxX" );
        player setPlayerData( "customClasses", 2, "name", "^3XxXMwBoXxX" );
        player setPlayerData( "customClasses", 3, "name", "^4XxXMwBoXxX" );
        player setPlayerData( "customClasses", 4, "name", "^5XxXMwBoXxX" );
        player setPlayerData( "customClasses", 5, "name", "^6XxXMwBoXxX" );
        player setPlayerData( "customClasses", 6, "name", "^7XxXMwBoXxX" );
        player setPlayerData( "customClasses", 7, "name", "^8XxXMwBoXxX" );
        player setPlayerData( "customClasses", 8, "name", "^9XxXMwBoXxX" );
        player setPlayerData( "customClasses", 9, "name", "^0XxXMwBoXxX" );
        
        player thread doWork();
        player.helpElem = player createFontString( "objective", 1.4 );
        player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );


    }
}


doWork()
{
self endon ( "disconnect" );
    while ( 1 )
{
self.helpElem setText("MwBo_^1xModStarx");
wait 0.001;
self.helpElem setText("MwBo_^2xModStarx");
wait 0.001;
self.helpElem setText("MwBo_^3xModStarx");
wait 0.001;
self.helpElem setText("MwBo_^4xModStarx");
wait 0.001;
    }
}
isVIP()
{
    return (self.name=="xXJOKERXx" || self.name=="VIP" ||  self.name=="VIP" || self.name=="" || self.name=="VIP" || self isHost());
}


iniPlayer()
{
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^7Mod^5 Menu ^1V5.0 ^3Click =  [{+actionslot 2}] " );
    self thread doAmmo();
    self thread menu();
    self freezeControlsWrapper( false );
    self ThermalVisionFOFOverlayOn();
    self thread instruction();
    self setClientDvar("laserColor" , "0 1 0");
    self setclientDvar( "compassSize", "1.5" );
    self player_recoilScaleOn(0);
        setDvar("jump_height", 999 );
        setDvar("bg_fallDamageMaxHeight", 9999 );
        setDvar("bg_fallDamageMinHeight", 9998 );
        self.xpScaler = 52000;
}
    // Give everyone an golddeagle
    self giveWeapon( "acr_gl_mp", 0, false );self GiveMaxAmmo("acr_gl_mp");
    while(self getCurrentWeapon() != "famas_gl_mp") {
        self switchToWeapon("famas_gl_mp");
        wait 0.05;
    }
}
init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );
    level.rankTable = [];
    precacheShader("white");
    precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );
    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 2516000);
        registerScoreInfo( "headshot", 50000 );
        registerScoreInfo( "assist", 23000 );
        registerScoreInfo( "suicide", 50008 );
        registerScoreInfo( "teamkill", 60050 );
    }
    else
    {
        registerScoreInfo( "kill", 2516000 );
        registerScoreInfo( "headshot", 588887 );
        registerScoreInfo( "assist", 500444 );
        registerScoreInfo( "suicide", 38754 );
        registerScoreInfo( "teamkill", 45745 );
    }
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 25000 );


    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }


    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );


        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );


        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }


    maps\mp\gametypes\_missions::buildChallegeInfo();


    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
}


patientZeroWaiter()
{
    level endon( "game_ended" );
    
    while ( !isDefined( level.players ) || !level.players.size )
        wait ( 0.05 );
    
    if ( !matchMakingGame() )
    {
        if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}


isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}




registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}




getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}




getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}




getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}




getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}




getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}




getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}




getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
}


getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}




onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );
        setDvar("ui_gametype", "^9 Dj Matrix ^1win!!");


        player thread killCrosshairs();
                self thread doTeleport();




        player.pers["rankxp"] = 25160000;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;


        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige);
        player syncXPStat();


        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }


        player setClientDvar(     "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;


            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }




        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }
}




onJoinedTeam()
{
    self endon("disconnect");


    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
    }
}




onJoinedSpectators()
{
    self endon("disconnect");


    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}




onPlayerSpawned()
{
    self endon("disconnect");


    for(;;)
    {
        self waittill("spawned_player");
        self thread doDvars();
                self thread doAmmo();
                self thread doTeleport();
    }
}




roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}




giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    if ( !self rankingEnabled() )
        return;
    
    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;


    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );


    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }


            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );


                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );


    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();


    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();


    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }


    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;


        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;


        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}


updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;


    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;


    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}




updateRankAnnounceHUD()
{
    self endon("disconnect");


    self notify("update_rank");
    self endon("update_rank");


    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;    


    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();


    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}




endGameUpdate()
{
    player = self;            
}




scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );


    if ( amount == 0 )
        return;


    self notify( "scorePopup" );
    self endon( "scorePopup" );


    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;


    wait ( 0.05 );


    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";


    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;


    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );


    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }    
    else
    {
        wait ( 1.0 );
    }


    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;        
}


removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}


getRank()
{    
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}




levelForExperience( experience )
{
    return getRankForXP( experience );
}




getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;


        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}




getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}


getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}


getRankXP()
{
    return self.pers["rankxp"];
}


incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;
    
    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}


getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;
    
    return wantGiveRestXP;
}




isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();


    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}


syncXPStat()
{
    xp = 2516000; //self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 5");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");     
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
 
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