[13/11/11]Address Aggiornati by NikØx (tommy6995)

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Hysteriia™

Utente Electrum
5 Novembre 2009
245
60
14
177
~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9E57D4
#define ADR_ServerPointer 0x9E5770
#define ADR_WeaponPointer 0x8AB764
#define ADR_BasePointer 0xA3B2C8
#define ADR_UserPointer 0x9E5770
#define ADR_DevicePointer 0x849B3C
#define ADR_ViewAngels 0x9E5328

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9E56E4
#define ADR_QuickSpawn 0xB124CC
#define ADR_WaterColor1 0x502464D8
#define ADR_WaterColor2 0x502464DC
#define ADR_WaterColor3 0x502464E0
#define ADR_CQCSpawn 0x30418B00
#define ADR_CQCProne 0x8AB828
#define ADR_NoSpawnWaitCQC 0x9E55B4
#define ADR_VirtualJump 0x84CB04
#define ADR_Ping 0xFCD2C
#define ADR_NoWater1 0x9EC960
#define ADR_NoWater2 0x9EC95C
#define ADR_AntiAfk 0xB11E9C
#define ADR_NoBounds1 0xB11EC4
#define ADR_NoBounds2 0xB11EC8
#define ADR_NoBounds3 0xB11ECC
#define ADR_NoSpawnWait1 0xB124CC
#define ADR_NoSpawnWait2 0xB204B8
#define ADR_NoSpawnWait3 0xB124D4
#define ADR_Speed 0x84CE68
#define ADR_NoWeaponGravity 0x84CAC8
#define ADR_Scope 0x8AB834
#define ADR_Crosshair 0x9EA170
#define ADR_NoSpread 0x9EA1EC
#define ADR_EngineText 0x401073
#define ADR_MessageBox 0x4186E8
#define ADR_HighMode 0x84CF38

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B0
#define OFS_2thSlot 0x1021B1
#define OFS_3thSlot 0x1021B2
#define OFS_4thSlot 0x1021B3
#define OFS_5thSlot 0x1021B4
#define OFS_6thSlot 0x1021B5
#define OFS_7thSlot 0x1021B6
#define OFS_8thSlot 0x1021B7
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Dinar 0x11A2A0
#define OFS_Level 0x11A290
#define OFS_RoomMaster 0x11B7F8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Gravity 0xC4A8

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x84DAB8
#define MEM_WTW 0x81EA14
#define MEM_STW 0x81BD24
#define MEM_WUW 0x9EC964
#define MEM_WTH 0x819A3C
#define MEM_UnlAmmo 0x4D3F8C
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100

|#|*************|#|= PX =|#|*************|#|
#define PX_ExtraAmmo1 0x9E5382
#define PX_ExtraAmmo2 0x9E5383
#define PX_AssaultAmmo 0x9E5386
#define PX_SniperAmmo 0x9E5384
#define PX_Bandage 0x9E5388

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9EA154
#define ADR_FastAmmo 0x9EA14C
#define ADR_FastFlag 0x9EC964
#define ADR_FastRepair 0x9E6624

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0x9ED650
#define ADR_D3DHealth 0x31FB8

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_Artilery1 0x47D60E
#define ASM_Artilery2 0x4BA0ED

~ Stopped...
 
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