Address 1/12/2010

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.If_tHEn_elsE.

Utente Electrum
14 Ottobre 2009
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Girando sul Web ho trovato degli Address aggiornati a Oggi :

//POINTER//
#define ADR_PLAYERPOINTER 0x001C8EC
#define ADR_SERVERPOINTER 0x00C24B100D
//MEMORY//
#define ADR_FUllBright1 0x00BB0BAC
#define ADR_FUllBright2 0x00BB0BAC
#define ADR_FUllBright3 0x00BB0BAC
#define ADR_Glasswalls 0x00BB0BAC
#define ADR_NearFog 0x00BB0C2C
#define ADR_FogFar 0x00BB0BAC
#define ADR_Extraammo1 0x00BAAD300D
#define ADR_Extraammo2 0x00BAAD310D
//Offsets//
#define OFS_NFD 0x00103A496
#define OFS_Z 0x00102D891
#define OFS_Y 0x00102DC81
#define OFS_X 0x00102D489
//Collor//
#define OFS_WaterCollor1 0x00ACD2F8
#define OFS_WaterCollor2 0x00ACD2F8
#define OFS_WaterCollor3 0x00ACD2F8
#define OFS_MapCollor1 0x00BB0BAC
#define OFS_MapCollor2 0x00BB0BAC
#define OFS_MapCollor3 0x00BB0BAC
#define OFS_FogCollor1 0x00BB0BAC
#define OFS_FogCollor2 0x00BB0BAC
#define OFS_FogCollor3 0x00BB0BAC
//Special//
#define ADR_CameraLook1 0x00BB0BAC
#define ADR_CameraLook2 0x00BB0BAC
#define ADR_WaterDeep1 0x00ACD368
#define ADR_WaterDeep2 0x00ACD2F8
#define ADR_WaterDeep3 0x00ACD2F8
#define OFS_NoWater 0x00ACD30415
#define ADR_WaterHight 0x00BB0C2C
#define ADR_Diffuse1 0x00BB0BAC
#define ADR_Diffuse2 0x00BB0BAC
#define ADR_Diffuse3 0x00BB0BAC
#define OFS_LightDirection1 0x00BB0BAC
#define OFS_LightDirection2 0x00BB0BAC
#define OFS_LightDirection3 0x00BB0BAC
#define OFS_Specular1 0x00BB0BAC
#define OFS_Specular2 0x00BB0BAC
#define OFS_Specular3 0x00BB0BAC


Fonte : Mpgh.net
 
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