Domanda Aiuto non riesco a mettere "equipaggiabile da Lycan" nel client

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mallardix

Utente Iron
8 Maggio 2019
16
4
1
17
Ciao a tutti, come da titolo non riesco a fare in modo che nel client si legga su un item "equipaggiabile da Lycan". Nel db ovviamente riconosce che può essere solo utilizzato da quella razza, però nel client non compare la scritta. Ho controllato l'antiflags in item_proto ma niente rimane sempre così. Vi lascio lo screen per capire meglio, spero riusciate ad aiutarmi.

35483
 
Rincontrolla antiflag, o meglio copia la stringa di un arma lycan già implementata che funziona cambi valute, la setti cambi nome e riprovi
 
Ciao a tutti, come da titolo non riesco a fare in modo che nel client si legga su un item "equipaggiabile da Lycan". Nel db ovviamente riconosce che può essere solo utilizzato da quella razza, però nel client non compare la scritta. Ho controllato l'antiflags in item_proto ma niente rimane sempre così. Vi lascio lo screen per capire meglio, spero riusciate ad aiutarmi.

Visualizza allegato 35483
Se l anti flag è giusto
Qualcosa va storto in uitooltip.py
Magari postalo e vediamo qualche possibile causa.

Hai cambiato l antiflag anche nel proto del client spero, perché è con quello che viene fatto il check

Inviato dal mio LG-H870 utilizzando Tapatalk
 
Se l anti flag è giusto
Qualcosa va storto in uitooltip.py
Magari postalo e vediamo qualche possibile causa.

Hai cambiato l antiflag anche nel proto del client spero, perché è con quello che viene fatto il check

Inviato dal mio LG-H870 utilizzando Tapatalk

l’antiflag nel proto del client e di navicat ha come valore 60, poi alcuni item sempre lycan hanno come valore 316, però con nessuno di questi due valori si legge la scritta e sopratutto tutti gli item lycan sia in entrambi gli item_proto hanno questi due valori e basta li ho controllati tutti e infatti nessuno si legge
 
l’antiflag nel proto del client e di navicat ha come valore 60, poi alcuni item sempre lycan hanno come valore 316, però con nessuno di questi due valori si legge la scritta e sopratutto tutti gli item lycan sia in entrambi gli item_proto hanno questi due valori e basta li ho controllati tutti e infatti nessuno si legge
Posta uitooltip.py

Inviato dal mio LG-H870 utilizzando Tapatalk
 
import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import localeInfo
import app
import background
import nonplayer
import chr

import ui
import mouseModule
import constInfo
if app.ENABLE_SASH_SYSTEM:
import sash
if app.ENABLE_CHANGELOOK_SYSTEM:
import changelook

WARP_SCROLLS = [22011, 22000, 22010]
EXTRA_SLOT = [0,1,2,4,6,9,12,16]
DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
return round(n - 0.5, 1)

def pointop(n):
t = int(n)
if t / 10 < 1:
return "0."+n
else:
return n[0:len(n)-1]+"."+n[len(n)-1:]

def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])

lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)

if line_tokens:
lines.append(" ".join(line_tokens))

return lines

###################################################################################################
## ToolTip
##
## NOTE : ÇöÀç´Â Item°ú SkillÀ» »ó¼ÓÀ¸·Î Æ¯È ½ÃÄѵξúÀ½
## ÇÏÁö¸¸ ±×´ÙÁö Àǹ̰¡ ¾ø¾î º¸ÀÓ
##
class ToolTip(ui.ThinBoard):

TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10

TEXT_LINE_HEIGHT = 17

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D

HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)

ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

SHOP_ITEM_COLOR = 0xfffff64e

CONDITION_COLOR = 0xffBEB47D
UNDER_LOOK_COLOR = 0xfffff64e
BEFORE_LOOK_COLOR = 0xff9A9CDB
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB

def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
ui.ThinBoard.__init__(self, "TOP_MOST")

if isPickable:
pass
else:
self.AddFlag("not_pick")

self.AddFlag("float")

self.followFlag = TRUE
self.toolTipWidth = width

self.xPos = -1
self.yPos = -1

self.defFontName = localeInfo.UI_DEF_FONT
self.ClearToolTip()

def __del__(self):
ui.ThinBoard.__del__(self)

def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []

def SetFollow(self, flag):
self.followFlag = flag

def SetDefaultFontName(self, fontName):
self.defFontName = fontName

def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()

def AppendHorizontalLine(self):

for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()

if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)

self.childrenList.append(horizontalLine)

self.toolTipHeight += 11
self.ResizeToolTip()

def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)

self.ResizeToolTip()

def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

(textWidth, textHeight)=textLine.GetTextSize()

textWidth += 40
textHeight += 5

if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth

self.toolTipHeight += textHeight

return textLine

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

return textLine

def AppendDescription(self, desc, limit, color = FONT_COLOR):
if localeInfo.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)

def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return

lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return

self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)


def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)

def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR

return self.ENABLE_COLOR

def GetChangeTextLineColor(self, value, isSpecial=FALSE):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR

if 0 == value:
return self.NORMAL_COLOR

return self.NEGATIVE_COLOR

def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y

def ShowToolTip(self):
self.SetTop()
self.Show()

self.OnUpdate()

def HideToolTip(self):
self.Hide()

def OnUpdate(self):

if not self.followFlag:
return

x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight

if -1 == self.xPos and -1 == self.yPos:

(mouseX, mouseY) = wndMgr.GetMousePosition()

if mouseY < wndMgr.GetScreenHeight() - 300:
y = mouseY + 40
else:
y = mouseY - height - 30

x = mouseX - width/2

else:

x = self.xPos - width/2
y = self.yPos - height

x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy

self.SetPosition(x, y)

class ItemToolTip(ToolTip):

if app.ENABLE_SEND_TARGET_INFO:
isStone = False
isBook = False
isBook2 = False

CHARACTER_NAMES = (
localeInfo.TOOLTIP_WARRIOR,
localeInfo.TOOLTIP_ASSASSIN,
localeInfo.TOOLTIP_SURA,
localeInfo.TOOLTIP_SHAMAN,
# localeInfo.TOOLTIP_WOLFMAN
)

CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
localeInfo.TOOLTIP_ARMOR,
localeInfo.TOOLTIP_HELMET,
localeInfo.TOOLTIP_SHOES,
localeInfo.TOOLTIP_WRISTLET,
localeInfo.TOOLTIP_WEAPON,
localeInfo.TOOLTIP_NECK,
localeInfo.TOOLTIP_EAR,
localeInfo.TOOLTIP_UNIQUE,
localeInfo.TOOLTIP_SHIELD,
localeInfo.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)

AFFECT_DICT = {
item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
item.APPLY_CON : localeInfo.TOOLTIP_CON,
item.APPLY_INT : localeInfo.TOOLTIP_INT,
item.APPLY_STR : localeInfo.TOOLTIP_STR,
item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,

item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,

item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC,
item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,

item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
item.APPLY_BLEEDING_PCT : localeInfo.TOOLTIP_APPLY_BLEEDING_PCT,
item.APPLY_BLEEDING_REDUCE : localeInfo.TOOLTIP_APPLY_BLEEDING_REDUCE,
item.APPLY_ATTBONUS_WOLFMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_WOLFMAN,
item.APPLY_RESIST_WOLFMAN : localeInfo.TOOLTIP_APPLY_RESIST_WOLFMAN,
item.APPLY_RESIST_CLAW : localeInfo.TOOLTIP_APPLY_RESIST_CLAW,
}

if app.ENABLE_ANTI_RESIST_MAGIC_BONUS_SYSTEM:
AFFECT_DICT.update({
item.APPLY_ANTI_RESIST_MAGIC : localeInfo.APPLY_ANTI_RESIST_MAGIC,
})

ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,

35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,

42 : 220,
43 : 230,
45 : 230,
}

ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
4 : item.ITEM_ANTIFLAG_WOLFMAN,
}

FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = FALSE
self.isOfflineShopItem = FALSE

# ¾ÆÀÌÅÛ ÅøÆÁÀ» Ç¥½ÃÇÒ ¶§ ÇöÀç ij¸¯ÅͰ¡ Âø¿ëÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ̶ó¸é °Á¦·Î Disable Color·Î ¼³Á¤ (ÀÌ¹Ì ±×·¸°Ô ÀÛµ¿Çϰí ÀÖÀ¸³ª ²¨¾ß ÇÒ Çʿ䰡 ÀÖ¾î¼)
self.bCannotUseItemForceSetDisableColor = TRUE

def __del__(self):
ToolTip.__del__(self)

def SetCannotUseItemForceSetDisableColor(self, enable):
self.bCannotUseItemForceSetDisableColor = enable

def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return TRUE

race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return FALSE

if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return FALSE

sex = chr.RaceToSex(race)

MALE = 1
FEMALE = 0

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return FALSE

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return FALSE

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return FALSE
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return FALSE
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return FALSE
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return FALSE
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return FALSE
"""

return TRUE

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
color = self.DISABLE_COLOR

return ToolTip.AppendTextLine(self, text, color, centerAlign)

def ClearToolTip(self):
self.isShopItem = FALSE
self.isOfflineShopItem = FALSE
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)

def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop() or not shop.IsOfflineShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex)*5)

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
# self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, slotIndex)
# else:
# self.AddItemData(itemVnum, metinSlot, attrSlot)
self.__AppendSealInformation(player.INVENTORY, slotIndex)

def SetOfflineShopBuilderItem(self, invenType, invenPos, offlineShopIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if (itemVnum == 0):
return

self.ClearToolTip()
item.SelectItem(itemVnum)
#self.AppendSellingPrice(shop.GetOfflineShopItemPrice2(invenType, invenPos))

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, invenType, invenPos)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0)

price = shop.GetOfflineShopItemPrice2(invenType, invenPos)

if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetOfflineShopItemPriceCheque2(invenType, invenPos)
price_yang = shop.GetOfflineShopItemPrice2(invenType, invenPos)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))

def SetOfflineShopItem(self, slotIndex, addprice = 0, waltype = 0):
itemVnum = shop.GetOfflineShopItemID(slotIndex)
if (itemVnum == 0):
return

price = shop.GetOfflineShopItemPrice(slotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetOfflineShopItemPriceCheque(slotIndex)
price_yang = shop.GetOfflineShopItemPrice(slotIndex)
self.ClearToolTip()
self.isOfflineShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetOfflineShopItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetOfflineShopItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetOfflineShopItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
if waltype == 0:
if app.ENABLE_CHEQUE_SYSTEM:
if shop.IsOfflineShop():
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendPrice(price)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR)

def SetInventoryItemAttrTransfer(self, slotIndex_1, slotIndex_2, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex_1)
itemVnum_2 = player.GetItemIndex(window_type, slotIndex_2)
if itemVnum == 0 or itemVnum_2 == 0:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop() or not shop.IsOfflineShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex_2))

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex_2, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex_2, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
self.AddItemDataAttrTransfer(itemVnum, itemVnum_2, metinSlot, attrSlot, 0, 0, window_type, slotIndex_2)

def AddItemDataAttrTransfer(self, itemVnum, itemVnum_2, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
self.__AppendLimitInformation()
self.__AppendAffectInformation()

item.SelectItem(itemVnum_2)
self.__AppendAttributeInformation(attrSlot)

item.SelectItem(itemVnum)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

self.ShowToolTip()

def SetShopItem(self, slotIndex, addprice = 0, waltype = 0):
import localeInfo
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetItemPriceCheque(slotIndex)
price_yang = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = True
item.SelectItem(itemVnum)
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
if waltype == 0:
if app.ENABLE_CHEQUE_SYSTEM and app.ENABLE_SHOP_SISTEM:
if shop.IsPrivateShop():
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
if item.IsAntiFlag(item.ANTIFLAG_SHOP_SECONDARY):
self.miktar(price)
elif item.IsAntiFlag(item.ANTIFLAG_SHOP_TRIPLE):
self.miktar2(price)
else:
self.AppendPrice(price)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR)

def SetShopItemBySecondaryCoin(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPriceBySecondaryCoin(price)

def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = exchange.GetItemTransmutation(slotIndex, True)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = exchange.GetItemTransmutation(slotIndex, False)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if 0 == itemVnum:
return

item.SelectItem(itemVnum)
self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, invenType, invenPos)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0)

price = shop.GetPrivateShopItemPrice(invenType, invenPos)

if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetPrivateShopItemPriceCheque(invenType, invenPos)
price_yang = shop.GetPrivateShopItemPrice(invenType, invenPos)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))

def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex), player.SAFEBOX, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))
self.__AppendSealInformation(player.SAFEBOX, slotIndex)

def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.MALL, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.__AppendSealInformation(player.MALL, slotIndex)

def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))

self.AddItemData(itemVnum, metinSlot, attrSlot)

if app.ENABLE_SEND_TARGET_INFO:
def SetItemToolTipStone(self, itemVnum):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()

itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()
attrSlot = 0
self.__AdjustMaxWidth(attrSlot, itemDesc)
itemName = item.GetItemName()
realName = itemName[:itemName.find("+")]
self.SetTitle(realName + " +0 - +4")

## Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

if item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)

elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)

self.ShowToolTip()

def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)

if atkSpd < 80:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = localeInfo.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = localeInfo.TOOLTIP_ITEM_SLOW
else:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW

self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

if app.ENABLE_SASH_SYSTEM:
def CalcSashValue(self, value, abs):
if not value:
return 0

valueCalc = int((round(value * abs) / 100) - .5) + int(int((round(value * abs) / 100) - .5) > 0)
if valueCalc <= 0 and value > 0:
value = 1
else:
value = valueCalc

return value

def __AppendAttackPowerInfo(self, itemAbsChance = 0):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
minPower = self.CalcSashValue(minPower, itemAbsChance)
maxPower = self.CalcSashValue(maxPower, itemAbsChance)
addPower = self.CalcSashValue(addPower, itemAbsChance)

if maxPower > minPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower + addPower, maxPower + addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower + addPower), self.POSITIVE_COLOR)

def __AppendMagicAttackInfo(self, itemAbsChance = 0):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
minMagicAttackPower = self.CalcSashValue(minMagicAttackPower, itemAbsChance)
maxMagicAttackPower = self.CalcSashValue(maxMagicAttackPower, itemAbsChance)
addPower = self.CalcSashValue(addPower, itemAbsChance)

if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower + addPower, maxMagicAttackPower + addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower + addPower), self.POSITIVE_COLOR)

def __AppendMagicDefenceInfo(self, itemAbsChance = 0):
magicDefencePower = item.GetValue(0)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
magicDefencePower = self.CalcSashValue(magicDefencePower, itemAbsChance)

if magicDefencePower > 0:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

def __AppendAttributeInformation(self, attrSlot, itemAbsChance = 0):
if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if 0 == value:
continue

affectString = self.__GetAffectString(type, value)
if app.ENABLE_SASH_SYSTEM:
if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH and itemAbsChance:
value = self.CalcSashValue(value, itemAbsChance)
affectString = self.__GetAffectString(type, value)

if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR

def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0

def __SetPolymorphItemTitle(self, monsterVnum):
if localeInfo.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)

def __SetNormalItemTitle(self):
if app.ENABLE_SEND_TARGET_INFO:
if self.isStone:
itemName = item.GetItemName()
realName = itemName[:itemName.find("+")]
self.SetTitle(realName + " +0 - +4")
else:
self.SetTitle(item.GetItemName())
else:
self.SetTitle(item.GetItemName())

def __SetSpecialItemTitle(self):
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if localeInfo.IsCANADA():
if 72726 == itemVnum or 72730 == itemVnum:
self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
return

if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return

self.__SetNormalItemTitle()

def __IsAttr(self, attrSlot):
if not attrSlot:
return FALSE

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
if 0 != type:
return TRUE

return FALSE

def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot=player.METIN_SOCKET_TYPE_SILVER

self.AddItemData(itemVnum, metinSlot, attrSlot)

def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

def check_sigillo(self, item_vnum):
for x in range(55701,55707):
if x == item_vnum:
return TRUE
if item_vnum == 55801:
return TRUE
return FALSE

def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, window_type = player.INVENTORY, slotIndex = -1, transmutation = -1):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()

if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += localeInfo.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)

self.ShowToolTip()
return

### Skill Book ###
if app.ENABLE_SEND_TARGET_INFO:
if 50300 == itemVnum and not self.isBook:
if 0 != metinSlot and not self.isBook:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
elif self.isBook:
self.SetTitle(item.GetItemName())
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70037 == itemVnum :
if 0 != metinSlot and not self.isBook2:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
elif self.isBook2:
self.SetTitle(item.GetItemName())
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
else:
if 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
###########################################################################################


itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

isCostumeItem = 0
isCostumeHair = 0
isCostumeBody = 0
isCostumeMount = 0
if app.ENABLE_SASH_SYSTEM:
isCostumeSash = 0
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = 0

if app.ENABLE_COSTUME_SYSTEM:
if item.ITEM_TYPE_COSTUME == itemType:
isCostumeItem = 1
isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
isCostumeMount = item.COSTUME_SLOT_MOUNT == itemSubType
if app.ENABLE_SASH_SYSTEM:
isCostumeSash = itemSubType == item.COSTUME_TYPE_SASH
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType

#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

### Hair Preview Image ###
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

if self.check_sigillo(itemVnum) or itemVnum == 55002:
if attrSlot[0][1] != 0:
self.AppendSpace(2)
blackyas = (int(attrSlot[5][1])/60)/24
petevobl = (int(attrSlot[6][1]))
self.AppendTextLine("|cffffffffLivello: "+str(metinSlot[1]) + " (" + str(blackyas) + localeInfo.DAY + ")", self.NORMAL_COLOR)
if (str(petevobl)) == "0":
self.AppendTextLine(localeInfo.PET_TEXTT_7, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "1":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO2, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "2":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO3, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "3":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO4, grp.GenerateColor(0, 78, 0, 1))
self.AppendSpace(2)
self.AppendTextLine("Hp: +"+pointop(str(attrSlot[0][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendTextLine("Difesa: +"+pointop(str(attrSlot[1][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendTextLine("Mp: +"+pointop(str(attrSlot[2][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)
if itemVnum != 55002:
days = (int(attrSlot[3][1])/60)/24
hours = (int(attrSlot[3][1]) - (days*60*24)) / 60
mins = int(attrSlot[3][1]) - (days*60*24) - (hours*60)
self.AppendTextLine(localeInfo.PET_TEXTT_1 % (days, hours, mins), self.SPECIAL_POSITIVE_COLOR)

### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:
self.__AppendLimitInformation()
self.AppendSpace(5)
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()
else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()

self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)

self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])
else:
self.__AppendMetinSlotInfo(metinSlot)

### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()

## ¹æ¾î·Â
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## ¹æ¾î·Â Ç¥½Ã À߸ø µÇ´Â ¹®Á¦¸¦ ¼öÁ¤
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)

self.AppendWearableInformation()

if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)

### Ring Slot Item (Not UNIQUE) ###
elif item.ITEM_TYPE_RING == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

#¹ÝÁö ¼ÒÄÏ ½Ã½ºÅÛ °ü·ÃÇØ¼± ¾ÆÁ÷ ±âȹ ¹ÌÁ¤
#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])

### Belt Item ###
elif item.ITEM_TYPE_BELT == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendTextLine("Slot inseribili : %s " % EXTRA_SLOT[item.GetValue(0)], self.SPECIAL_POSITIVE_COLOR)

self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))

## ÄÚ½ºÃõ ¾ÆÀÌÅÛ ##
elif 0 != isCostumeItem:
self.__AppendLimitInformation()

if app.ENABLE_SASH_SYSTEM:
if isCostumeSash:
## ABSORPTION RATE
absChance = int(metinSlot[sash.ABSORPTION_SOCKET])
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR)
## END ABSOPRTION RATE

itemAbsorbedVnum = int(metinSlot[sash.ABSORBED_SOCKET])
if itemAbsorbedVnum:
## ATTACK / DEFENCE
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
else:
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, metinSlot[sash.ABSORPTION_SOCKET])
defBonus = self.CalcSashValue(defBonus, metinSlot[sash.ABSORPTION_SOCKET])

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(metinSlot[sash.ABSORPTION_SOCKET])
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
# END EFFECT

item.SelectItem(itemVnum)
## ATTR
self.__AppendAttributeInformation(attrSlot, metinSlot[sash.ABSORPTION_SOCKET])
# END ATTR
else:
# ATTR
self.__AppendAttributeInformation(attrSlot)
# END ATTR
else:
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])

## Rod ##
elif item.ITEM_TYPE_ROD == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)

## Pick ##
elif item.ITEM_TYPE_PICK == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)

## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:

ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])

## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()

if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)

self.AppendTextLine(affectText, self.NORMAL_COLOR)

if time >= 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME

if minute >= 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second >= 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)
else:
self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")

elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:
bHasRealtimeFlag = 0

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

if 1 == item.GetValue(2): ## ½Ç½Ã°£ ÀÌ¿ë Flag / ÀåÂø ¾ÈÇØµµ ÁØ´Ù
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)

### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()

if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()

elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()


## ¿µ¼® °¨Áö±â
if 27989 == itemVnum or 76006 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (200 - useCount), self.NORMAL_COLOR)

## À̺¥Æ® °¨Áö±â
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

## ÀÚµ¿¹°¾à
elif constInfo.IS_AUTO_POTION(itemVnum):
if 0 != metinSlot:
## 0: Ȱ¼ºÈ, 1: »ç¿ë·®, 2: ÃÑ·®
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])

if 0 == totalAmount:
totalAmount = 1

self.AppendSpace(5)

if 0 != isActivated:
self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)

self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)

## ±Íȯ ±â¾ïºÎ
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])

if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)

localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

self.AppendSpace(5)

if localeMapName!="":
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

#####
if item.USE_SPECIAL == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
# ... À̰Å... ¼¹ö¿¡´Â ÀÌ·± ½Ã°£ üũ ¾ÈµÇ¾î Àִµ¥...
# ¿Ö ÀÌ·±°Ô ÀÖ´ÂÁö ¾ËÁö´Â ¸øÇϳª ±×³É µÎÀÚ...
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

## ½Ç½Ã°£ ÀÌ¿ë Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)

elif item.USE_TIME_CHARGE_PER == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

elif item.USE_TIME_CHARGE_FIX == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

elif item.ITEM_TYPE_QUEST == itemType:
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_DS == itemType:
self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendLimitInformation()

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))

if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")

elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)
#dbg.TraceError("1) REAL_TIME flag On ")



self.ShowToolTip()

def __DragonSoulInfoString (self, dwVnum):
step = (dwVnum / 100) % 10
refine = (dwVnum / 10) % 10
if 0 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 1 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 2 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 3 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 4 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
else:
return ""


## Çì¾îÀΰ¡?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum) or
self.__IsNewHair3(itemVnum) or
self.__IsCostumeHair(itemVnum)
)

def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000

def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000

def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 76000

def __IsNewHair3(self, itemVnum):
return ((74012 < itemVnum and itemVnum < 74022) or
(74262 < itemVnum and itemVnum < 74272) or
(74512 < itemVnum and itemVnum < 74522) or
(74762 < itemVnum and itemVnum < 74772) or
(45000 < itemVnum and itemVnum < 47000))

def __IsCostumeHair(self, itemVnum):
return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)

def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()

if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair3(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsNewHair(itemVnum): # ±âÁ¸ Çì¾î ¹øÈ£¸¦ ¿¬°á½ÃÄѼ »ç¿ëÇÑ´Ù. »õ·Î¿î ¾ÆÀÌÅÛÀº 1000¸¸Å ¹øÈ£°¡ ´Ã¾ú´Ù.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsCostumeHair(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))

itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()

## »çÀÌÁî°¡ Å« Description ÀÏ °æ¿ì ÅøÆÁ »çÀÌÁ Á¶Á¤ÇÑ´Ù
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()

def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth

maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

return maxWidth

def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth

return DESC_WESTERN_MAX_WIDTH

def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)

if not skillName:
return

if localeInfo.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)

def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

def __AppendLimitInformation(self):

appendSpace = FALSE

for i in xrange(item.LIMIT_MAX_NUM):

(limitType, limitValue) = item.GetLimit(i)

if limitValue > 0:
if FALSE == appendSpace:
self.AppendSpace(5)
appendSpace = TRUE

else:
continue

if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""

def __AppendSealInformation(self, window_type, slotIndex):
if window_type == player.SAFEBOX:
if safebox.GetItemBind(slotIndex) <= 1:
itemSoulTime = safebox.GetItemBind(slotIndex)
else:
itemSoulTime = max(0, safebox.GetItemBind(slotIndex) - app.GetGlobalTimeStamp())
elif window_type == player.MALL:
if safebox.GetMallItemBind(slotIndex) <= 1:
itemSoulTime = safebox.GetMallItemBind(slotIndex)
else:
itemSoulTime = max(0, safebox.GetMallItemBind(slotIndex) - app.GetGlobalTimeStamp())
elif window_type == player.INVENTORY:
if player.GetItemBind(slotIndex) <= 1:
itemSoulTime = player.GetItemBind(slotIndex)
else:
itemSoulTime = max(0, player.GetItemBind(slotIndex) - app.GetGlobalTimeStamp())
else:
return

if itemSoulTime == 0:
return
elif itemSoulTime == 1:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SEALED, self.NEGATIVE_COLOR)
elif itemSoulTime > 1:
self.AppendSpace(5)
hrs = itemSoulTime / 3600
itemSoulTime -= 3600 * hrs
mins = itemSoulTime / 60
itemSoulTime -= 60 * mins
self.AppendTextLine(localeInfo.TOOLTIP_UNSEAL_LEFT_TIME % (hrs, mins), self.NEGATIVE_COLOR)

def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None

if 0 == affectValue:
return None

try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):

(affectType, affectValue) = item.GetAffect(i)

affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendWearableInformation(self):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN)
)

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES
flag = flagList
if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

def __AppendPotionInformation(self):
self.AppendSpace(5)

healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)

if healHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

def __AppendAbilityPotionInformation(self):

self.AppendSpace(5)

abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)

if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)

def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR

def AppendPrice(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))

if app.ENABLE_SHOP_SISTEM:
def miktar(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE_NEW % (localeInfo.NumberToMoneyString2(price)), self.GetPriceColor(price))

def miktar2(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE_NEW_2 % (localeInfo.NumberToMoneyString2(price)), self.GetPriceColor(price))

def AppendPriceBySecondaryCoin(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))

def AppendSellingPrice(self, price):
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)

def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)

affectString = self.__GetAffectString(affectType, affectValue)

if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendMetinWearInformation(self):

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))

wearNames = ""
for i in xrange(self.WEAR_COUNT):

name = self.WEAR_NAMES
flag = flagList

if flag:
wearNames += " "
wearNames += name

textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER

return player.METIN_SOCKET_TYPE_NONE

def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0

return number

def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3

cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]

self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1

def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return

for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot)

def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1

for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0

return 1

def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)

if 0 == slotType:
return

self.AppendSpace(5)

slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.Show()

## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()

self.childrenList.append(nameTextLine)

if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

self.childrenList.append(slotImage)

if localeInfo.IsARABIC():
slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
else:
slotImage.SetPosition(9, self.toolTipHeight-1)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)

metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.Show()
self.childrenList.append(metinImage)

if itemIndex:

item.SelectItem(itemIndex)

## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)

nameTextLine.SetText(item.GetItemName())

## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()

if localeInfo.IsARABIC():
metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
else:
metinImage.SetPosition(10, self.toolTipHeight)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)

if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)

self.childrenList.append(affectTextLine)

if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2

if 0 != leftTime:
timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))

timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2

else:
nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)

self.toolTipHeight += 35
self.ResizeToolTip()

def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)

def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)

def AppendTimerBasedOnWearLastTime(self, metinSlot):
if 0 == metinSlot[0]:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
else:
endTime = app.GetGlobalTimeStamp() + metinSlot[0]
self.AppendMallItemLastTime(endTime)

def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):
useCount = metinSlot[1]
endTime = metinSlot[0]

# ÇÑ ¹øÀÌ¶óµµ »ç¿ëÇß´Ù¸é Socket0¿¡ Á¾·á ½Ã°£(2012³â 3¿ù 1ÀÏ 13½Ã 01ºÐ °°Àº..) ÀÌ ¹ÚÇôÀÖÀ½.
# »ç¿ëÇÏÁö ¾Ê¾Ò´Ù¸é Socket0¿¡ À̿밡´É½Ã°£(À̸¦Å׸é 600 °°Àº °ª. ÃÊ´ÜÀ§)ÀÌ µé¾îÀÖÀ» ¼ö ÀÖ°í, 0À̶ó¸é Limit Value¿¡ ÀÖ´Â À̿밡´É½Ã°£À» »ç¿ëÇÑ´Ù.
if 0 == useCount:
if 0 == endTime:
(limitType, limitValue) = item.GetLimit(limitIndex)
endTime = limitValue

endTime += app.GetGlobalTimeStamp()

self.AppendMallItemLastTime(endTime)

if app.ENABLE_SASH_SYSTEM:
def SetSashResultItem(self, slotIndex, window_type = player.INVENTORY):
(itemVnum, MinAbs, MaxAbs) = sash.GetResultItem()
if not itemVnum:
return

self.ClearToolTip()

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
if itemType != item.ITEM_TYPE_COSTUME and itemSubType != item.COSTUME_TYPE_SASH:
return

absChance = MaxAbs
itemDesc = item.GetItemDescription()
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.__AppendLimitInformation()

## ABSORPTION RATE
if MinAbs == MaxAbs:
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (MinAbs), self.CONDITION_COLOR)
else:
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE2 % (MinAbs, MaxAbs), self.CONDITION_COLOR)
## END ABSOPRTION RATE

itemAbsorbedVnum = int(metinSlot[sash.ABSORBED_SOCKET])
if itemAbsorbedVnum:
## ATTACK / DEFENCE
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(absChance)
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(absChance)
else:
self.__AppendAttackPowerInfo(absChance)
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(absChance)
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, absChance)
defBonus = self.CalcSashValue(defBonus, absChance)

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(absChance)
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, absChance)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
# END EFFECT

item.SelectItem(itemVnum)
## ATTR
self.__AppendAttributeInformation(attrSlot, MaxAbs)
# END ATTR

self.AppendWearableInformation()
self.ShowToolTip()

def SetSashResultAbsItem(self, slotIndex1, slotIndex2, window_type = player.INVENTORY):
itemVnumSash = player.GetItemIndex(window_type, slotIndex1)
itemVnumTarget = player.GetItemIndex(window_type, slotIndex2)
if not itemVnumSash or not itemVnumTarget:
return

self.ClearToolTip()

item.SelectItem(itemVnumSash)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
if itemType != item.ITEM_TYPE_COSTUME and itemSubType != item.COSTUME_TYPE_SASH:
return

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex1, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex2, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

itemDesc = item.GetItemDescription()
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnumSash, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
item.SelectItem(itemVnumSash)
self.__AppendLimitInformation()

## ABSORPTION RATE
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (metinSlot[sash.ABSORPTION_SOCKET]), self.CONDITION_COLOR)
## END ABSOPRTION RATE

## ATTACK / DEFENCE
itemAbsorbedVnum = itemVnumTarget
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
else:
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, metinSlot[sash.ABSORPTION_SOCKET])
defBonus = self.CalcSashValue(defBonus, metinSlot[sash.ABSORPTION_SOCKET])

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(metinSlot[sash.ABSORPTION_SOCKET])
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
## END EFFECT

## ATTR
item.SelectItem(itemAbsorbedVnum)
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if not value:
continue

value = self.CalcSashValue(value, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(type, value)
if affectString and value > 0:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

item.SelectItem(itemAbsorbedVnum)
## END ATTR

## WEARABLE
item.SelectItem(itemVnumSash)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)

item.SelectItem(itemVnumSash)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN)
)

flagList += (not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN),)

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES
flag = flagList
if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True)
textLine.SetFeather()

item.SelectItem(itemVnumSash)
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True)
textLine.SetFeather()
## END WEARABLE

self.ShowToolTip()

if app.ENABLE_CHANGELOOK_SYSTEM:
def AppendTransmutation(self, window_type, slotIndex, transmutation):
itemVnum = 0
if transmutation == -1:
if window_type == player.INVENTORY:
itemVnum = player.GetItemTransmutation(window_type, slotIndex)
elif window_type == player.SAFEBOX:
itemVnum = safebox.GetItemTransmutation(slotIndex)
elif window_type == player.MALL:
itemVnum = safebox.GetMallItemTransmutation(slotIndex)
#itemVnum = safebox.GetItemMallTransmutation(slotIndex)
else:
itemVnum = transmutation

if not itemVnum:
return

item.SelectItem(itemVnum)
itemName = item.GetItemName()
if not itemName or itemName == "":
return

self.AppendSpace(5)
title = "[ " + localeInfo.CHANGE_LOOK_TITLE + " ]"
self.AppendTextLine(title, self.BEFORE_LOOK_COLOR)
textLine = self.AppendTextLine(itemName, self.UNDER_LOOK_COLOR, True)
textLine.SetFeather()

class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=TRUE)

def SetHyperlinkItem(self, tokens):
minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
if app.ENABLE_CHANGELOOK_SYSTEM:
minTokenCount += 1
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]

rests = tokens[6:]
transmutation = 0
if app.ENABLE_CHANGELOOK_SYSTEM:
rests = tokens[7:]
cnv = [int(cnv, 16) for cnv in tokens[6:7]]
transmutation = int(cnv[0])
if rests:
attrSlot = []

rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))

attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

self.ClearToolTip()
if app.ENABLE_CHANGELOOK_SYSTEM:
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

ItemToolTip.OnUpdate(self)

def OnUpdate(self):
pass

def OnMouseLeftButtonDown(self):
self.Hide()

class SkillToolTip(ToolTip):

POINT_NAME_DICT = {
player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
player.IQ : localeInfo.SKILL_TOOLTIP_INT,
}

SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340

PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )

PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )

PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )

SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }

AFFECT_NAME_DICT = {
"HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}

def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)

def SetSkill(self, skillIndex, skillLevel = -1):

if 0 == skillIndex:
return

if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

if 0 == skillIndex:
return

if player.SKILL_INDEX_TONGSOL == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)

elif player.SKILL_INDEX_RIDING == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

elif player.SKILL_INDEX_SUMMON == skillIndex:

maxLevel = 10

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)

skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)

def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return

slotIndex = player.GetSkillSlotIndex(skillIndex)

self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()

def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:

color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }

skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HPº¸°, °üÅëȸÇÇ º¸Á¶½ºÅ³ÀÇ °æ¿ì
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

if not self.AFFECT_NAME_DICT.has_key(type):
continue

minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]

if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1

else:
affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL

affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText

self.AppendTextLine(affectText, color)

else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)


## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)

def AppendSkillRequirement(self, skillIndex, skillLevel):

skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

if skillLevel >= skillMaxLevel:
return

isAppendHorizontalLine = FALSE

## Requirement
if skill.IsSkillRequirement(skillIndex):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:

for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return TRUE
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return TRUE
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return TRUE

return FALSE

def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)

def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)

def AppendNeedHP(self, needSP, continuationSP, color):

self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

def AppendNeedSP(self, needSP, continuationSP, color):

if -1 == needSP:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)

else:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

def AppendPartySkillData(self, skillGrade, skillLevel):

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

if skillLevel <= 0:
return

skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if localeInfo.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

if skillLevel>=10:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

if skillLevel>=20:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k))

if skillLevel>=25:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

if skillLevel>=35:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

if skillLevel>=40:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

self.AlignHorizonalCenter()

def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui

#wndMgr.SetOutlineFlag(TRUE)

app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()

toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""

toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()

app.Loop()

 
import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import localeInfo
import app
import background
import nonplayer
import chr

import ui
import mouseModule
import constInfo
if app.ENABLE_SASH_SYSTEM:
import sash
if app.ENABLE_CHANGELOOK_SYSTEM:
import changelook

WARP_SCROLLS = [22011, 22000, 22010]
EXTRA_SLOT = [0,1,2,4,6,9,12,16]
DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
return round(n - 0.5, 1)

def pointop(n):
t = int(n)
if t / 10 < 1:
return "0."+n
else:
return n[0:len(n)-1]+"."+n[len(n)-1:]

def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])

lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)

if line_tokens:
lines.append(" ".join(line_tokens))

return lines

###################################################################################################
## ToolTip
##
## NOTE : ÇöÀç´Â Item°ú SkillÀ» »ó¼ÓÀ¸·Î Æ¯È ½ÃÄѵξúÀ½
## ÇÏÁö¸¸ ±×´ÙÁö Àǹ̰¡ ¾ø¾î º¸ÀÓ
##
class ToolTip(ui.ThinBoard):

TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10

TEXT_LINE_HEIGHT = 17

TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D

HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)

ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

SHOP_ITEM_COLOR = 0xfffff64e

CONDITION_COLOR = 0xffBEB47D
UNDER_LOOK_COLOR = 0xfffff64e
BEFORE_LOOK_COLOR = 0xff9A9CDB
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB

def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
ui.ThinBoard.__init__(self, "TOP_MOST")

if isPickable:
pass
else:
self.AddFlag("not_pick")

self.AddFlag("float")

self.followFlag = TRUE
self.toolTipWidth = width

self.xPos = -1
self.yPos = -1

self.defFontName = localeInfo.UI_DEF_FONT
self.ClearToolTip()

def __del__(self):
ui.ThinBoard.__del__(self)

def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []

def SetFollow(self, flag):
self.followFlag = flag

def SetDefaultFontName(self, fontName):
self.defFontName = fontName

def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()

def AppendHorizontalLine(self):

for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()

if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)

self.childrenList.append(horizontalLine)

self.toolTipHeight += 11
self.ResizeToolTip()

def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)

self.ResizeToolTip()

def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

(textWidth, textHeight)=textLine.GetTextSize()

textWidth += 40
textHeight += 5

if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth

self.toolTipHeight += textHeight

return textLine

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()

if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()

else:
textLine.SetPosition(10, self.toolTipHeight)

self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

return textLine

def AppendDescription(self, desc, limit, color = FONT_COLOR):
if localeInfo.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)

def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return

lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return

self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)


def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)

def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR

return self.ENABLE_COLOR

def GetChangeTextLineColor(self, value, isSpecial=FALSE):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR

if 0 == value:
return self.NORMAL_COLOR

return self.NEGATIVE_COLOR

def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y

def ShowToolTip(self):
self.SetTop()
self.Show()

self.OnUpdate()

def HideToolTip(self):
self.Hide()

def OnUpdate(self):

if not self.followFlag:
return

x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight

if -1 == self.xPos and -1 == self.yPos:

(mouseX, mouseY) = wndMgr.GetMousePosition()

if mouseY < wndMgr.GetScreenHeight() - 300:
y = mouseY + 40
else:
y = mouseY - height - 30

x = mouseX - width/2

else:

x = self.xPos - width/2
y = self.yPos - height

x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy

self.SetPosition(x, y)

class ItemToolTip(ToolTip):

if app.ENABLE_SEND_TARGET_INFO:
isStone = False
isBook = False
isBook2 = False

CHARACTER_NAMES = (
localeInfo.TOOLTIP_WARRIOR,
localeInfo.TOOLTIP_ASSASSIN,
localeInfo.TOOLTIP_SURA,
localeInfo.TOOLTIP_SHAMAN,
# localeInfo.TOOLTIP_WOLFMAN
)

CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
localeInfo.TOOLTIP_ARMOR,
localeInfo.TOOLTIP_HELMET,
localeInfo.TOOLTIP_SHOES,
localeInfo.TOOLTIP_WRISTLET,
localeInfo.TOOLTIP_WEAPON,
localeInfo.TOOLTIP_NECK,
localeInfo.TOOLTIP_EAR,
localeInfo.TOOLTIP_UNIQUE,
localeInfo.TOOLTIP_SHIELD,
localeInfo.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)

AFFECT_DICT = {
item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
item.APPLY_CON : localeInfo.TOOLTIP_CON,
item.APPLY_INT : localeInfo.TOOLTIP_INT,
item.APPLY_STR : localeInfo.TOOLTIP_STR,
item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,

item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,

item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC,
item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,

item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
item.APPLY_BLEEDING_PCT : localeInfo.TOOLTIP_APPLY_BLEEDING_PCT,
item.APPLY_BLEEDING_REDUCE : localeInfo.TOOLTIP_APPLY_BLEEDING_REDUCE,
item.APPLY_ATTBONUS_WOLFMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_WOLFMAN,
item.APPLY_RESIST_WOLFMAN : localeInfo.TOOLTIP_APPLY_RESIST_WOLFMAN,
item.APPLY_RESIST_CLAW : localeInfo.TOOLTIP_APPLY_RESIST_CLAW,
}

if app.ENABLE_ANTI_RESIST_MAGIC_BONUS_SYSTEM:
AFFECT_DICT.update({
item.APPLY_ANTI_RESIST_MAGIC : localeInfo.APPLY_ANTI_RESIST_MAGIC,
})

ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,

35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,

42 : 220,
43 : 230,
45 : 230,
}

ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
4 : item.ITEM_ANTIFLAG_WOLFMAN,
}

FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = FALSE
self.isOfflineShopItem = FALSE

# ¾ÆÀÌÅÛ ÅøÆÁÀ» Ç¥½ÃÇÒ ¶§ ÇöÀç ij¸¯ÅͰ¡ Âø¿ëÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ̶ó¸é °Á¦·Î Disable Color·Î ¼³Á¤ (ÀÌ¹Ì ±×·¸°Ô ÀÛµ¿Çϰí ÀÖÀ¸³ª ²¨¾ß ÇÒ Çʿ䰡 ÀÖ¾î¼)
self.bCannotUseItemForceSetDisableColor = TRUE

def __del__(self):
ToolTip.__del__(self)

def SetCannotUseItemForceSetDisableColor(self, enable):
self.bCannotUseItemForceSetDisableColor = enable

def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return TRUE

race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return FALSE

if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return FALSE

sex = chr.RaceToSex(race)

MALE = 1
FEMALE = 0

if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return FALSE

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return FALSE

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return FALSE
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return FALSE
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return FALSE
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return FALSE
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return FALSE
"""

return TRUE

def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
color = self.DISABLE_COLOR

return ToolTip.AppendTextLine(self, text, color, centerAlign)

def ClearToolTip(self):
self.isShopItem = FALSE
self.isOfflineShopItem = FALSE
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)

def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop() or not shop.IsOfflineShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex)*5)

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
# self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, slotIndex)
# else:
# self.AddItemData(itemVnum, metinSlot, attrSlot)
self.__AppendSealInformation(player.INVENTORY, slotIndex)

def SetOfflineShopBuilderItem(self, invenType, invenPos, offlineShopIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if (itemVnum == 0):
return

self.ClearToolTip()
item.SelectItem(itemVnum)
#self.AppendSellingPrice(shop.GetOfflineShopItemPrice2(invenType, invenPos))

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, invenType, invenPos)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0)

price = shop.GetOfflineShopItemPrice2(invenType, invenPos)

if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetOfflineShopItemPriceCheque2(invenType, invenPos)
price_yang = shop.GetOfflineShopItemPrice2(invenType, invenPos)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))

def SetOfflineShopItem(self, slotIndex, addprice = 0, waltype = 0):
itemVnum = shop.GetOfflineShopItemID(slotIndex)
if (itemVnum == 0):
return

price = shop.GetOfflineShopItemPrice(slotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetOfflineShopItemPriceCheque(slotIndex)
price_yang = shop.GetOfflineShopItemPrice(slotIndex)
self.ClearToolTip()
self.isOfflineShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetOfflineShopItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetOfflineShopItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetOfflineShopItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
if waltype == 0:
if app.ENABLE_CHEQUE_SYSTEM:
if shop.IsOfflineShop():
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendPrice(price)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR)

def SetInventoryItemAttrTransfer(self, slotIndex_1, slotIndex_2, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex_1)
itemVnum_2 = player.GetItemIndex(window_type, slotIndex_2)
if itemVnum == 0 or itemVnum_2 == 0:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop() or not shop.IsOfflineShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex_2))

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex_2, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex_2, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
self.AddItemDataAttrTransfer(itemVnum, itemVnum_2, metinSlot, attrSlot, 0, 0, window_type, slotIndex_2)

def AddItemDataAttrTransfer(self, itemVnum, itemVnum_2, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
self.__AppendLimitInformation()
self.__AppendAffectInformation()

item.SelectItem(itemVnum_2)
self.__AppendAttributeInformation(attrSlot)

item.SelectItem(itemVnum)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

self.ShowToolTip()

def SetShopItem(self, slotIndex, addprice = 0, waltype = 0):
import localeInfo
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetItemPriceCheque(slotIndex)
price_yang = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = True
item.SelectItem(itemVnum)
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
if waltype == 0:
if app.ENABLE_CHEQUE_SYSTEM and app.ENABLE_SHOP_SISTEM:
if shop.IsPrivateShop():
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
if item.IsAntiFlag(item.ANTIFLAG_SHOP_SECONDARY):
self.miktar(price)
elif item.IsAntiFlag(item.ANTIFLAG_SHOP_TRIPLE):
self.miktar2(price)
else:
self.AppendPrice(price)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR)

def SetShopItemBySecondaryCoin(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return

price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = shop.GetItemTransmutation(slotIndex)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPriceBySecondaryCoin(price)

def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = exchange.GetItemTransmutation(slotIndex, True)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
if app.ENABLE_CHANGELOOK_SYSTEM:
transmutation = exchange.GetItemTransmutation(slotIndex, False)
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if 0 == itemVnum:
return

item.SelectItem(itemVnum)
self.ClearToolTip()

metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, invenType, invenPos)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0)

price = shop.GetPrivateShopItemPrice(invenType, invenPos)

if app.ENABLE_CHEQUE_SYSTEM:
price_cheque = shop.GetPrivateShopItemPriceCheque(invenType, invenPos)
price_yang = shop.GetPrivateShopItemPrice(invenType, invenPos)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(255./255, 246./255, 78./255, 1.0))
if price_cheque > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToWonString(price_cheque), grp.GenerateColor(0./255, 215./255, 255./255, 1.0))
if price_yang > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))
else:
self.AppendTextLine(localeInfo.NumberToGoldString(price), self.GetPriceColor(price))

def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex), player.SAFEBOX, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))
self.__AppendSealInformation(player.SAFEBOX, slotIndex)

def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

if app.ENABLE_CHANGELOOK_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.MALL, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.__AppendSealInformation(player.MALL, slotIndex)

def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))

self.AddItemData(itemVnum, metinSlot, attrSlot)

if app.ENABLE_SEND_TARGET_INFO:
def SetItemToolTipStone(self, itemVnum):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()

itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()
attrSlot = 0
self.__AdjustMaxWidth(attrSlot, itemDesc)
itemName = item.GetItemName()
realName = itemName[:itemName.find("+")]
self.SetTitle(realName + " +0 - +4")

## Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

if item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)

elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)

self.ShowToolTip()

def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)

if atkSpd < 80:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = localeInfo.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = localeInfo.TOOLTIP_ITEM_SLOW
else:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW

self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

if app.ENABLE_SASH_SYSTEM:
def CalcSashValue(self, value, abs):
if not value:
return 0

valueCalc = int((round(value * abs) / 100) - .5) + int(int((round(value * abs) / 100) - .5) > 0)
if valueCalc <= 0 and value > 0:
value = 1
else:
value = valueCalc

return value

def __AppendAttackPowerInfo(self, itemAbsChance = 0):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
minPower = self.CalcSashValue(minPower, itemAbsChance)
maxPower = self.CalcSashValue(maxPower, itemAbsChance)
addPower = self.CalcSashValue(addPower, itemAbsChance)

if maxPower > minPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower + addPower, maxPower + addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower + addPower), self.POSITIVE_COLOR)

def __AppendMagicAttackInfo(self, itemAbsChance = 0):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
minMagicAttackPower = self.CalcSashValue(minMagicAttackPower, itemAbsChance)
maxMagicAttackPower = self.CalcSashValue(maxMagicAttackPower, itemAbsChance)
addPower = self.CalcSashValue(addPower, itemAbsChance)

if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower + addPower, maxMagicAttackPower + addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower + addPower), self.POSITIVE_COLOR)

def __AppendMagicDefenceInfo(self, itemAbsChance = 0):
magicDefencePower = item.GetValue(0)

if app.ENABLE_SASH_SYSTEM:
if itemAbsChance:
magicDefencePower = self.CalcSashValue(magicDefencePower, itemAbsChance)

if magicDefencePower > 0:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

def __AppendAttributeInformation(self, attrSlot, itemAbsChance = 0):
if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if 0 == value:
continue

affectString = self.__GetAffectString(type, value)
if app.ENABLE_SASH_SYSTEM:
if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH and itemAbsChance:
value = self.CalcSashValue(value, itemAbsChance)
affectString = self.__GetAffectString(type, value)

if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR

def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0

def __SetPolymorphItemTitle(self, monsterVnum):
if localeInfo.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)

def __SetNormalItemTitle(self):
if app.ENABLE_SEND_TARGET_INFO:
if self.isStone:
itemName = item.GetItemName()
realName = itemName[:itemName.find("+")]
self.SetTitle(realName + " +0 - +4")
else:
self.SetTitle(item.GetItemName())
else:
self.SetTitle(item.GetItemName())

def __SetSpecialItemTitle(self):
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if localeInfo.IsCANADA():
if 72726 == itemVnum or 72730 == itemVnum:
self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
return

if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return

self.__SetNormalItemTitle()

def __IsAttr(self, attrSlot):
if not attrSlot:
return FALSE

for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
if 0 != type:
return TRUE

return FALSE

def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot=player.METIN_SOCKET_TYPE_SILVER

self.AddItemData(itemVnum, metinSlot, attrSlot)

def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

def check_sigillo(self, item_vnum):
for x in range(55701,55707):
if x == item_vnum:
return TRUE
if item_vnum == 55801:
return TRUE
return FALSE

def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, window_type = player.INVENTORY, slotIndex = -1, transmutation = -1):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()

if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += localeInfo.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)

self.ShowToolTip()
return

### Skill Book ###
if app.ENABLE_SEND_TARGET_INFO:
if 50300 == itemVnum and not self.isBook:
if 0 != metinSlot and not self.isBook:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
elif self.isBook:
self.SetTitle(item.GetItemName())
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70037 == itemVnum :
if 0 != metinSlot and not self.isBook2:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
elif self.isBook2:
self.SetTitle(item.GetItemName())
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
else:
if 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
###########################################################################################


itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()

isCostumeItem = 0
isCostumeHair = 0
isCostumeBody = 0
isCostumeMount = 0
if app.ENABLE_SASH_SYSTEM:
isCostumeSash = 0
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = 0

if app.ENABLE_COSTUME_SYSTEM:
if item.ITEM_TYPE_COSTUME == itemType:
isCostumeItem = 1
isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
isCostumeMount = item.COSTUME_SLOT_MOUNT == itemSubType
if app.ENABLE_SASH_SYSTEM:
isCostumeSash = itemSubType == item.COSTUME_TYPE_SASH
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType

#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))

self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)

### Hair Preview Image ###
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)

### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

if self.check_sigillo(itemVnum) or itemVnum == 55002:
if attrSlot[0][1] != 0:
self.AppendSpace(2)
blackyas = (int(attrSlot[5][1])/60)/24
petevobl = (int(attrSlot[6][1]))
self.AppendTextLine("|cffffffffLivello: "+str(metinSlot[1]) + " (" + str(blackyas) + localeInfo.DAY + ")", self.NORMAL_COLOR)
if (str(petevobl)) == "0":
self.AppendTextLine(localeInfo.PET_TEXTT_7, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "1":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO2, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "2":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO3, grp.GenerateColor(0, 78, 0, 1))
elif (str(petevobl)) == "3":
self.AppendTextLine(localeInfo.PET_SYSTEM_EVO4, grp.GenerateColor(0, 78, 0, 1))
self.AppendSpace(2)
self.AppendTextLine("Hp: +"+pointop(str(attrSlot[0][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendTextLine("Difesa: +"+pointop(str(attrSlot[1][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendTextLine("Mp: +"+pointop(str(attrSlot[2][1]))+"%", self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)
if itemVnum != 55002:
days = (int(attrSlot[3][1])/60)/24
hours = (int(attrSlot[3][1]) - (days*60*24)) / 60
mins = int(attrSlot[3][1]) - (days*60*24) - (hours*60)
self.AppendTextLine(localeInfo.PET_TEXTT_1 % (days, hours, mins), self.SPECIAL_POSITIVE_COLOR)

### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:
self.__AppendLimitInformation()
self.AppendSpace(5)
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()
else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()

self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)

self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])
else:
self.__AppendMetinSlotInfo(metinSlot)

### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()

## ¹æ¾î·Â
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## ¹æ¾î·Â Ç¥½Ã À߸ø µÇ´Â ¹®Á¦¸¦ ¼öÁ¤
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)

self.AppendWearableInformation()

if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)

### Ring Slot Item (Not UNIQUE) ###
elif item.ITEM_TYPE_RING == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)

#¹ÝÁö ¼ÒÄÏ ½Ã½ºÅÛ °ü·ÃÇØ¼± ¾ÆÁ÷ ±âȹ ¹ÌÁ¤
#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])

### Belt Item ###
elif item.ITEM_TYPE_BELT == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendTextLine("Slot inseribili : %s " % EXTRA_SLOT[item.GetValue(0)], self.SPECIAL_POSITIVE_COLOR)

self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))

## ÄÚ½ºÃõ ¾ÆÀÌÅÛ ##
elif 0 != isCostumeItem:
self.__AppendLimitInformation()

if app.ENABLE_SASH_SYSTEM:
if isCostumeSash:
## ABSORPTION RATE
absChance = int(metinSlot[sash.ABSORPTION_SOCKET])
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR)
## END ABSOPRTION RATE

itemAbsorbedVnum = int(metinSlot[sash.ABSORBED_SOCKET])
if itemAbsorbedVnum:
## ATTACK / DEFENCE
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
else:
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, metinSlot[sash.ABSORPTION_SOCKET])
defBonus = self.CalcSashValue(defBonus, metinSlot[sash.ABSORPTION_SOCKET])

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(metinSlot[sash.ABSORPTION_SOCKET])
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
# END EFFECT

item.SelectItem(itemVnum)
## ATTR
self.__AppendAttributeInformation(attrSlot, metinSlot[sash.ABSORPTION_SOCKET])
# END ATTR
else:
# ATTR
self.__AppendAttributeInformation(attrSlot)
# END ATTR
else:
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.AppendTransmutation(window_type, slotIndex, transmutation)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if bHasRealtimeFlag == 1:
self.AppendMallItemLastTime(metinSlot[0])

## Rod ##
elif item.ITEM_TYPE_ROD == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)

## Pick ##
elif item.ITEM_TYPE_PICK == itemType:

if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)

## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:

ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()

### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])

## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()

if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)

self.AppendTextLine(affectText, self.NORMAL_COLOR)

if time >= 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME

if minute >= 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second >= 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)
else:
self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")

elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:
bHasRealtimeFlag = 0

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

if 1 == item.GetValue(2): ## ½Ç½Ã°£ ÀÌ¿ë Flag / ÀåÂø ¾ÈÇØµµ ÁØ´Ù
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)

### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()

if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()

elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()


## ¿µ¼® °¨Áö±â
if 27989 == itemVnum or 76006 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (200 - useCount), self.NORMAL_COLOR)

## À̺¥Æ® °¨Áö±â
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

## ÀÚµ¿¹°¾à
elif constInfo.IS_AUTO_POTION(itemVnum):
if 0 != metinSlot:
## 0: Ȱ¼ºÈ, 1: »ç¿ë·®, 2: ÃÑ·®
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])

if 0 == totalAmount:
totalAmount = 1

self.AppendSpace(5)

if 0 != isActivated:
self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)

self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)

## ±Íȯ ±â¾ïºÎ
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])

if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)

localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

self.AppendSpace(5)

if localeMapName!="":
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

#####
if item.USE_SPECIAL == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
# ... À̰Å... ¼¹ö¿¡´Â ÀÌ·± ½Ã°£ üũ ¾ÈµÇ¾î Àִµ¥...
# ¿Ö ÀÌ·±°Ô ÀÖ´ÂÁö ¾ËÁö´Â ¸øÇϳª ±×³É µÎÀÚ...
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

## ½Ç½Ã°£ ÀÌ¿ë Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)

elif item.USE_TIME_CHARGE_PER == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

elif item.USE_TIME_CHARGE_FIX == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))

## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])

elif item.ITEM_TYPE_QUEST == itemType:
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)

if item.LIMIT_REAL_TIME == limitType:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_DS == itemType:
self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendLimitInformation()

for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))

if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")

elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)
#dbg.TraceError("1) REAL_TIME flag On ")



self.ShowToolTip()

def __DragonSoulInfoString (self, dwVnum):
step = (dwVnum / 100) % 10
refine = (dwVnum / 10) % 10
if 0 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 1 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 2 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 3 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 4 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
else:
return ""


## Çì¾îÀΰ¡?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum) or
self.__IsNewHair3(itemVnum) or
self.__IsCostumeHair(itemVnum)
)

def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000

def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000

def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 76000

def __IsNewHair3(self, itemVnum):
return ((74012 < itemVnum and itemVnum < 74022) or
(74262 < itemVnum and itemVnum < 74272) or
(74512 < itemVnum and itemVnum < 74522) or
(74762 < itemVnum and itemVnum < 74772) or
(45000 < itemVnum and itemVnum < 47000))

def __IsCostumeHair(self, itemVnum):
return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)

def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()

if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair3(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsNewHair(itemVnum): # ±âÁ¸ Çì¾î ¹øÈ£¸¦ ¿¬°á½ÃÄѼ »ç¿ëÇÑ´Ù. »õ·Î¿î ¾ÆÀÌÅÛÀº 1000¸¸Å ¹øÈ£°¡ ´Ã¾ú´Ù.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsCostumeHair(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))

itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()

## »çÀÌÁî°¡ Å« Description ÀÏ °æ¿ì ÅøÆÁ »çÀÌÁ Á¶Á¤ÇÑ´Ù
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()

def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth

maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

return maxWidth

def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth

return DESC_WESTERN_MAX_WIDTH

def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)

if not skillName:
return

if localeInfo.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)

def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

def __AppendLimitInformation(self):

appendSpace = FALSE

for i in xrange(item.LIMIT_MAX_NUM):

(limitType, limitValue) = item.GetLimit(i)

if limitValue > 0:
if FALSE == appendSpace:
self.AppendSpace(5)
appendSpace = TRUE

else:
continue

if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""

def __AppendSealInformation(self, window_type, slotIndex):
if window_type == player.SAFEBOX:
if safebox.GetItemBind(slotIndex) <= 1:
itemSoulTime = safebox.GetItemBind(slotIndex)
else:
itemSoulTime = max(0, safebox.GetItemBind(slotIndex) - app.GetGlobalTimeStamp())
elif window_type == player.MALL:
if safebox.GetMallItemBind(slotIndex) <= 1:
itemSoulTime = safebox.GetMallItemBind(slotIndex)
else:
itemSoulTime = max(0, safebox.GetMallItemBind(slotIndex) - app.GetGlobalTimeStamp())
elif window_type == player.INVENTORY:
if player.GetItemBind(slotIndex) <= 1:
itemSoulTime = player.GetItemBind(slotIndex)
else:
itemSoulTime = max(0, player.GetItemBind(slotIndex) - app.GetGlobalTimeStamp())
else:
return

if itemSoulTime == 0:
return
elif itemSoulTime == 1:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SEALED, self.NEGATIVE_COLOR)
elif itemSoulTime > 1:
self.AppendSpace(5)
hrs = itemSoulTime / 3600
itemSoulTime -= 3600 * hrs
mins = itemSoulTime / 60
itemSoulTime -= 60 * mins
self.AppendTextLine(localeInfo.TOOLTIP_UNSEAL_LEFT_TIME % (hrs, mins), self.NEGATIVE_COLOR)

def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None

if 0 == affectValue:
return None

try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):

(affectType, affectValue) = item.GetAffect(i)

affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendWearableInformation(self):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN)
)

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES
flag = flagList
if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()

def __AppendPotionInformation(self):
self.AppendSpace(5)

healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)

if healHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

def __AppendAbilityPotionInformation(self):

self.AppendSpace(5)

abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)

if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME

if minute > 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

self.AppendTextLine(timeString)

def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR

def AppendPrice(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))

if app.ENABLE_SHOP_SISTEM:
def miktar(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE_NEW % (localeInfo.NumberToMoneyString2(price)), self.GetPriceColor(price))

def miktar2(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE_NEW_2 % (localeInfo.NumberToMoneyString2(price)), self.GetPriceColor(price))

def AppendPriceBySecondaryCoin(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))

def AppendSellingPrice(self, price):
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE1 , self.SHOP_ITEM_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)

def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)

affectString = self.__GetAffectString(affectType, affectValue)

if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

def AppendMetinWearInformation(self):

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))

wearNames = ""
for i in xrange(self.WEAR_COUNT):

name = self.WEAR_NAMES
flag = flagList

if flag:
wearNames += " "
wearNames += name

textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)

self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()

def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER

return player.METIN_SOCKET_TYPE_NONE

def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0

return number

def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3

cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]

self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1

def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return

for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot)

def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1

for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0

return 1

def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)

if 0 == slotType:
return

self.AppendSpace(5)

slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.Show()

## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()

self.childrenList.append(nameTextLine)

if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

self.childrenList.append(slotImage)

if localeInfo.IsARABIC():
slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
else:
slotImage.SetPosition(9, self.toolTipHeight-1)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)

metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.Show()
self.childrenList.append(metinImage)

if itemIndex:

item.SelectItem(itemIndex)

## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)

nameTextLine.SetText(item.GetItemName())

## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()

if localeInfo.IsARABIC():
metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
else:
metinImage.SetPosition(10, self.toolTipHeight)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)

if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)

self.childrenList.append(affectTextLine)

if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2

if 0 != leftTime:
timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))

timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2

else:
nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)

self.toolTipHeight += 35
self.ResizeToolTip()

def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)

def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)

def AppendTimerBasedOnWearLastTime(self, metinSlot):
if 0 == metinSlot[0]:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
else:
endTime = app.GetGlobalTimeStamp() + metinSlot[0]
self.AppendMallItemLastTime(endTime)

def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):
useCount = metinSlot[1]
endTime = metinSlot[0]

# ÇÑ ¹øÀÌ¶óµµ »ç¿ëÇß´Ù¸é Socket0¿¡ Á¾·á ½Ã°£(2012³â 3¿ù 1ÀÏ 13½Ã 01ºÐ °°Àº..) ÀÌ ¹ÚÇôÀÖÀ½.
# »ç¿ëÇÏÁö ¾Ê¾Ò´Ù¸é Socket0¿¡ À̿밡´É½Ã°£(À̸¦Å׸é 600 °°Àº °ª. ÃÊ´ÜÀ§)ÀÌ µé¾îÀÖÀ» ¼ö ÀÖ°í, 0À̶ó¸é Limit Value¿¡ ÀÖ´Â À̿밡´É½Ã°£À» »ç¿ëÇÑ´Ù.
if 0 == useCount:
if 0 == endTime:
(limitType, limitValue) = item.GetLimit(limitIndex)
endTime = limitValue

endTime += app.GetGlobalTimeStamp()

self.AppendMallItemLastTime(endTime)

if app.ENABLE_SASH_SYSTEM:
def SetSashResultItem(self, slotIndex, window_type = player.INVENTORY):
(itemVnum, MinAbs, MaxAbs) = sash.GetResultItem()
if not itemVnum:
return

self.ClearToolTip()

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
if itemType != item.ITEM_TYPE_COSTUME and itemSubType != item.COSTUME_TYPE_SASH:
return

absChance = MaxAbs
itemDesc = item.GetItemDescription()
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.__AppendLimitInformation()

## ABSORPTION RATE
if MinAbs == MaxAbs:
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (MinAbs), self.CONDITION_COLOR)
else:
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE2 % (MinAbs, MaxAbs), self.CONDITION_COLOR)
## END ABSOPRTION RATE

itemAbsorbedVnum = int(metinSlot[sash.ABSORBED_SOCKET])
if itemAbsorbedVnum:
## ATTACK / DEFENCE
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(absChance)
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(absChance)
else:
self.__AppendAttackPowerInfo(absChance)
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(absChance)
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, absChance)
defBonus = self.CalcSashValue(defBonus, absChance)

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(absChance)
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, absChance)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
# END EFFECT

item.SelectItem(itemVnum)
## ATTR
self.__AppendAttributeInformation(attrSlot, MaxAbs)
# END ATTR

self.AppendWearableInformation()
self.ShowToolTip()

def SetSashResultAbsItem(self, slotIndex1, slotIndex2, window_type = player.INVENTORY):
itemVnumSash = player.GetItemIndex(window_type, slotIndex1)
itemVnumTarget = player.GetItemIndex(window_type, slotIndex2)
if not itemVnumSash or not itemVnumTarget:
return

self.ClearToolTip()

item.SelectItem(itemVnumSash)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
if itemType != item.ITEM_TYPE_COSTUME and itemSubType != item.COSTUME_TYPE_SASH:
return

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex1, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex2, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

itemDesc = item.GetItemDescription()
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnumSash, metinSlot, attrSlot)
self.AppendDescription(itemDesc, 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
item.SelectItem(itemVnumSash)
self.__AppendLimitInformation()

## ABSORPTION RATE
self.AppendTextLine(localeInfo.SASH_ABSORB_CHANCE % (metinSlot[sash.ABSORPTION_SOCKET]), self.CONDITION_COLOR)
## END ABSOPRTION RATE

## ATTACK / DEFENCE
itemAbsorbedVnum = itemVnumTarget
item.SelectItem(itemAbsorbedVnum)
if item.GetItemType() == item.ITEM_TYPE_WEAPON:
if item.GetItemSubType() == item.WEAPON_FAN:
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
else:
self.__AppendAttackPowerInfo(metinSlot[sash.ABSORPTION_SOCKET])
item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicAttackInfo(metinSlot[sash.ABSORPTION_SOCKET])
elif item.GetItemType() == item.ITEM_TYPE_ARMOR:
defGrade = item.GetValue(1)
defBonus = item.GetValue(5) * 2
defGrade = self.CalcSashValue(defGrade, metinSlot[sash.ABSORPTION_SOCKET])
defBonus = self.CalcSashValue(defBonus, metinSlot[sash.ABSORPTION_SOCKET])

if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade + defBonus), self.GetChangeTextLineColor(defGrade))

item.SelectItem(itemAbsorbedVnum)
self.__AppendMagicDefenceInfo(metinSlot[sash.ABSORPTION_SOCKET])
## END ATTACK / DEFENCE

## EFFECT
item.SelectItem(itemAbsorbedVnum)
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectValue = self.CalcSashValue(affectValue, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(affectType, affectValue)
if affectString and affectValue > 0:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

item.SelectItem(itemAbsorbedVnum)
## END EFFECT

## ATTR
item.SelectItem(itemAbsorbedVnum)
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[0]
value = attrSlot[1]
if not value:
continue

value = self.CalcSashValue(value, metinSlot[sash.ABSORPTION_SOCKET])
affectString = self.__GetAffectString(type, value)
if affectString and value > 0:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)

item.SelectItem(itemAbsorbedVnum)
## END ATTR

## WEARABLE
item.SelectItem(itemVnumSash)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)

item.SelectItem(itemVnumSash)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN)
)

flagList += (not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN),)

characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES
flag = flagList
if flag:
characterNames += " "
characterNames += name

textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True)
textLine.SetFeather()

item.SelectItem(itemVnumSash)
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True)
textLine.SetFeather()

if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True)
textLine.SetFeather()
## END WEARABLE

self.ShowToolTip()

if app.ENABLE_CHANGELOOK_SYSTEM:
def AppendTransmutation(self, window_type, slotIndex, transmutation):
itemVnum = 0
if transmutation == -1:
if window_type == player.INVENTORY:
itemVnum = player.GetItemTransmutation(window_type, slotIndex)
elif window_type == player.SAFEBOX:
itemVnum = safebox.GetItemTransmutation(slotIndex)
elif window_type == player.MALL:
itemVnum = safebox.GetMallItemTransmutation(slotIndex)
#itemVnum = safebox.GetItemMallTransmutation(slotIndex)
else:
itemVnum = transmutation

if not itemVnum:
return

item.SelectItem(itemVnum)
itemName = item.GetItemName()
if not itemName or itemName == "":
return

self.AppendSpace(5)
title = "[ " + localeInfo.CHANGE_LOOK_TITLE + " ]"
self.AppendTextLine(title, self.BEFORE_LOOK_COLOR)
textLine = self.AppendTextLine(itemName, self.UNDER_LOOK_COLOR, True)
textLine.SetFeather()

class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=TRUE)

def SetHyperlinkItem(self, tokens):
minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
if app.ENABLE_CHANGELOOK_SYSTEM:
minTokenCount += 1
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]

rests = tokens[6:]
transmutation = 0
if app.ENABLE_CHANGELOOK_SYSTEM:
rests = tokens[7:]
cnv = [int(cnv, 16) for cnv in tokens[6:7]]
transmutation = int(cnv[0])
if rests:
attrSlot = []

rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))

attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

self.ClearToolTip()
if app.ENABLE_CHANGELOOK_SYSTEM:
if not transmutation:
self.AddItemData(itemVnum, metinSlot, attrSlot)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, player.INVENTORY, -1, transmutation)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)

ItemToolTip.OnUpdate(self)

def OnUpdate(self):
pass

def OnMouseLeftButtonDown(self):
self.Hide()

class SkillToolTip(ToolTip):

POINT_NAME_DICT = {
player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
player.IQ : localeInfo.SKILL_TOOLTIP_INT,
}

SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340

PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )

PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )

PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )

SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }

AFFECT_NAME_DICT = {
"HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}

def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)

def SetSkill(self, skillIndex, skillLevel = -1):

if 0 == skillIndex:
return

if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

if 0 == skillIndex:
return

if player.SKILL_INDEX_TONGSOL == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)

self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)

elif player.SKILL_INDEX_RIDING == skillIndex:

slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

elif player.SKILL_INDEX_SUMMON == skillIndex:

maxLevel = 10

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)

else:

if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

slotIndex = player.GetSkillSlotIndex(skillIndex)

skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)

self.ShowToolTip()

def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)

def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return

slotIndex = player.GetSkillSlotIndex(skillIndex)

self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()

self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()

def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:

color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)

## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

#####

for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }

skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HPº¸°, °üÅëȸÇÇ º¸Á¶½ºÅ³ÀÇ °æ¿ì
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

if not self.AFFECT_NAME_DICT.has_key(type):
continue

minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]

if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1

else:
affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL

affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText

self.AppendTextLine(affectText, color)

else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)


## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)

## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)

def AppendSkillRequirement(self, skillIndex, skillLevel):

skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

if skillLevel >= skillMaxLevel:
return

isAppendHorizontalLine = FALSE

## Requirement
if skill.IsSkillRequirement(skillIndex):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:

for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):

if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()

name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return TRUE
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return TRUE
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return TRUE

return FALSE

def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)

def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)

def AppendNeedHP(self, needSP, continuationSP, color):

self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

def AppendNeedSP(self, needSP, continuationSP, color):

if -1 == needSP:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)

else:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)

if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

def AppendPartySkillData(self, skillGrade, skillLevel):

if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40

if skillLevel <= 0:
return

skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if localeInfo.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

if skillLevel>=10:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

if skillLevel>=20:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k))

if skillLevel>=25:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

if skillLevel>=35:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

if skillLevel>=40:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

self.AlignHorizonalCenter()

def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui

#wndMgr.SetOutlineFlag(TRUE)

app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()

toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:omfg:increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""

toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()

app.Loop()

Modifica

CHARACTER_NAMES = (
localeInfo.TOOLTIP_WARRIOR,
localeInfo.TOOLTIP_ASSASSIN,
localeInfo.TOOLTIP_SURA,
localeInfo.TOOLTIP_SHAMAN,
# localeInfo.TOOLTIP_WOLFMAN
)

in


CHARACTER_NAMES = (
localeInfo.TOOLTIP_WARRIOR,
localeInfo.TOOLTIP_ASSASSIN,
localeInfo.TOOLTIP_SURA,
localeInfo.TOOLTIP_SHAMAN,
localeInfo.TOOLTIP_WOLFMAN
)
 
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