In guild man 1/2/3 nello script creare gilda trovate:
if game . get_event_flag ( "guild_withdraw_delay" ) * 86400 >
get_global_time ( ) - pc . getqf ( "new_withdraw_time" ) then
say ( string . format ( "%d Devi aspettare per creare un altra gilda." , game . get_event_flag ( "guild_withdraw_delay" ) ) )
return
end
if game . get_event_flag ( "guild_disband_delay" ) * 86400 >
get_global_time ( ) - pc . getqf ( "new_disband_time" ) then
say ( string . format ( "%d Devi aspettare per creare un altra gilda." , game . get_event_flag ( "guild_disband_delay" ) ) )
return
-modificate 86400 in 0
E il gioco è fatto
if game . get_event_flag ( "guild_withdraw_delay" ) * 86400 >
get_global_time ( ) - pc . getqf ( "new_withdraw_time" ) then
say ( string . format ( "%d Devi aspettare per creare un altra gilda." , game . get_event_flag ( "guild_withdraw_delay" ) ) )
return
end
if game . get_event_flag ( "guild_disband_delay" ) * 86400 >
get_global_time ( ) - pc . getqf ( "new_disband_time" ) then
say ( string . format ( "%d Devi aspettare per creare un altra gilda." , game . get_event_flag ( "guild_disband_delay" ) ) )
return
-modificate 86400 in 0
E il gioco è fatto


