Guida Linderdaum Engine

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puzzateDiCacca

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4 Gennaio 2010
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Linderdaum Engine è un motore open source puramente object-oriented di gioco 3D scritto in C + +. E 'progettato per essere una soluzione integrata per lo sviluppo di applicazioni 3D interattive, per la visualizzazione del gioco, industriale e scientifico.

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January 3, 2011 SDK 0.5.99b released

The SDK 0.5.99b is released. This package includes the complete source code of Asteroids and a few other samples with precompiled binaries for Win32. The complete changelog is as follows:

  • Added:
    • OpenGL 3.3 Core support
    • OpenCL support
    • Win64 support
    • FMOD multithreaded audio subsystem is back
    • 1D histograms for textures (useful for volume rendering)
    • trackball mouse navigation
    • RAW textures in 16, 24 and 32-bit
    • Windows Vista & Windows 7 compatibility
    • initial network interface
    • initial automatic material system
    • video recording
    • high DPI-aware rendering
    • quaternion-based animations blending
    • joysticks support via DirectInput
    • autogenerated serialization
    • smooth sound fading
    • VisualStudio 2010 support
  • Improved:
    • material system
    • GPU mesh skinnning
    • FreeImage updated to version 3.11
    • binding of shader uniforms to CVars
    • 16-bit grayscale textures support
    • shader programs loading
  • Removed:
    • shaders and shader programs caching
    • VisualStudio 2003 and 2005 support
    • NVAPI
Direct download link : http://www.linderdaum.com/Downloads/LinderdaumSDK-0.5.99b.exe
 
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