Ultima modifica da un moderatore:
Linderdaum Engine è un motore open source puramente object-oriented di gioco 3D scritto in C + +. E 'progettato per essere una soluzione integrata per lo sviluppo di applicazioni 3D interattive, per la visualizzazione del gioco, industriale e scientifico.
Video :
January 3, 2011 SDK 0.5.99b released
The SDK 0.5.99b is released. This package includes the complete source code of Asteroids and a few other samples with precompiled binaries for Win32. The complete changelog is as follows:
Video :
[video=youtube;ArJnlArWRj0&feature]
]Vedi: http://www.youtube.com/watch?v=ArJnlArWRj0&feature=player_embedded[/video]
[video=youtube;G6MtEslMxl0&feature]
]Vedi: http://www.youtube.com/watch?v=G6MtEslMxl0&feature=player_embedded[/video]
]Vedi: http://www.youtube.com/watch?v=ArJnlArWRj0&feature=player_embedded[/video]
[video=youtube;G6MtEslMxl0&feature]
]Vedi: http://www.youtube.com/watch?v=G6MtEslMxl0&feature=player_embedded[/video]
January 3, 2011 SDK 0.5.99b released
The SDK 0.5.99b is released. This package includes the complete source code of Asteroids and a few other samples with precompiled binaries for Win32. The complete changelog is as follows:
- Added:
- OpenGL 3.3 Core support
- OpenCL support
- Win64 support
- FMOD multithreaded audio subsystem is back
- 1D histograms for textures (useful for volume rendering)
- trackball mouse navigation
- RAW textures in 16, 24 and 32-bit
- Windows Vista & Windows 7 compatibility
- initial network interface
- initial automatic material system
- video recording
- high DPI-aware rendering
- quaternion-based animations blending
- joysticks support via DirectInput
- autogenerated serialization
- smooth sound fading
- VisualStudio 2010 support
- Improved:
- material system
- GPU mesh skinnning
- FreeImage updated to version 3.11
- binding of shader uniforms to CVars
- 16-bit grayscale textures support
- shader programs loading
- Removed:
- shaders and shader programs caching
- VisualStudio 2003 and 2005 support
- NVAPI