Raga aiutatemi quando apro lineage con server privato ita e rispettivo file hosts (no hamachi) mi spunta questo:
2009.11.23 10:18:54
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Pentium(R) 4 CPU 3.20GHz @ 3214 MHz 1023MB RAM
Video : ATI Radeon X300/X550/X1050 Series (6783)
PosCode : LS1(83) 0:0:0 2/0 [717]
CreatePixelShader failed(D3DERR_INVALIDCALL).
History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect:ostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Cosa posso fare?
2009.11.23 10:18:54
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Pentium(R) 4 CPU 3.20GHz @ 3214 MHz 1023MB RAM
Video : ATI Radeon X300/X550/X1050 Series (6783)
PosCode : LS1(83) 0:0:0 2/0 [717]
CreatePixelShader failed(D3DERR_INVALIDCALL).
History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface:rawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend6 <- UGlowEffect:ostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Cosa posso fare?