Domanda No such file or directory python

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-NeLu-

Utente Electrum
3 Febbraio 2010
198
60
5
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ciao a tutti!

stavo metttendo un system achievements quando nel tentativo di test il client mi si chiude dandomi questo errore:
Codice:
0701 12:54:18882 :: UISCRIPT_LOAD_ERROR: [Errno 2] No such file or directory: 'UIScript/Achievement.py' [filename UIScript/Achievement.py]
0701 12:54:18882 ::
uiAchievements.py(line:13) __LoadWindow
ui.py(line:2975) LoadScriptFile

AchievementWindow.LoadWindow.LoadObject - <type 'exceptions.KeyError'>:'window'

0701 12:54:18882 :: ============================================================================================================
0701 12:54:18882 :: Abort!!!!
in uiscript è presente il file Achievement.py ma l'errore rimane, qualcuno sa cosa può essere?
 
Ultima modifica:
Perché c'è un errore nel file.
Tu usi la funzione "GetChild" e ci passi la chiave "window" che nel file Achievement.py non viene trovata.
Manda i file sotto spoiler magari.

Edit : cosa usi per compilare i packfile?
Prova con un compilatore automatico (EterNexus)

Inviato dal mio LG-D855 utilizzando Tapatalk
 
il system è ""self.dinos_realizari = self.GetChild2("realizari")""
uiinventory:
Codice:
import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # 개인상점 열동안 ItemMove 방지
import localeInfo
import constInfo
import ime
import wndMgr
import playerSettingModule
import translate
import uiToolTip
import paginabonusuri

ITEM_MALL_BUTTON_ENABLE = True
ITEM_FLAG_APPLICABLE = 1 << 14
if app.ENABLE_SASH_SYSTEM:
    import sash
  
class CostumeWindow(ui.ScriptWindow):

    def __init__(self, wndInventory):
        import exception

        if not app.ENABLE_COSTUME_SYSTEM:
            exception.Abort("What do you do?")
            return

        if not wndInventory:
            exception.Abort("wndInventory parameter must be set to InventoryWindow")
            return

        ui.ScriptWindow.__init__(self)

        self.isLoaded = 0
        self.wndInventory = wndInventory;

        self.__LoadWindow()

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def Show(self):
        self.__LoadWindow()
        self.RefreshCostumeSlot()

        ui.ScriptWindow.Show(self)

    def Close(self):
        self.Hide()

    def __LoadWindow(self):
        if self.isLoaded == 1:
            return

        self.isLoaded = 1

        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
        except:
            import exception
            exception.Abort("CostumeWindow.LoadWindow.LoadObject")

        try:
            wndEquip = self.GetChild("CostumeSlot")
            self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))

        except:
            import exception
            exception.Abort("CostumeWindow.LoadWindow.BindObject")

        ## Equipment
        wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
        wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
        wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
        wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
        wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
        wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

        self.wndEquip = wndEquip

    def RefreshCostumeSlot(self):
        getItemVNum=player.GetItemIndex

        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

class BeltInventoryWindow(ui.ScriptWindow):

    def __init__(self, wndInventory):
        import exception

        if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            exception.Abort("What do you do?")
            return

        if not wndInventory:
            exception.Abort("wndInventory parameter must be set to InventoryWindow")
            return

        ui.ScriptWindow.__init__(self)

        self.isLoaded = 0
        self.wndInventory = wndInventory;

        self.wndBeltInventoryLayer = None
        self.wndBeltInventorySlot = None
        self.expandBtn = None
        self.minBtn = None

        self.__LoadWindow()

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def Show(self, openBeltSlot = False):
        self.__LoadWindow()
        self.RefreshSlot()

        ui.ScriptWindow.Show(self)

        if openBeltSlot:
            self.OpenInventory()
        else:
            self.CloseInventory()

    def Close(self):
        self.Hide()

    def IsOpeningInventory(self):
        return self.wndBeltInventoryLayer.IsShow()

    def OpenInventory(self):
        self.wndBeltInventoryLayer.Show()
        self.expandBtn.Hide()

        if localeInfo.IsARABIC() == 0:
            self.AdjustPositionAndSize()

    def CloseInventory(self):
        self.wndBeltInventoryLayer.Hide()
        self.expandBtn.Show()

        if localeInfo.IsARABIC() == 0:
            self.AdjustPositionAndSize()

    ## 현재 인벤토리 위치를 기준으로 BASE 위치를 계산, 리턴.. 숫자 하드코딩하기 정말 싫지만 방법이 없다..
    def GetBasePosition(self):
        x, y = self.wndInventory.GetGlobalPosition()
        return x - 148, y + 241

    def AdjustPositionAndSize(self):
        bx, by = self.GetBasePosition()

        if self.IsOpeningInventory():
            self.SetPosition(bx, by)
            self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())

        else:
            self.SetPosition(bx + 138, by);
            self.SetSize(10, self.GetHeight())

    def __LoadWindow(self):
        if self.isLoaded == 1:
            return

        self.isLoaded = 1

        try:
            pyScrLoader = ui.PythonScriptLoader()
            pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
        except:
            import exception
            exception.Abort("CostumeWindow.LoadWindow.LoadObject")

        try:
            self.ORIGINAL_WIDTH = self.GetWidth()
            wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
            self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
            self.expandBtn = self.GetChild("ExpandBtn")
            self.minBtn = self.GetChild("MinimizeBtn")

            self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
            self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))

            if localeInfo.IsARABIC() :
                self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
                self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
                self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)

            for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
                slotNumber = item.BELT_INVENTORY_SLOT_START + i
                wndBeltInventorySlot.SetCoverButton(slotNumber,    "d:/ymir work/ui/game/quest/slot_button_01.sub",\
                                                "d:/ymir work/ui/game/quest/slot_button_01.sub",\
                                                "d:/ymir work/ui/game/quest/slot_button_01.sub",\
                                                "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False)

        except:
            import exception
            exception.Abort("CostumeWindow.LoadWindow.BindObject")

        ## Equipment
        wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
        wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
        wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
        wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
        wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
        wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

        self.wndBeltInventorySlot = wndBeltInventorySlot

    def RefreshSlot(self):
        getItemVNum=player.GetItemIndex

        for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
            slotNumber = item.BELT_INVENTORY_SLOT_START + i
            self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
            self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)

            avail = "0"

            if player.IsAvailableBeltInventoryCell(slotNumber):
                self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
            else:
                self.wndBeltInventorySlot.DisableCoverButton(slotNumber)

        self.wndBeltInventorySlot.RefreshSlot()


class InventoryWindow(ui.ScriptWindow):
    liHighlightedItems = []

    USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET", "USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR")
    questionDialog = None
    tooltipItem = None
    wndCostume = None
    wndBelt = None
    dlgPickMoney = None

    sellingSlotNumber = -1
    isLoaded = 0
    isOpenedCostumeWindowWhenClosingInventory = 0        # 인벤토리 닫을 때 코스츔이 열려있었는지 여부-_-; 네이밍 ㅈㅅ
    isOpenedBeltWindowWhenClosingInventory = 0        # 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ

    def __init__(self):
        ui.ScriptWindow.__init__(self)
        self.isOpenedBeltWindowWhenClosingInventory = 0        # 인벤토리 닫을 때 벨트 인벤토리가 열려있었는지 여부-_-; 네이밍 ㅈㅅ
      
        self.toolTip = None
        self.toolTip = uiToolTip.ToolTip()
        self.inventoryPageIndex = 0

        self.__LoadWindow()

    def __del__(self):
        ui.ScriptWindow.__del__(self)

    def Show(self):
        self.__LoadWindow()

        ui.ScriptWindow.Show(self)

        # 인벤토리를 닫을 때 코스츔이 열려있었다면 인벤토리를 열 때 코스츔도 같이 열도록 함.
        if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
            self.wndCostume.Show()

        # 인벤토리를 닫을 때 벨트 인벤토리가 열려있었다면 같이 열도록 함.
        if self.wndBelt:
            self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)

    def BindInterfaceClass(self, interface):
        self.interface = interface

    def __LoadWindow(self):
        if self.isLoaded == 1:
            return

        self.isLoaded = 1

        try:
            pyScrLoader = ui.PythonScriptLoader()

            if app.ENABLE_EXTEND_INVEN_SYSTEM:
                pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindowEx.py")
             else:
                if ITEM_MALL_BUTTON_ENABLE:
                    pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
                else:
                    pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
        except:
            import exception
            exception.Abort("InventoryWindow.LoadWindow.LoadObject")

        try:
            wndItem = self.GetChild("ItemSlot")
            wndEquip = self.GetChild("EquipmentSlot")
            self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
            self.wndMoney = self.GetChild("Money")
            self.wndMoneySlot = self.GetChild("Money_Slot")
            self.mallButton = self.GetChild2("MallButton")
            self.DSSButton = self.GetChild2("DSSButton")
            self.costumeButton = self.GetChild2("CostumeButton")
            ##SISTEMI
            self.dinos_switchboot = self.GetChild2("switchboot")
            self.dinos_bonusuri = self.GetChild2("bonusuri")
            self.dinos_antiexp = self.GetChild2("antiexp")
            self.Telep = self.GetChild2("Telep")
            self.dinos_realizari = self.GetChild2("realizari")

            self.inventoryTab = []
            for i in xrange(player.INVENTORY_PAGE_COUNT):
                self.inventoryTab.append(self.GetChild("Inventory_Tab_%02d" % (i+1)))

            self.equipmentTab = []
            self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
            self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

            if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
                self.costumeButton.Hide()
                self.costumeButton.Destroy()
                self.costumeButton = 0

            # Belt Inventory Window
            self.wndBelt = None

            if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
                self.wndBelt = BeltInventoryWindow(self)

        except:
            import exception
            exception.Abort("InventoryWindow.LoadWindow.BindObject")

        ## Item
        wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

        ## Equipment
        wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

        ## PickMoneyDialog
        dlgPickMoney = uiPickMoney.PickMoneyDialog()
        dlgPickMoney.LoadDialog()
        dlgPickMoney.Hide()
      
        self.BonusPage = paginabonusuri.BonusBoardDialog()  
        self.BonusPage.Hide()

        ## RefineDialog
        self.refineDialog = uiRefine.RefineDialog()
        self.refineDialog.Hide()
        g=1
        self.dinos_switchboot.ShowToolTip = lambda arg=g: self.__OverIn()
        self.dinos_switchboot.HideToolTip = lambda arg=g: self.__OverOut()
        self.Telep.ShowToolTip = lambda arg=g: self.__OverIn2()
        self.Telep.HideToolTip = lambda arg=g: self.__OverOut2()
        self.dinos_bonusuri.ShowToolTip = lambda arg=g: self.__OverIn3()
        self.dinos_bonusuri.HideToolTip = lambda arg=g: self.__OverOut3()
        self.dinos_realizari.ShowToolTip = lambda arg=g: self.__OverIn4()
        self.dinos_realizari.HideToolTip = lambda arg=g: self.__OverOut4()
        self.dinos_antiexp.ShowToolTip = lambda arg=g: self.__OverIn6()
        self.dinos_antiexp.HideToolTip = lambda arg=g: self.__OverOut6()

        ## AttachMetinDialog
        self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
        self.attachMetinDialog.Hide()

        ## MoneySlot
        self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))

        for i in xrange(player.INVENTORY_PAGE_COUNT):
            self.inventoryTab[i].SetEvent(lambda arg=i: self.SetInventoryPage(arg))
        self.inventoryTab[0].Down()

        self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
        self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
        self.equipmentTab[0].Down()
        self.equipmentTab[0].Hide()
        self.equipmentTab[1].Hide()

        self.wndItem = wndItem
        self.wndEquip = wndEquip
        self.dlgPickMoney = dlgPickMoney

        # MallButton
        if self.mallButton:
            self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))

        if self.DSSButton:
            self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))

        # Costume Button
        if self.costumeButton:
            self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
          
        ##Sistemi
        if self.dinos_switchboot:
            self.dinos_switchboot.SetEvent(ui.__mem_func__(self.ClickSwitchboot))

        if self.dinos_bonusuri:
            self.dinos_bonusuri.SetEvent(ui.__mem_func__(self.ClickBonusuri))
          
        if self.dinos_antiexp:
            self.dinos_antiexp.SetEvent(ui.__mem_func__(self.ClickAntiexp))
          
        #Telep
        if self.Telep:
            self.Telep.SetEvent(ui.__mem_func__(self.ClickTelep))
          
        #Tasto shop
        if self.dinos_realizari:
            self.dinos_realizari.SetEvent(ui.__mem_func__(self.ClickRealizari))
        ##Fine sistemi
      
        self.wndCostume = None
         #####

        ## Refresh
        self.SetInventoryPage(0)
        if app.ENABLE_SASH_SYSTEM:
            self.listAttachedSashs = []
        self.SetEquipmentPage(0)
        self.RefreshItemSlot()
        self.RefreshStatus()

    def Destroy(self):
        self.ClearDictionary()

        self.dlgPickMoney.Destroy()
        self.dlgPickMoney = 0

        self.refineDialog.Destroy()
        self.refineDialog = 0

        self.attachMetinDialog.Destroy()
        self.attachMetinDialog = 0

        self.tooltipItem = None
        self.wndItem = 0
        self.wndEquip = 0
        self.dlgPickMoney = 0
        self.wndMoney = 0
        self.wndMoneySlot = 0
        self.questionDialog = None
        self.mallButton = None
        self.DSSButton = None
        self.interface = None

        if self.wndCostume:
            self.wndCostume.Destroy()
            self.wndCostume = 0

        if self.wndBelt:
            self.wndBelt.Destroy()
            self.wndBelt = None

        self.inventoryTab = []
        self.equipmentTab = []

    def Hide(self):
        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
            self.OnCloseQuestionDialog()
            return
        if None != self.tooltipItem:
            self.tooltipItem.HideToolTip()

        if self.wndCostume:
            self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()            # 인벤토리 창이 닫힐 때 코스츔이 열려 있었는가?
            self.wndCostume.Close()

        if self.wndBelt:
            self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory()        # 인벤토리 창이 닫힐 때 벨트 인벤토리도 열려 있었는가?
            print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
            self.wndBelt.Close()

        if self.dlgPickMoney:
            self.dlgPickMoney.Close()

        wndMgr.Hide(self.hWnd)


    def Close(self):
        self.Hide()

    def SetInventoryPage(self, page):
        self.inventoryPageIndex = page
        for i in xrange(player.INVENTORY_PAGE_COUNT):
            if i!=page:
                self.inventoryTab[i].SetUp()
        self.RefreshBagSlotWindow()

    def SetEquipmentPage(self, page):
        self.equipmentPageIndex = page
        self.equipmentTab[1-page].SetUp()
        self.RefreshEquipSlotWindow()

    def ClickMallButton(self):
        print "click_mall_button"
        net.SendChatPacket("/click_mall")

    # DSSButton
    def ClickDSSButton(self):
        print "click_dss_button"
        self.interface.ToggleDragonSoulWindow()

    def ClickCostumeButton(self):
        print "Click Costume Button"
        if self.wndCostume:
            if self.wndCostume.IsShow():
                self.wndCostume.Hide()
            else:
                self.wndCostume.Show()
        else:
            self.wndCostume = CostumeWindow(self)
            self.wndCostume.Show()

    def OpenPickMoneyDialog(self):
        if mouseModule.mouseController.isAttached():

            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():

                if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
                    net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
                    snd.PlaySound("sound/ui/money.wav")

            mouseModule.mouseController.DeattachObject()

        else:
            curMoney = player.GetElk()

            if curMoney <= 0:
                return

            self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
            self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
            self.dlgPickMoney.Open(curMoney)
            self.dlgPickMoney.SetMax(9) # 인벤토리 990000 제한 버그 수정

    def OnPickMoney(self, money):
        mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)

    def OnPickItem(self, count):
        itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
        selectedItemVNum = player.GetItemIndex(itemSlotIndex)
        mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)

    def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
        if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
            return local

        return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local


    def RefreshBagSlotWindow(self):
        is_activated = 0
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndItem.SetItemSlot

        for i in xrange(player.INVENTORY_PAGE_SIZE):
            slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)

            itemCount = getItemCount(slotNumber)
            # itemCount == 0이면 소켓을 비운다.
            if 0 == itemCount:
                self.wndItem.ClearSlot(i)
                continue
            elif 1 == itemCount:
                itemCount = 0

            itemVnum = getItemVNum(slotNumber)
            setItemVNum(i, itemVnum, itemCount)
                  
            if itemVnum == 0 and slotNumber in self.liHighlightedItems:
                self.liHightlightedItems.remove(slotNumber)

            ## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
            if constInfo.IS_AUTO_POTION(itemVnum):
                # metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
                metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]

                isActivated = 0 != metinSocket[0]

                # if isActivated:
                    # self.wndItem.ActivateSlot(i)
                    # potionType = 0;
                    # if constInfo.IS_AUTO_POTION_HP(itemVnum):
                        # potionType = player.AUTO_POTION_TYPE_HP
                    # elif constInfo.IS_AUTO_POTION_SP(itemVnum):
                        # potionType = player.AUTO_POTION_TYPE_SP

                    # usedAmount = int(metinSocket[1])
                    # totalAmount = int(metinSocket[2])
                    # player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))

                # else:
                    # self.wndItem.DeactivateSlot(i)
                if isActivated:
                    self.wndItem.ActivateSlot(i)
                    potionType = 0;
                    if constInfo.IS_AUTO_POTION_HP(itemVnum):
                        potionType = player.AUTO_POTION_TYPE_HP
                    elif constInfo.IS_AUTO_POTION_SP(itemVnum):
                        potionType = player.AUTO_POTION_TYPE_SP
                  
                    usedAmount = int(metinSocket[1])
                    totalAmount = int(metinSocket[2])
                    player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))

                else:
                    self.wndItem.DeactivateSlot(i)
            else:
                self.wndItem.DeactivateSlot(i)

        self.__RefreshHighlights()
        if app.ENABLE_SASH_SYSTEM:
            slotNumberChecked = 0
            #if not constInfo.IS_AUTO_POTION(itemVnum):
                #self.wndItem.DeactivateSlot(i)
              
            for j in xrange(sash.WINDOW_MAX_MATERIALS):
                (isHere, iCell) = sash.GetAttachedItem(j)
                if isHere:
                    if iCell == slotNumber:
                        self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
                        if not slotNumber in self.listAttachedSashs:
                            self.listAttachedSashs.append(slotNumber)
                          
                        slotNumberChecked = 1
                    else:
                        if slotNumber in self.listAttachedSashs and not slotNumberChecked:
                            self.wndItem.DeactivateSlot(i)
                            self.listAttachedSashs.remove(slotNumber)
            self.wndItem.RefreshSlot()

        if self.wndBelt:
            self.wndBelt.RefreshSlot()

    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)


        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)


        self.wndEquip.RefreshSlot()

        if self.wndCostume:
            self.wndCostume.RefreshCostumeSlot()

    def RefreshItemSlot(self):
        self.RefreshBagSlotWindow()
        self.RefreshEquipSlotWindow()

    def RefreshStatus(self):
        money = player.GetElk()
        self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))

    def SetItemToolTip(self, tooltipItem):
        self.tooltipItem = tooltipItem

    def SellItem(self):
        if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
            if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
                ## 용혼석도 팔리게 하는 기능 추가하면서 인자 type 추가
                net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
                snd.PlaySound("sound/ui/money.wav")
        self.OnCloseQuestionDialog()

    def OnDetachMetinFromItem(self):
        if None == self.questionDialog:
            return

        #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
        self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
        self.OnCloseQuestionDialog()

    def OnCloseQuestionDialog(self):
        if not self.questionDialog:
            return

        self.questionDialog.Close()
        self.questionDialog = None
        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    ## Slot Event
    def SelectEmptySlot(self, selectedSlotPos):
        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
            return

        selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)

        if mouseModule.mouseController.isAttached():

            attachedSlotType = mouseModule.mouseController.GetAttachedType()
            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

            if player.SLOT_TYPE_INVENTORY == attachedSlotType:
                itemCount = player.GetItemCount(attachedSlotPos)
                attachedCount = mouseModule.mouseController.GetAttachedItemCount()
                self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)

                if item.IsRefineScroll(attachedItemIndex):
                    self.wndItem.SetUseMode(False)

            elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
                mouseModule.mouseController.RunCallBack("INVENTORY")

            elif player.SLOT_TYPE_SHOP == attachedSlotType:
                net.SendShopBuyPacket(attachedSlotPos)

            elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:

                if player.ITEM_MONEY == attachedItemIndex:
                    net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
                    snd.PlaySound("sound/ui/money.wav")

                else:
                    net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)

            elif player.SLOT_TYPE_MALL == attachedSlotType:
                net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)

            mouseModule.mouseController.DeattachObject()

    def SelectItemSlot(self, itemSlotIndex):
        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
            return

        itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

        if mouseModule.mouseController.isAttached():
            attachedSlotType = mouseModule.mouseController.GetAttachedType()
            attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

            if player.SLOT_TYPE_INVENTORY == attachedSlotType:
                self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

            mouseModule.mouseController.DeattachObject()

        else:

            curCursorNum = app.GetCursor()
            if app.SELL == curCursorNum:
                self.__SellItem(itemSlotIndex)

            elif app.BUY == curCursorNum:
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

            elif app.IsPressed(app.DIK_LALT):
                link = player.GetItemLink(itemSlotIndex)
                ime.PasteString(link)

            elif app.IsPressed(app.DIK_LSHIFT):
                itemCount = player.GetItemCount(itemSlotIndex)

                if itemCount > 1:
                    self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
                    self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
                    self.dlgPickMoney.Open(itemCount)
                    self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
                #else:
                    #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
                    #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

            elif app.IsPressed(app.DIK_LCONTROL):
                itemIndex = player.GetItemIndex(itemSlotIndex)

                if True == item.CanAddToQuickSlotItem(itemIndex):
                    player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
                else:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)

            else:
                selectedItemVNum = player.GetItemIndex(itemSlotIndex)
                itemCount = player.GetItemCount(itemSlotIndex)
                mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)

                if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
                    self.wndItem.SetUseMode(True)
                else:
                    self.wndItem.SetUseMode(False)

                snd.PlaySound("sound/ui/pick.wav")

    def UseTransportBox(self):
        self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
        self.OnCloseQuestionDialog()
  
    def UseProtein(self):
        self.__SendUseItemToItemPacket(self.questionDialog.src, self.questionDialog.dst)
        self.OnCloseQuestionDialog()

    def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
        if srcItemSlotPos == dstItemSlotPos:
            return

        if srcItemVID >= 55701 and srcItemVID <= 55706 and player.GetItemIndex(dstItemSlotPos) == 55002:
            self.questionDialog = uiCommon.QuestionDialog()
            self.questionDialog.SetText("Vuoi inserire il Pet nel trasportino?")
            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseTransportBox))
            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
            self.questionDialog.Open()
            self.questionDialog.src = srcItemSlotPos
            self.questionDialog.dst = dstItemSlotPos
          
        if srcItemVID == 55001 and player.GetItemIndex(dstItemSlotPos) >= 55701 and player.GetItemIndex(dstItemSlotPos) <= 55706:
            self.questionDialog = uiCommon.QuestionDialog()
            self.questionDialog.SetText("Vuoi dare da mangiare al tuo Pet?")
            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.UseProtein))
            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
            self.questionDialog.Open()
            self.questionDialog.src = srcItemSlotPos
            self.questionDialog.dst = dstItemSlotPos

        # cyh itemseal 2013 11 08
        if app.ENABLE_SOULBIND_SYSTEM and item.IsSealScroll(srcItemVID):
            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

        elif item.IsRefineScroll(srcItemVID):
            self.RefineItem(srcItemSlotPos, dstItemSlotPos)
            self.wndItem.SetUseMode(False)

        elif item.IsMetin(srcItemVID):
            self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)

        elif item.IsDetachScroll(srcItemVID):
            self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)

        elif item.IsKey(srcItemVID):
            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

        elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

        elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
            self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

        else:
            #snd.PlaySound("sound/ui/drop.wav")

            ## 이동시킨 곳이 장착 슬롯일 경우 아이템을 사용해서 장착 시킨다 - [levites]
            if player.IsEquipmentSlot(dstItemSlotPos):

                ## 들고 있는 아이템이 장비일때만
                if item.IsEquipmentVID(srcItemVID):
                    self.__UseItem(srcItemSlotPos)

            else:
                self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
                #net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)

    def __SellItem(self, itemSlotPos):
        if not player.IsEquipmentSlot(itemSlotPos):
            self.sellingSlotNumber = itemSlotPos
            itemIndex = player.GetItemIndex(itemSlotPos)
            itemCount = player.GetItemCount(itemSlotPos)


            self.sellingSlotitemIndex = itemIndex
            self.sellingSlotitemCount = itemCount

            item.SelectItem(itemIndex)
            ## 안티 플레그 검사 빠져서 추가
            ## 20140220
            if item.IsAntiFlag(item.ANTIFLAG_SELL):
                popup = uiCommon.PopupDialog()
                popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
                popup.SetAcceptEvent(self.__OnClosePopupDialog)
                popup.Open()
                self.popup = popup
                return

            itemPrice = item.GetISellItemPrice()

            if item.Is1GoldItem():
                itemPrice = itemCount / itemPrice / 5
            else:
                itemPrice = itemPrice * itemCount / 5

            item.GetItemName(itemIndex)
            itemName = item.GetItemName()

            self.questionDialog = uiCommon.QuestionDialog()
            self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
            self.questionDialog.Open()
            self.questionDialog.count = itemCount

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    def __OnClosePopupDialog(self):
        self.pop = None

    def RefineItem(self, scrollSlotPos, targetSlotPos):

        scrollIndex = player.GetItemIndex(scrollSlotPos)
        targetIndex = player.GetItemIndex(targetSlotPos)

        if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
            return

        ###########################################################
        self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
        #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
        return
        ###########################################################

        ###########################################################
        #net.SendRequestRefineInfoPacket(targetSlotPos)
        #return
        ###########################################################

        result = player.CanRefine(scrollIndex, targetSlotPos)

        if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

        elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

        elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

        elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
            #snd.PlaySound("sound/ui/jaeryun_fail.wav")
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

        elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

        if player.REFINE_OK != result:
            return

        self.refineDialog.Open(scrollSlotPos, targetSlotPos)

    def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
        scrollIndex = player.GetItemIndex(scrollSlotPos)
        targetIndex = player.GetItemIndex(targetSlotPos)
        if app.ENABLE_SASH_SYSTEM:
            if not player.CanDetach(scrollIndex, targetSlotPos):
                item.SelectItem(scrollIndex)
                if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SASH_FAILURE_CLEAN)
                else:
                    chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
              
                return
        else:
            if not player.CanDetach(scrollIndex, targetSlotPos):
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
                return
      
        self.questionDialog = uiCommon.QuestionDialog()
        self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
        if app.ENABLE_SASH_SYSTEM:
            item.SelectItem(targetIndex)
            if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH:
                item.SelectItem(scrollIndex)
                if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
                    self.questionDialog.SetText(localeInfo.SASH_DO_YOU_CLEAN)
      
        self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
        self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
        self.questionDialog.Open()
        self.questionDialog.sourcePos = scrollSlotPos
        self.questionDialog.targetPos = targetSlotPos

    def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
        metinIndex = player.GetItemIndex(metinSlotPos)
        targetIndex = player.GetItemIndex(targetSlotPos)

        item.SelectItem(metinIndex)
        itemName = item.GetItemName()

        result = player.CanAttachMetin(metinIndex, targetSlotPos)

        if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

        if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))

        elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

        elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

        if player.ATTACH_METIN_OK != result:
            return

        self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)



    def OverOutItem(self):
        self.wndItem.SetUsableItem(False)
        if None != self.tooltipItem:
            self.tooltipItem.HideToolTip()

    def OverInItem(self, overSlotPos):
        overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
        self.wndItem.SetUsableItem(False)

        if mouseModule.mouseController.isAttached():
            attachedItemType = mouseModule.mouseController.GetAttachedType()
            if player.SLOT_TYPE_INVENTORY == attachedItemType:

                attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
                attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()

                if attachedItemVNum==player.ITEM_MONEY: # @fixme005
                    pass
                elif self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
                    self.wndItem.SetUsableItem(True)
                    self.ShowToolTip(overSlotPos)
                    return

        self.ShowToolTip(overSlotPos)

    def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
        "다른 아이템에 사용할 수 있는 아이템인가?"

        if srcItemVNum >= 55701 and srcItemVNum <= 55706:
            return True
      
        if srcItemVNum == 55001:
            return True

        if item.IsRefineScroll(srcItemVNum):
            return True
        elif item.IsMetin(srcItemVNum):
            return True
        elif item.IsDetachScroll(srcItemVNum):
            return True
        elif item.IsKey(srcItemVNum):
            return True
        elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
            return True
        else:
            if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
                return True

        return False

    def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
        "대상 아이템에 사용할 수 있는가?"

        if srcSlotPos == dstSlotPos:
            return False

        if srcItemVNum >= 55701 and  srcItemVNum <= 55706 and player.GetItemIndex(dstSlotPos) == 55002:          
            return True      
      
        if srcItemVNum == 55001 and player.GetItemIndex(dstSlotPos) >= 55701 and player.GetItemIndex(dstSlotPos) <= 55706:          
            return True

        if item.IsRefineScroll(srcItemVNum):
            if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
                return True
        elif item.IsMetin(srcItemVNum):
            if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
                return True
        elif item.IsDetachScroll(srcItemVNum):
            if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
                return True
        elif item.IsKey(srcItemVNum):
            if player.CanUnlock(srcItemVNum, dstSlotPos):
                return True

        elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
            return True

        else:
            useType=item.GetUseType(srcItemVNum)

            if "USE_CLEAN_SOCKET" == useType:
                if self.__CanCleanBrokenMetinStone(dstSlotPos):
                    return True
            elif "USE_CHANGE_ATTRIBUTE" == useType:
                if self.__CanChangeItemAttrList(dstSlotPos):
                    return True
            elif "USE_ADD_ATTRIBUTE" == useType:
                if self.__CanAddItemAttr(dstSlotPos):
                    return True
            elif "USE_ADD_ATTRIBUTE2" == useType:
                if self.__CanAddItemAttr(dstSlotPos):
                    return True
            elif "USE_ADD_ACCESSORY_SOCKET" == useType:
                if self.__CanAddAccessorySocket(dstSlotPos):
                    return True

            elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
                if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
                    return True;
            elif "USE_PUT_INTO_BELT_SOCKET" == useType:
                dstItemVNum = player.GetItemIndex(dstSlotPos)
                print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum

                item.SelectItem(dstItemVNum)

                if item.ITEM_TYPE_BELT == item.GetItemType():
                    return True
            elif "USE_CHANGE_COSTUME_ATTR" == useType:
                if self.__CanChangeCostumeAttrList(dstSlotPos):
                    return True
            elif "USE_RESET_COSTUME_ATTR" == useType:
                if self.__CanResetCostumeAttr(dstSlotPos):
                    return True

        return False

    def __CanCleanBrokenMetinStone(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if item.ITEM_TYPE_WEAPON != item.GetItemType():
            return False

        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
                return True

        return False

    def __CanChangeItemAttrList(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
            return False

        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            if player.GetItemAttribute(dstSlotPos, i) != 0:
                return True

        return False

    def __CanChangeCostumeAttrList(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if item.GetItemType() != item.ITEM_TYPE_COSTUME:
            return False

        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            if player.GetItemAttribute(dstSlotPos, i) != 0:
                return True

        return False

    def __CanResetCostumeAttr(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if item.GetItemType() != item.ITEM_TYPE_COSTUME:
            return False

        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            if player.GetItemAttribute(dstSlotPos, i) != 0:
                return True

        return False

    def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if item.GetItemType() != item.ITEM_TYPE_ARMOR:
            return False

        if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
            return False

        curCount = player.GetItemMetinSocket(dstSlotPos, 0)
        maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

        if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
            return False

        if curCount>=maxCount:
            return False

        return True

    def __CanAddAccessorySocket(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if item.GetItemType() != item.ITEM_TYPE_ARMOR:
            return False

        if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
            return False

        curCount = player.GetItemMetinSocket(dstSlotPos, 0)
        maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

        ACCESSORY_SOCKET_MAX_SIZE = 3
        if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
            return False

        return True

    def __CanAddItemAttr(self, dstSlotPos):
        dstItemVNum = player.GetItemIndex(dstSlotPos)
        if dstItemVNum == 0:
            return False

        item.SelectItem(dstItemVNum)

        if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
            return False

        attrCount = 0
        for i in xrange(player.METIN_SOCKET_MAX_NUM):
            if player.GetItemAttribute(dstSlotPos, i) != 0:
                attrCount += 1

        if attrCount<4:
            return True

        return False

    def ShowToolTip(self, slotIndex):
        if None != self.tooltipItem:
            self.tooltipItem.SetInventoryItem(slotIndex)

    def OnTop(self):
        if None != self.tooltipItem:
            self.tooltipItem.SetTop()

    def OnPressEscapeKey(self):
        self.Close()
        return True

    def UseItemSlot(self, slotIndex):
        curCursorNum = app.GetCursor()
        if app.SELL == curCursorNum:
            return

        if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
            return
      
        slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            if self.wndDragonSoulRefine.IsShow():
                self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
                return
      
        if app.ENABLE_SASH_SYSTEM:
            if self.isShowSashWindow():
                sash.Add(player.INVENTORY, slotIndex, 255)
                return
      
        self.__UseItem(slotIndex)
        mouseModule.mouseController.DeattachObject()
        self.OverOutItem()

    def __UseItem(self, slotIndex):
        ItemVNum = player.GetItemIndex(slotIndex)
        item.SelectItem(ItemVNum)
        if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
            self.questionDialog = uiCommon.QuestionDialog()
            self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
            self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
            self.questionDialog.Open()
            self.questionDialog.slotIndex = slotIndex

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

        else:
            self.__SendUseItemPacket(slotIndex)
            #net.SendItemUsePacket(slotIndex)

    def __UseItemQuestionDialog_OnCancel(self):
        self.OnCloseQuestionDialog()

    def __UseItemQuestionDialog_OnAccept(self):
        self.__SendUseItemPacket(self.questionDialog.slotIndex)
        self.OnCloseQuestionDialog()

    def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
        # 개인상점 열고 있는 동안 아이템 사용 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)

    def __SendUseItemPacket(self, slotPos):
        # 개인상점 열고 있는 동안 아이템 사용 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemUsePacket(slotPos)

    def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
        # 개인상점 열고 있는 동안 아이템 사용 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)

    def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
        if app.ENABLE_DRAGON_SOUL_SYSTEM:
            self.wndDragonSoulRefine = wndDragonSoulRefine

    def OnMoveWindow(self, x, y):
#        print "Inventory Global Pos : ", self.GetGlobalPosition()
        if self.wndBelt:
#            print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
            self.wndBelt.AdjustPositionAndSize()
          
    if app.ENABLE_SASH_SYSTEM:
        def SetSashWindow(self, wndSashCombine, wndSashAbsorption):
            self.wndSashCombine = wndSashCombine
            self.wndSashAbsorption = wndSashAbsorption

        def isShowSashWindow(self):
            if self.wndSashCombine:
                if self.wndSashCombine.IsShow():
                    return 1

            if self.wndSashAbsorption:
                if self.wndSashAbsorption.IsShow():
                    return 1
          
            return 0

    def HighlightSlot(self, slot):
        if not slot in self.liHighlightedItems:
            self.liHighlightedItems.append(slot)

    def __RefreshHighlights(self):
        for i in xrange(player.INVENTORY_PAGE_SIZE):
            slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
            if slotNumber in self.liHighlightedItems:
                self.wndItem.ActivateSlot(i)
              
    def __OverIn(self):
        a=0
        self.__ShowStatToolTip(translate.Switchboot)

    def __OverOut(self):
        a=0
        self.__HideStatToolTip()
      
    def __OverIn2(self):
        a=0
        self.__ShowStatToolTip(translate.Telep)

    def __OverOut2(self):
        a=0
        self.__HideStatToolTip()  
      
    def __OverIn3(self):
        a=0
        self.__ShowStatToolTip(translate.Bonusuri)

    def __OverOut3(self):
        a=0
        self.__HideStatToolTip()
      
    def __OverIn4(self):
        a=0
        self.__ShowStatToolTip(translate.Realizari)

    def __OverOut4(self):
        a=0
        self.__HideStatToolTip()  

    def __OverIn6(self):
        a=0
        self.__ShowStatToolTip(translate.Antiexp)

    def __OverOut6(self):
        a=0
        self.__HideStatToolTip()

    def ClickSwitchboot(self):
        constInfo.SWITCHBOT = 1
      
    def ClickBonusuri(self):
        self.BonusPage.OpenWindow()

    def ClickAntiexp(self):
        import event
        qid = constInfo.mallantiexp
        event.QuestButtonClick(qid)
      
#Telep
    def ClickTelep(self):
        import event
        qid = constInfo.Telepqin
        event.QuestButtonClick(qid)
      
#Shop
    def ClickRealizari(self):
        import uiAchievements
        self.achievement = uiAchievements.AchievementWindow()
        self.achievement.Open()
      
    def __ShowStatToolTip(self, bilgi,bilgi2=""):
        self.toolTip.ClearToolTip()
        self.toolTip.AppendTextLine(bilgi)
        if (bilgi2 != ""):
            self.toolTip.AppendTextLine(bilgi2)
        self.toolTip.Show()
      
    def __HideStatToolTip(self):
        self.toolTip.Hide()
      
    def ShowToolTip(self, slotIndex):
        if None != self.tooltipItem:
            self.tooltipItem.SetInventoryItem(slotIndex)

Achievement.py:
Codice:
import grp

BOARD_WIDTH = 660
BOARD_HEIGHT = 485
ACHIEVEMENTS_PATH = "d:/ymir work/ui/achievementsystem/"

window = {
    "name" : "AchievementWindow",
    "style" : ("movable", "float",),
   
    "x" : 0,
    "y" : 0,
   
    "width" : BOARD_WIDTH,
    "height" : BOARD_HEIGHT,
   
    "children" :
    (
        {
            "name" : "board",
            "type" : "board_with_titlebar",
            "style" : ("attach",),
           
            "x" : 0,
            "y" : 0,
           
            "width" : BOARD_WIDTH,
            "height" : BOARD_HEIGHT,
           
            "title" : "ReignMetin2 Realizzazioni",
            "children" :
            (
                {
                    "name" : "tmpBg",
                    "type" : "thinboard",
                   
                    "x" : 10,
                    "y" : 35,
                   
                    "width" : BOARD_WIDTH - 20,
                    "height" : 95,
                },
                {
                    "name" : "AchievementshopButton",
                    "type" : "button",
                   
                    "x" : 30,
                    "y" : 35+15,
                    "tooltip_text" : "Magazin Sistem Realizari",
                   
                    "default_image" : ACHIEVEMENTS_PATH + "shop_btn_1.tga",
                    "over_image" : ACHIEVEMENTS_PATH + "shop_btn_2.tga",
                    "down_image" : ACHIEVEMENTS_PATH + "shop_btn_3.tga",
                },
                {
                    "name" : "LeftArrow",
                    "type" : "button",
                   
                    "x" : 20,
                    "y" : 94,
                   
                    "default_image" : ACHIEVEMENTS_PATH + "btn_arrowleft_1.tga",
                    "over_image" : ACHIEVEMENTS_PATH + "btn_arrowleft_2.tga",
                    "down_image" : ACHIEVEMENTS_PATH + "btn_arrowleft_3.tga",
                },
                {
                    "name" : "RightArrow",
                    "type" : "button",
                    "horizontal_align" : "right",
                   
                    "x" : 14+20,
                    "y" : 94,
                   
                    "default_image" : ACHIEVEMENTS_PATH + "btn_arrowright_1.tga",
                    "over_image" : ACHIEVEMENTS_PATH + "btn_arrowright_2.tga",
                    "down_image" : ACHIEVEMENTS_PATH + "btn_arrowright_3.tga",
                },
                {
                    "name" : "HomeWindow",
                    "style" : ("attach",),
                    "horizontal_align" : "center",
                   
                    "x" : 0,
                    "y" : 130,
                   
                    "width" : BOARD_WIDTH - 24,
                    "height" : BOARD_HEIGHT - (130+10),
                   
                    "children" :
                    (
                        {
                            "name" : "UpArrow",
                            "type" : "button",
                           
                            "x" : 195,
                            "y" : 10,
                           
                            "default_image" : ACHIEVEMENTS_PATH + "btn_arrowup_1.tga",
                            "over_image" : ACHIEVEMENTS_PATH + "btn_arrowup_2.tga",
                            "down_image" : ACHIEVEMENTS_PATH + "btn_arrowup_3.tga",
                        },
                        {
                            "name" : "DownArrow",
                            "type" : "button",
                            "vertical_align" : "bottom",
                           
                            "x" : 195,
                            "y" : 10+6,
                           
                            "default_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_1.tga",
                            "over_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_2.tga",
                            "down_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_3.tga",
                        },
                        {
                            "name" : "bgLastAchievements",
                            "type" : "resizable_text_value",
                           
                            "x" : 400,
                            "y" : 46,
                           
                            "width" : 215,
                            "height" : 265,
                            "without_background" : 1,
                            "all_lines" : 1,
                           
                            "children" :
                            (
                                {
                                    "name" : "bgLastAchievements",
                                    "type" : "resizable_text_value",
                                    "horizontal_align" : "center",
                                   
                                    "x" : 0,
                                    "y" : -18,
                                   
                                    "width" : 140,
                                    "height" : 18,
                                    "text" : "Ultime Realizzazioni Terminate",
                                   
                                    "line_top" : 1,
                                    "line_left" : 1,
                                    "line_right" : 1,
                                },
                                {
                                    "name" : "LastUpArrow",
                                    "type" : "button",
                                    "horizontal_align" : "center",
                                   
                                    "x" : 0,
                                    "y" : 4,
                                   
                                    "default_image" : ACHIEVEMENTS_PATH + "btn_arrowup_1.tga",
                                    "over_image" : ACHIEVEMENTS_PATH + "btn_arrowup_2.tga",
                                    "down_image" : ACHIEVEMENTS_PATH + "btn_arrowup_3.tga",
                                },
                                {
                                    "name" : "LastDownArrow",
                                    "type" : "button",
                                    "horizontal_align" : "center",
                                   
                                    "x" : 0,
                                    "y" : 265 - 18,
                                   
                                    "default_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_1.tga",
                                    "over_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_2.tga",
                                    "down_image" : ACHIEVEMENTS_PATH + "btn_arrowdown_3.tga",
                                },
                            ),
                        },
                    ),
                },
                {
                    "name" : "AchievementsWindow",
                    "style" : ("attach",),
                    "horizontal_align" : "center",
                   
                    "x" : 0,
                    "y" : 130,
                   
                    "width" : BOARD_WIDTH - 24,
                    "height" : BOARD_HEIGHT - (130+10),
                   
                    "children" :
                    (
                        {
                            "name" : "Type0Button",
                            "type" : "radio_button",
                           
                            "x" : 75,
                            "y" : 14,
                           
                            "text" : "Tutte",
                           
                            "default_image" : "d:/ymir work/ui/public/large_button_01.sub",
                            "over_image" : "d:/ymir work/ui/public/large_button_02.sub",
                            "down_image" : "d:/ymir work/ui/public/large_button_03.sub",
                        },
                        {
                            "name" : "Type1Button",
                            "type" : "radio_button",
                           
                            "x" : 75+72+18,
                            "y" : 14,
                           
                            "text" : "Non Fatte",
                           
                            "default_image" : "d:/ymir work/ui/public/large_button_01.sub",
                            "over_image" : "d:/ymir work/ui/public/large_button_02.sub",
                            "down_image" : "d:/ymir work/ui/public/large_button_03.sub",
                        },
                        {
                            "name" : "Type2Button",
                            "type" : "radio_button",
                           
                            "x" : 75+(72+18)*2,
                            "y" : 14,
                           
                            "text" : "Terminate",
                           
                            "default_image" : "d:/ymir work/ui/public/large_button_01.sub",
                            "over_image" : "d:/ymir work/ui/public/large_button_02.sub",
                            "down_image" : "d:/ymir work/ui/public/large_button_03.sub",
                        },
                        {
                            "name" : "ScrollBar",
                            "type" : "scrollbar",
                            "horizontal_align" : "center",
                           
                            "x" : 250,
                            "y" : 40,
                           
                            "size" : 304,
                        },
                    ),
                },
            ),
        },
    ),
}

game:
Codice:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import uiScriptLocale
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiSearchShop
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import time
import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import uipetsystem
import stringCommander
from _weakref import proxy
from switchbot import Bot

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
    SCREENSHOT_CWDSAVE = True

if localeInfo.IsCIBN10():
    SCREENSHOT_CWDSAVE = False
    SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

class GameWindow(ui.ScriptWindow):
    def __init__(self, stream):
        ui.ScriptWindow.__init__(self, "GAME")
        self.SetWindowName("game")
        net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        player.SetGameWindow(self)

        self.quickSlotPageIndex = 0
        self.lastPKModeSendedTime = 0
        self.pressNumber = None

        self.guildWarQuestionDialog = None
        self.interface = None
        self.targetBoard = None
        self.console = None
        self.mapNameShower = None
        self.affectShower = None
        self.playerGauge = None
        self.uiNewShopCreate = None
        self.uiNewShop = None

        self.stream=stream
        self.interface = interfaceModule.Interface()
        self.interface.MakeInterface()
        self.interface.ShowDefaultWindows()

        self.curtain = uiPhaseCurtain.PhaseCurtain()
        self.curtain.speed = 0.03
        self.curtain.Hide()

        self.targetBoard = uiTarget.TargetBoard()
        self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        self.targetBoard.Hide()
        self.petmain = uipetsystem.PetSystemMain()
        self.petmini = uipetsystem.PetSystemMini()

        self.console = consoleModule.ConsoleWindow()
        self.console.BindGameClass(self)
        self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        self.console.Hide()

        self.mapNameShower = uiMapNameShower.MapNameShower()
        self.affectShower = uiAffectShower.AffectShower()

        self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        self.playerGauge.Hide()
       
        self.switchbot = Bot()
        self.switchbot.Hide()

        #wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
        self.itemDropQuestionDialog = None

        self.__SetQuickSlotMode()

        self.__ServerCommand_Build()
        self.__ProcessPreservedServerCommand()

        self.uiSearchShopBtn = ui.Button()
        self.uiSearchShopBtn.SetUpVisual("search.tga")
        self.uiSearchShopBtn.SetOverVisual("search.tga")
        self.uiSearchShopBtn.SetDownVisual("search.tga")
        self.uiSearchShopBtn.SetText("")
        self.uiSearchShopBtn.SetToolTipText(uiScriptLocale.SHOP_SEARCH_TITLE)
        self.uiSearchShopBtn.SetPosition(int(wndMgr.GetScreenWidth()/2), 0)
        self.uiSearchShopBtn.SetEvent(self.OnClickSearch)
        self.uiSearchShopBtn.Show()
        self.uiSearchShop=uiSearchShop.ShopSearch()
        self.uiSearchShop.SetPosition(100,100)
        self.uiSearchShop.AddFlag('movable')
        self.uiSearchShop.AddFlag('float')
        self.uiSearchShop.Close()

    def __del__(self):
        player.SetGameWindow(0)
        net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        ui.ScriptWindow.__del__(self)

    def Open(self):
        app.SetFrameSkip(1)

        self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        self.quickSlotPageIndex = 0
        self.PickingCharacterIndex = -1
        self.PickingItemIndex = -1
        self.consoleEnable = False
        self.isShowDebugInfo = False
        self.ShowNameFlag = False

        self.enableXMasBoom = False
        self.startTimeXMasBoom = 0.0
        self.indexXMasBoom = 0

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        constInfo.SET_DEFAULT_CHRNAME_COLOR()
        constInfo.SET_DEFAULT_FOG_LEVEL()
        constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        # TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        import event
        event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

        textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if constInfo.PVPMODE_TEST_ENABLE:
            self.testPKMode = ui.TextLine()
            self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
            self.testPKMode.SetPosition(0, 15)
            self.testPKMode.SetWindowHorizontalAlignCenter()
            self.testPKMode.SetHorizontalAlignCenter()
            self.testPKMode.SetFeather()
            self.testPKMode.SetOutline()
            self.testPKMode.Show()

            self.testAlignment = ui.TextLine()
            self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
            self.testAlignment.SetPosition(0, 35)
            self.testAlignment.SetWindowHorizontalAlignCenter()
            self.testAlignment.SetHorizontalAlignCenter()
            self.testAlignment.SetFeather()
            self.testAlignment.SetOutline()
            self.testAlignment.Show()

        self.__BuildKeyDict()
        self.__BuildDebugInfo()

        # PRIVATE_SHOP_PRICE_LIST
        uiPrivateShopBuilder.Clear()
        # END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        exchange.InitTrading()
        # END_OF_UNKNOWN_UPDATE


        ## Sound
        snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        snd.SetSoundVolume(systemSetting.GetSoundVolume())

        netFieldMusicFileName = net.GetFieldMusicFileName()
        if netFieldMusicFileName:
            snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        elif musicInfo.fieldMusic != "":
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        self.__SetQuickSlotMode()
        self.__SelectQuickPage(self.quickSlotPageIndex)

        self.SetFocus()
        self.Show()
        app.ShowCursor()

        net.SendEnterGamePacket()

        # START_GAME_ERROR_EXIT
        try:
            self.StartGame()
        except:
            import exception
            exception.Abort("GameWindow.Open")
        # END_OF_START_GAME_ERROR_EXIT

        # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
        # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
        self.cubeInformation = {}
        self.currentCubeNPC = 0
        import uiNewShop
        self.uiNewShop = uiNewShop.ShopDialog()
        self.uiNewShop.Close()
        self.uiNewShopCreate = uiNewShop.ShopDialogCreate()
        self.uiNewShopCreate.Hide()

    def Close(self):
        self.Hide()

        global cameraDistance, cameraPitch, cameraRotation, cameraHeight
        (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if musicInfo.fieldMusic != "":
            snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        self.onPressKeyDict = None
        self.onClickKeyDict = None

        chat.Close()
        snd.StopAllSound()
        grp.InitScreenEffect()
        chr.Destroy()
        textTail.Clear()
        quest.Clear()
        background.Destroy()
        guild.Destroy()
        messenger.Destroy()
        skill.ClearSkillData()
        wndMgr.Unlock()
        mouseModule.mouseController.DeattachObject()

        if self.guildWarQuestionDialog:
            self.guildWarQuestionDialog.Close()

        self.guildNameBoard = None
        self.partyRequestQuestionDialog = None
        self.partyInviteQuestionDialog = None
        self.guildInviteQuestionDialog = None
        self.guildWarQuestionDialog = None
        self.messengerAddFriendQuestion = None

        # UNKNOWN_UPDATE
        self.itemDropQuestionDialog = None
        # END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        self.confirmDialog = None
        # END_OF_QUEST_CONFIRM

        self.PrintCoord = None
        self.FrameRate = None
        self.Pitch = None
        self.Splat = None
        self.TextureNum = None
        self.ObjectNum = None
        self.ViewDistance = None
        self.PrintMousePos = None

        self.ClearDictionary()
        self.petmain.Close()
        self.petmini.Close()
        self.playerGauge = None
        self.mapNameShower = None
        self.affectShower = None

        self.uiNewShop.Hide()
        self.uiNewShopCreate.Hide()
        uiPrivateShopBuilder.Clear()

        if self.uiSearchShop:
            self.uiSearchShop.Close()
            self.uiSearchShop=0

        if self.console:
            self.console.BindGameClass(0)
            self.console.Close()
            self.console=None

        if self.targetBoard:
            self.targetBoard.Destroy()
            self.targetBoard = None

        if self.interface:
            self.interface.HideAllWindows()
            self.interface.Close()
            self.interface=None
           
        if self.switchbot:
            self.switchbot.Hide()   

        player.ClearSkillDict()
        player.ResetCameraRotation()

        self.KillFocus()
        app.HideCursor()

        print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    def __BuildKeyDict(self):
        onPressKeyDict = {}

        ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.

        ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
        ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
        onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        #캐릭터 이동키
        onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

        onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        #onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        #onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        onPressKeyDict[app.DIK_O]            = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
        onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        #onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
    #    onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        # CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        self.onPressKeyDict = onPressKeyDict

        onClickKeyDict = {}
        onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
        onClickKeyDict[app.DIK_P] = lambda: self.OpenPetMainGui()

        #if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        self.onClickKeyDict=onClickKeyDict

    def __PressNumKey(self,num):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):

            if num >= 1 and num <= 9:
                if(chrmgr.IsPossibleEmoticon(-1)):
                    chrmgr.SetEmoticon(-1,int(num)-1)
                    net.SendEmoticon(int(num)-1)
        else:
            if num >= 1 and num <= 4:
                self.pressNumber(num-1)

    def __ClickBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if constInfo.PVPMODE_ACCELKEY_ENABLE:
                self.ChangePKMode()


    def    __PressJKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if player.IsMountingHorse():
                net.SendChatPacket("/unmount")
            else:
                #net.SendChatPacket("/user_horse_ride")
                if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for i in xrange(player.INVENTORY_PAGE_SIZE*player.INVENTORY_PAGE_COUNT):
                        if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                            net.SendItemUsePacket(i)
                            break
    def    __PressHKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_ride")
        else:
            self.interface.OpenHelpWindow()

    def    __PressBKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_back")
        else:
            state = "EMOTICON"
            self.interface.ToggleCharacterWindow(state)

    def    __PressFKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/user_horse_feed")
        else:
            app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    def __PressGKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            net.SendChatPacket("/ride")
        else:
            if self.ShowNameFlag:
                self.interface.ToggleGuildWindow()
            else:
                app.PitchCamera(app.CAMERA_TO_POSITIVE)

    def    __ReleaseGKey(self):
        app.PitchCamera(app.CAMERA_STOP)

    def __PressQKey(self):
        if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 0==interfaceModule.IsQBHide:
                interfaceModule.IsQBHide = 1
                self.interface.HideAllQuestButton()
            else:
                interfaceModule.IsQBHide = 0
                self.interface.ShowAllQuestButton()
        else:
            app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    def __SetQuickSlotMode(self):
        self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    def __SetQuickPageMode(self):
        self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    def __PressQuickSlot(self, localSlotIndex):
        if localeInfo.IsARABIC():
            if 0 <= localSlotIndex and localSlotIndex < 4:
                player.RequestUseLocalQuickSlot(3-localSlotIndex)
            else:
                player.RequestUseLocalQuickSlot(11-localSlotIndex)
        else:
            player.RequestUseLocalQuickSlot(localSlotIndex)

    def __SelectQuickPage(self, pageIndex):
        self.quickSlotPageIndex = pageIndex
        player.SetQuickPage(pageIndex)

    def ToggleDebugInfo(self):
        self.isShowDebugInfo = not self.isShowDebugInfo

        if self.isShowDebugInfo:
            self.PrintCoord.Show()
            self.FrameRate.Show()
            self.Pitch.Show()
            self.Splat.Show()
            self.TextureNum.Show()
            self.ObjectNum.Show()
            self.ViewDistance.Show()
            self.PrintMousePos.Show()
        else:
            self.PrintCoord.Hide()
            self.FrameRate.Hide()
            self.Pitch.Hide()
            self.Splat.Hide()
            self.TextureNum.Hide()
            self.ObjectNum.Hide()
            self.ViewDistance.Hide()
            self.PrintMousePos.Hide()

    def __BuildDebugInfo(self):
        ## Character Position Coordinate
        self.PrintCoord = ui.TextLine()
        self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

        ## Frame Rate
        self.FrameRate = ui.TextLine()
        self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
        self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        ## Camera Pitch
        self.Pitch = ui.TextLine()
        self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
        self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        ## Splat
        self.Splat = ui.TextLine()
        self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
        self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

        ##
        self.PrintMousePos = ui.TextLine()
        self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
        self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        # TextureNum
        self.TextureNum = ui.TextLine()
        self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        # 오브젝트 그리는 개수
        self.ObjectNum = ui.TextLine()
        self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
        self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

        # 시야거리
        self.ViewDistance = ui.TextLine()
        self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
        self.ViewDistance.SetPosition(0, 0)

    def __NotifyError(self, msg):
        chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    def ChangePKMode(self):

        if not app.IsPressed(app.DIK_LCONTROL):
            return

        if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        curTime = app.GetTime()
        if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        self.lastPKModeSendedTime = curTime

        curPKMode = player.GetPKMode()
        nextPKMode = curPKMode + 1
        if nextPKMode == player.PK_MODE_PROTECT:
            if 0 == player.GetGuildID():
                chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                nextPKMode = 0
            else:
                nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode == player.PK_MODE_MAX_NUM:
            nextPKMode = 0

        net.SendChatPacket("/PKMode " + str(nextPKMode))
        print "/PKMode " + str(nextPKMode)

    def OnChangePKMode(self):

        self.interface.OnChangePKMode()

        try:
            self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        except KeyError:
            print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if constInfo.PVPMODE_TEST_ENABLE:
            curPKMode = player.GetPKMode()
            alignment, grade = chr.testGetPKData()
            self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

    ###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    def StartGame(self):
        self.RefreshInventory()
        self.RefreshEquipment()
        self.RefreshCharacter()
        self.RefreshSkill()

    # Refresh
    def CheckGameButton(self):
        if self.interface:
            self.interface.CheckGameButton()

    def RefreshAlignment(self):
        self.interface.RefreshAlignment()

    def RefreshStatus(self):
        self.CheckGameButton()

        if self.interface:
            self.interface.RefreshStatus()

        if self.playerGauge:
            self.playerGauge.RefreshGauge()

    def RefreshStamina(self):
        self.interface.RefreshStamina()

    def RefreshSkill(self):
        self.CheckGameButton()
        if self.interface:
            self.interface.RefreshSkill()

    def RefreshQuest(self):
        self.interface.RefreshQuest()

    def RefreshMessenger(self):
        self.interface.RefreshMessenger()

    def RefreshGuildInfoPage(self):
        self.interface.RefreshGuildInfoPage()

    def RefreshGuildBoardPage(self):
        self.interface.RefreshGuildBoardPage()

    def RefreshGuildMemberPage(self):
        self.interface.RefreshGuildMemberPage()

    def RefreshGuildMemberPageGradeComboBox(self):
        self.interface.RefreshGuildMemberPageGradeComboBox()

    def RefreshGuildSkillPage(self):
        self.interface.RefreshGuildSkillPage()

    def RefreshGuildGradePage(self):
        self.interface.RefreshGuildGradePage()

    def RefreshMobile(self):
        if self.interface:
            self.interface.RefreshMobile()

    def OnMobileAuthority(self):
        self.interface.OnMobileAuthority()

    def OnBlockMode(self, mode):
        self.interface.OnBlockMode(mode)

    def OpenQuestWindow(self, skin, idx):
        self.interface.OpenQuestWindow(skin, idx)

    def AskGuildName(self):

        guildNameBoard = uiCommon.InputDialog()
        guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
        guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        guildNameBoard.Open()

        self.guildNameBoard = guildNameBoard

    def ConfirmGuildName(self):
        guildName = self.guildNameBoard.GetText()
        if not guildName:
            return

        if net.IsInsultIn(guildName):
            self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        net.SendAnswerMakeGuildPacket(guildName)
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    def CancelGuildName(self):
        self.guildNameBoard.Close()
        self.guildNameBoard = None
        return True

    ## Refine
    def PopupMessage(self, msg):
        self.stream.popupWindow.Close()
        self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

    def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    def AppendMaterialToRefineDialog(self, vnum, count):
        self.interface.AppendMaterialToRefineDialog(vnum, count)

    def RunUseSkillEvent(self, slotIndex, coolTime):
        self.interface.OnUseSkill(slotIndex, coolTime)

    def ClearAffects(self):
        self.affectShower.ClearAffects()

    def SetAffect(self, affect):
        self.affectShower.SetAffect(affect)

    def ResetAffect(self, affect):
        self.affectShower.ResetAffect(affect)

    # UNKNOWN_UPDATE
    def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
        elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
            self.BINARY_DragonSoulGiveQuilification()

    def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
        if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
            self.interface.DragonSoulDeactivate()



    # END_OF_UNKNOWN_UPDATE

    def ActivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnActivateSkill(slotIndex)

    def DeactivateSkillSlot(self, slotIndex):
        if self.interface:
            self.interface.OnDeactivateSkill(slotIndex)

    def RefreshEquipment(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshInventory(self):
        if self.interface:
            self.interface.RefreshInventory()

    def RefreshCharacter(self):
        if self.interface:
            self.interface.RefreshCharacter()

    def OnGameOver(self):
        self.CloseTargetBoard()
        self.OpenRestartDialog()

    def OpenRestartDialog(self):
        self.interface.OpenRestartDialog()

    def ChangeCurrentSkill(self, skillSlotNumber):
        self.interface.OnChangeCurrentSkill(skillSlotNumber)

    ## TargetBoard
    def SetPCTargetBoard(self, vid, name):
        self.targetBoard.Open(vid, name)

        if app.IsPressed(app.DIK_LCONTROL):

            if not player.IsSameEmpire(vid):
                return

            if player.IsMainCharacterIndex(vid):
                return
            elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            self.interface.OpenWhisperDialog(name)


    def RefreshTargetBoardByVID(self, vid):
        self.targetBoard.RefreshByVID(vid)

    def RefreshTargetBoardByName(self, name):
        self.targetBoard.RefreshByName(name)

    def __RefreshTargetBoard(self):
        self.targetBoard.Refresh()

    def SetHPTargetBoard(self, vid, hpPercentage):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.ResetTargetBoard()
            self.targetBoard.SetEnemyVID(vid)

        self.targetBoard.SetHP(hpPercentage)
        self.targetBoard.Show()

    def CloseTargetBoardIfDifferent(self, vid):
        if vid != self.targetBoard.GetTargetVID():
            self.targetBoard.Close()

    def CloseTargetBoard(self):
        self.targetBoard.Close()

    ## View Equipment
    def OpenEquipmentDialog(self, vid):
        self.interface.OpenEquipmentDialog(vid)

    def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    # SHOW_LOCAL_MAP_NAME
    def ShowMapName(self, mapName, x, y):

        if self.mapNameShower:
            self.mapNameShower.ShowMapName(mapName, x, y)

        if self.interface:
            self.interface.SetMapName(mapName)
    # END_OF_SHOW_LOCAL_MAP_NAME

    def BINARY_OpenAtlasWindow(self):
        self.interface.BINARY_OpenAtlasWindow()

    ## Chat
    def OnRecvWhisper(self, mode, name, line):
        if mode == chat.WHISPER_TYPE_GM:
            self.interface.RegisterGameMasterName(name)
        chat.AppendWhisper(mode, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperSystemMessage(self, mode, name, line):
        chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        self.interface.RecvWhisper(name)

    def OnRecvWhisperError(self, mode, name, line):
        if localeInfo.WHISPER_ERROR.has_key(mode):
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
        else:
            chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        self.interface.RecvWhisper(name)

    def RecvWhisper(self, name):
        self.interface.RecvWhisper(name)

    def OnPickMoney(self, money):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

    def OnShopError(self, type):
        try:
            self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
        except KeyError:
            self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

    def OnSafeBoxError(self):
        self.PopupMessage(localeInfo.SAFEBOX_ERROR)

    def OnFishingSuccess(self, isFish, fishName):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

    # ADD_FISHING_MESSAGE
    def OnFishingNotifyUnknown(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

    def OnFishingWrongPlace(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    # END_OF_ADD_FISHING_MESSAGE

    def OnFishingNotify(self, isFish, fishName):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

    def OnFishingFailure(self):
        chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

    def OnCannotPickItem(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

    # MINING
    def OnCannotMining(self):
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    # END_OF_MINING

    def OnCannotUseSkill(self, vid, type):
        if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

        if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

    def    OnCannotShotError(self, vid, type):
        textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

    ## PointReset
    def StartPointReset(self):
        self.interface.OpenPointResetDialog()

    ## Shop
    def StartShop(self, vid):
        self.interface.OpenShopDialog(vid)

    def EndShop(self):
        self.interface.CloseShopDialog()

    def RefreshShop(self):
        self.interface.RefreshShopDialog()

    def SetShopSellingPrice(self, Price):
        pass

    ## Exchange
    def StartExchange(self):
        self.interface.StartExchange()

    def EndExchange(self):
        self.interface.EndExchange()

    def RefreshExchange(self):
        self.interface.RefreshExchange()

    ## Party
    def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        partyInviteQuestionDialog = uiCommon.QuestionDialog()
        partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
        partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
        partyInviteQuestionDialog.Open()
        partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite(self, answer):

        if not self.partyInviteQuestionDialog:
            return

        partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance = player.GetCharacterDistance(partyLeaderVID)
        if distance < 0.0 or distance > 5000:
            answer = False

        net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        self.partyInviteQuestionDialog.Close()
        self.partyInviteQuestionDialog = None

    def AddPartyMember(self, pid, name):
        self.interface.AddPartyMember(pid, name)

    def UpdatePartyMemberInfo(self, pid):
        self.interface.UpdatePartyMemberInfo(pid)

    def RemovePartyMember(self, pid):
        self.interface.RemovePartyMember(pid)
        self.__RefreshTargetBoard()

    def LinkPartyMember(self, pid, vid):
        self.interface.LinkPartyMember(pid, vid)

    def UnlinkPartyMember(self, pid):
        self.interface.UnlinkPartyMember(pid)

    def UnlinkAllPartyMember(self):
        self.interface.UnlinkAllPartyMember()

    def ExitParty(self):
        self.interface.ExitParty()
        self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    def ChangePartyParameter(self, distributionMode):
        self.interface.ChangePartyParameter(distributionMode)

    ## Messenger
    def OnMessengerAddFriendQuestion(self, name):
        messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        messengerAddFriendQuestion.Open()
        messengerAddFriendQuestion.name = name
        self.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth y " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnDenyAddFriend(self):
        name = self.messengerAddFriendQuestion.name
        net.SendChatPacket("/messenger_auth n " + name)
        self.OnCloseAddFriendQuestionDialog()
        return True

    def OnCloseAddFriendQuestionDialog(self):
        self.messengerAddFriendQuestion.Close()
        self.messengerAddFriendQuestion = None
        return True

    ## SafeBox
    def OpenSafeboxWindow(self, size):
        self.interface.OpenSafeboxWindow(size)

    def RefreshSafebox(self):
        self.interface.RefreshSafebox()

    def RefreshSafeboxMoney(self):
        self.interface.RefreshSafeboxMoney()

    # ITEM_MALL
    def OpenMallWindow(self, size):
        self.interface.OpenMallWindow(size)

    def RefreshMall(self):
        self.interface.RefreshMall()
    # END_OF_ITEM_MALL

    ## Guild
    def RecvGuildInviteQuestion(self, guildID, guildName):
        guildInviteQuestionDialog = uiCommon.QuestionDialog()
        guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
        guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
        guildInviteQuestionDialog.Open()
        guildInviteQuestionDialog.guildID = guildID
        self.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite(self, answer):

        if not self.guildInviteQuestionDialog:
            return

        guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        self.guildInviteQuestionDialog.Close()
        self.guildInviteQuestionDialog = None


    def DeleteGuild(self):
        self.interface.DeleteGuild()

    ## Clock
    def ShowClock(self, second):
        self.interface.ShowClock(second)

    def HideClock(self):
        self.interface.HideClock()

    ## Emotion
    def BINARY_ActEmotion(self, emotionIndex):
        if self.interface.wndCharacter:
            self.interface.wndCharacter.ActEmotion(emotionIndex)

    ###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    def CheckFocus(self):
        if False == self.IsFocus():
            if True == self.interface.IsOpenChat():
                self.interface.ToggleChat()

            self.SetFocus()

    def SaveScreen(self):
        print "save screen"

        # SCREENSHOT_CWDSAVE
        if SCREENSHOT_CWDSAVE:
            if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                os.mkdir(os.getcwd()+os.sep+"screenshot")

            (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        elif SCREENSHOT_DIR:
            (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (succeeded, name) = grp.SaveScreenShot()
        # END_OF_SCREENSHOT_CWDSAVE

        if succeeded:
            pass
            """
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
            """
        else:
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

    def ShowConsole(self):
        if debugInfo.IsDebugMode() or True == self.consoleEnable:
            player.EndKeyWalkingImmediately()
            self.console.OpenWindow()

    def ShowName(self):
        self.ShowNameFlag = True
        self.playerGauge.EnableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex+1)

    # ADD_ALWAYS_SHOW_NAME
    def __IsShowName(self):

        if systemSetting.IsAlwaysShowName():
            return True

        if self.ShowNameFlag:
            return True

        return False
    # END_OF_ADD_ALWAYS_SHOW_NAME

    def HideName(self):
        self.ShowNameFlag = False
        self.playerGauge.DisableShowAlways()
        player.SetQuickPage(self.quickSlotPageIndex)

    def ShowMouseImage(self):
        self.interface.ShowMouseImage()

    def HideMouseImage(self):
        self.interface.HideMouseImage()

    def StartAttack(self):
        player.SetAttackKeyState(True)

    def EndAttack(self):
        player.SetAttackKeyState(False)

    def MoveUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, True)

    def MoveDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, True)

    def MoveLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, True)

    def MoveRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

    def StopUp(self):
        player.SetSingleDIKKeyState(app.DIK_UP, False)

    def StopDown(self):
        player.SetSingleDIKKeyState(app.DIK_DOWN, False)

    def StopLeft(self):
        player.SetSingleDIKKeyState(app.DIK_LEFT, False)

    def StopRight(self):
        player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

    def PickUpItem(self):
        player.PickCloseItem()

    ###############################################################################################
    ###############################################################################################
    ## Event Handler

    def OnKeyDown(self, key):
        if self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        if key == app.DIK_ESC:
            self.RequestDropItem(False)
            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        try:
            self.onPressKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnKeyUp(self, key):
        try:
            self.onClickKeyDict[key]()
        except KeyError:
            pass
        except:
            raise

        return True

    def OnMouseLeftButtonDown(self):
        if self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if mouseModule.mouseController.isAttached():
            self.CheckFocus()
        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                return
            else:
                self.CheckFocus()
                player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return True

    def OnMouseLeftButtonUp(self):

        if self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if mouseModule.mouseController.isAttached():

            attachedType = mouseModule.mouseController.GetAttachedType()
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            ## QuickSlot
            if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            ## Inventory
            elif player.SLOT_TYPE_INVENTORY == attachedType:

                if player.ITEM_MONEY == attachedItemIndex:
                    self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            ## DragonSoul
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            mouseModule.mouseController.DeattachObject()

        else:
            hyperlink = ui.GetHyperlink()
            if hyperlink:
                if app.IsPressed(app.DIK_LALT):
                    link = chat.GetLinkFromHyperlink(hyperlink)
                    ime.PasteString(link)
                else:
                    self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        #player.EndMouseWalking()
        return True

    def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
            attachedInvenType = player.SlotTypeToInvenType(attachedType)
            if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
                if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
                    self.stream.popupWindow.Close()
                    self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
                else:
                    if chr.IsNPC(dstChrID):
                        net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                    else:
                        if app.ENABLE_MELEY_LAIR_DUNGEON:
                            if chr.IsStone(dstChrID):
                                net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
                            else:
                                net.SendExchangeStartPacket(dstChrID)
                                net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
                        else:
                            net.SendExchangeStartPacket(dstChrID)
                            net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
            else:
                self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            net.SendExchangeStartPacket(dstChrID)
            net.SendExchangeElkAddPacket(attachedMoney)
        else:
            self.__DropMoney(attachedType, attachedMoney)

    def __DropMoney(self, attachedType, attachedMoney):
        # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        if attachedMoney>=1000:
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
            return

        itemDropQuestionDialog = uiCommon.QuestionDialog()
        itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
        itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
        itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
        itemDropQuestionDialog.Open()
        itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog.dropCount = attachedMoney
        itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
        self.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
            self.stream.popupWindow.Close()
            self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

        else:
            if player.SLOT_TYPE_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
                dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

                item.SelectItem(dropItemIndex)
                dropItemName = item.GetItemName()

                ## Question Text
                questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

                ## Dialog
                itemDropQuestionDialog = uiCommon.QuestionDialog()
                itemDropQuestionDialog.SetText(questionText)
                itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
                itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
                itemDropQuestionDialog.Open()
                itemDropQuestionDialog.dropType = attachedType
                itemDropQuestionDialog.dropNumber = attachedItemSlotPos
                itemDropQuestionDialog.dropCount = attachedItemCount
                self.itemDropQuestionDialog = itemDropQuestionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

    def RequestDropItem(self, answer):
        if not self.itemDropQuestionDialog:
            return

        if answer:
            dropType = self.itemDropQuestionDialog.dropType
            dropCount = self.itemDropQuestionDialog.dropCount
            dropNumber = self.itemDropQuestionDialog.dropNumber

            if player.SLOT_TYPE_INVENTORY == dropType:
                if dropNumber == player.ITEM_MONEY:
                    net.SendGoldDropPacketNew(dropCount)
                    snd.PlaySound("sound/ui/money.wav")
                else:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
            elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
                    # PRIVATESHOP_DISABLE_ITEM_DROP
                    self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
                    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        self.itemDropQuestionDialog.Close()
        self.itemDropQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

    # PRIVATESHOP_DISABLE_ITEM_DROP
    def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
        if uiPrivateShopBuilder.IsBuildingPrivateShop():
            chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    def OnMouseRightButtonDown(self):

        self.CheckFocus()

        if True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return True

    def OnMouseRightButtonUp(self):
        if True == mouseModule.mouseController.isAttached():
            return True

        player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return True

    def OnMouseMiddleButtonDown(self):
        player.SetMouseMiddleButtonState(player.MBS_PRESS)

    def OnMouseMiddleButtonUp(self):
        player.SetMouseMiddleButtonState(player.MBS_CLICK)

    def OnUpdate(self):
        app.UpdateGame()

        if self.mapNameShower.IsShow():
            self.mapNameShower.Update()

        if self.isShowDebugInfo:
            self.UpdateDebugInfo()

        if self.enableXMasBoom:
            self.__XMasBoom_Update()
           
        if constInfo.SWITCHBOT == 1:
            if self.switchbot.bot_shown == 1:
                self.switchbot.Hide()
            else:
                self.switchbot.Show()
            constInfo.SWITCHBOT = 0

        self.interface.BUILD_OnUpdate()


    def UpdateDebugInfo(self):
        #
        # 캐릭터 좌표 및 FPS 출력
        (x, y, z) = player.GetMainCharacterPosition()
        nUpdateTime = app.GetUpdateTime()
        nUpdateFPS = app.GetUpdateFPS()
        nRenderFPS = app.GetRenderFPS()
        nFaceCount = app.GetFaceCount()
        fFaceSpeed = app.GetFaceSpeed()
        nST=background.GetRenderShadowTime()
        (fAveRT, nCurRT) =  app.GetRenderTime()
        (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if iPatch == 0:
            iPatch = 1

        #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
        xMouse, yMouse = wndMgr.GetMousePosition()
        self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))

        self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if fAveRT>1.0:
            self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    def OnRender(self):
        app.RenderGame()

        if self.console.Console.collision:
            background.RenderCollision()
            chr.RenderCollision()

        (x, y) = app.GetCursorPosition()

        ########################
        # Picking
        ########################
        textTail.UpdateAllTextTail()

        if True == wndMgr.IsPickedWindow(self.hWnd):

            self.PickingCharacterIndex = chr.Pick()

            if -1 != self.PickingCharacterIndex:
                textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 0 != self.targetBoard.GetTargetVID():
                textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            # ADD_ALWAYS_SHOW_NAME
            if not self.__IsShowName():
                self.PickingItemIndex = item.Pick()
                if -1 != self.PickingItemIndex:
                    textTail.ShowItemTextTail(self.PickingItemIndex)
            # END_OF_ADD_ALWAYS_SHOW_NAME

        ## Show all name in the range

        # ADD_ALWAYS_SHOW_NAME
        if self.__IsShowName():
            textTail.ShowAllTextTail()
            self.PickingItemIndex = textTail.Pick(x, y)
        # END_OF_ADD_ALWAYS_SHOW_NAME
        if systemSetting.IsShowSalesText():
            uiPrivateShopBuilder.UpdateADBoard()

        textTail.UpdateShowingTextTail()
        textTail.ArrangeTextTail()
        if -1 != self.PickingItemIndex:
            textTail.SelectItemName(self.PickingItemIndex)

        grp.PopState()
        grp.SetInterfaceRenderState()

        textTail.Render()
        textTail.HideAllTextTail()

    def OnPressEscapeKey(self):
        if app.TARGET == app.GetCursor():
            app.SetCursor(app.NORMAL)

        elif True == mouseModule.mouseController.isAttached():
            mouseModule.mouseController.DeattachObject()

        else:
            self.interface.OpenSystemDialog()

        return True

    def OnIMEReturn(self):
        if app.IsPressed(app.DIK_LSHIFT):
            self.interface.OpenWhisperDialogWithoutTarget()
        else:
            self.interface.ToggleChat()
        return True

    def OnPressExitKey(self):
        self.interface.ToggleSystemDialog()
        return True

    ## BINARY CALLBACK
    ######################################################################################

    # WEDDING
    def BINARY_LoverInfo(self, name, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if self.affectShower:
            self.affectShower.SetLoverInfo(name, lovePoint)

    def BINARY_UpdateLovePoint(self, lovePoint):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if self.affectShower:
            self.affectShower.OnUpdateLovePoint(lovePoint)
    # END_OF_WEDDING

    # QUEST_CONFIRM
    def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        confirmDialog.Open(msg, timeout)
        confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
    def Gift_Show(self):
        self.interface.ShowGift()

    # CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM

        self.interface.OpenCubeWindow()


        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]

            i = 0
            for cubeInfo in cubeInfoList:
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])

                j = 0
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1

                i = i + 1

            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)

    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "큐브 제작 성공"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "큐브 제작 실패"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
        #print listText

        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC

        self.cubeInformation[npcVNUM] = []

        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)

            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))

            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

        pass

    def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText

            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0



            eachResultList = listText.split("@")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]

            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]

                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])

                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")

                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")

                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)

                            materialList[i].append((itemVnum, itemCount))

                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)

                        materialList[i].append((itemVnum, itemCount))

                    i = i + 1



                itemIndex = itemIndex + 1

            self.interface.wndCube.Refresh()


        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

        pass

    # END_OF_CUBE

    if app.ENABLE_ATTR_TRANSFER_SYSTEM:
        def BINARY_AttrTransfer_Open(self):
            self.interface.OpenAttrTransferWindow()

        def BINARY_AttrTransfer_Close(self):
            self.interface.CloseAttrTransferWindow()

        def BINARY_AttrTransfer_Success(self):
            self.interface.AttrTransferSuccess()

    def Highligt_Item(self, inven_type, inven_pos):
        if player.DRAGON_SOUL_INVENTORY == inven_type:
            if app.ENABLE_DRAGON_SOUL_SYSTEM:
                self.wndDragonSoul.HighlightSlot(inven_pos)
        elif player.SLOT_TYPE_INVENTORY == inven_type:
            self.wndInventory.HighlightSlot(inven_pos)

    def BINARY_Highlight_Item(self, inven_type, inven_pos):
        # @fixme003 (+if self.interface:)
        if self.interface:
            self.interface.Highligt_Item(inven_type, inven_pos)

    def BINARY_DragonSoulGiveQuilification(self):
        self.interface.DragonSoulGiveQuilification()

    def BINARY_DragonSoulRefineWindow_Open(self):
        self.interface.OpenDragonSoulRefineWindow()

    def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
        self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

    def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
        self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)

    # END of DRAGON SOUL REFINE WINDOW

    def BINARY_SetBigMessage(self, message):
        self.interface.bigBoard.SetTip(message)

    def BINARY_SetTipMessage(self, message):
        self.interface.tipBoard.SetTip(message)

    def BINARY_AppendNotifyMessage(self, type):
        if not type in localeInfo.NOTIFY_MESSAGE:
            return
        chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

    def BINARY_Guild_EnterGuildArea(self, areaID):
        self.interface.BULID_EnterGuildArea(areaID)

    def BINARY_Guild_ExitGuildArea(self, areaID):
        self.interface.BULID_ExitGuildArea(areaID)

    def BINARY_GuildWar_OnSendDeclare(self, guildID):
        pass

    def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
        mainCharacterName = player.GetMainCharacterName()
        masterName = guild.GetGuildMasterName()
        if mainCharacterName == masterName:
            self.__GuildWar_OpenAskDialog(guildID, warType)

    def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)

    def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        self.interface.OnStartGuildWar(guildSelf, guildOpp)

    def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        self.interface.OnEndGuildWar(guildSelf, guildOpp)

    def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        self.interface.BINARY_SetObserverMode(isEnable)

    def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        guildID1 = int(guildID1)
        guildID2 = int(guildID2)
        memberCount1 = int(memberCount1)
        memberCount2 = int(memberCount2)
        observerCount = int(observerCount)

        self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    def __GuildWar_OpenAskDialog(self, guildID, warType):

        guildName = guild.GetGuildName(guildID)

        # REMOVED_GUILD_BUG_FIX
        if "Noname" == guildName:
            return
        # END_OF_REMOVED_GUILD_BUG_FIX

        import uiGuild
        questionDialog = uiGuild.AcceptGuildWarDialog()
        questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        questionDialog.Open(guildName, warType)

        self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog(self):
        self.guildWarQuestionDialog.Close()
        self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/war " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1

    def __GuildWar_OnDecline(self):

        guildName = self.guildWarQuestionDialog.GetGuildName()

        net.SendChatPacket("/nowar " + guildName)
        self.__GuildWar_CloseAskDialog()

        return 1
    ## BINARY CALLBACK
    ######################################################################################

    def __ServerCommand_Build(self):
        serverCommandList={
            "ConsoleEnable"            : self.__Console_Enable,
            "DayMode"                : self.__DayMode_Update,
            "PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,
            "CloseRestartWindow"    : self.__RestartDialog_Close,
            "OpenPrivateShop"        : self.__PrivateShop_Open,
            "PartyHealReady"        : self.PartyHealReady,
            "ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            "CloseSafebox"            : self.CommandCloseSafebox,

            # ITEM_MALL
            "CloseMall"                : self.CommandCloseMall,
            "ShowMeMallPassword"    : self.AskMallPassword,
            "item_mall"                : self.__ItemMall_Open,
            # END_OF_ITEM_MALL
           
            #SISTEMI GIO
            "antiexp_dinos"            : self.AntiexpDinos,
            "Telep"                    : self.__MakeTelep,
            "sshop"                    : self.__Makesshop,
            "ACHIEVEMENTS"            : self.ManagerAchievements,
            #FINE SISTEMI GIO

            "RefineSuceeded"        : self.RefineSuceededMessage,
            "RefineFailed"            : self.RefineFailedMessage,
            "xmas_snow"                : self.__XMasSnow_Enable,
            "xmas_boom"                : self.__XMasBoom_Enable,
            "xmas_song"                : self.__XMasSong_Enable,
            "xmas_tree"                : self.__XMasTree_Enable,
            "newyear_boom"            : self.__XMasBoom_Enable,
            "PartyRequest"            : self.__PartyRequestQuestion,
            "PartyRequestDenied"    : self.__PartyRequestDenied,
            "horse_state"            : self.__Horse_UpdateState,
            "hide_horse_state"        : self.__Horse_HideState,
            "WarUC"                    : self.__GuildWar_UpdateMemberCount,
            "test_server"            : self.__EnableTestServerFlag,
            "mall"            : self.__InGameShop_Show,
            ##NewPetSystem
            "PetEvolution"            : self.SetPetEvolution,
            "PetName"                : self.SetPetName,
            "PetLevel"                : self.SetPetLevel,
            "PetDuration"            : self.SetPetDuration,
            "PetBonus"                : self.SetPetBonus,
            "PetSkill"                : self.SetPetskill,
            "PetIcon"                : self.SetPetIcon,
            "PetExp"                : self.SetPetExp,
            "PetUnsummon"            : self.PetUnsummon,
           
            ##EndNewPetSystem
           
            #NEW PET SYSTEM
           
            "OpenPetIncubator"        : self.OpenPetIncubator,
            # WEDDING
            "lover_login"            : self.__LoginLover,
            "lover_logout"            : self.__LogoutLover,
            "lover_near"            : self.__LoverNear,
            "lover_far"                : self.__LoverFar,
            "lover_divorce"            : self.__LoverDivorce,
            "PlayMusic"                : self.__PlayMusic,
            # END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            "MyShopPriceList"        : self.__PrivateShop_PriceList,
            # END_OF_PRIVATE_SHOP_PRICE_LIST
            "AttrTransferMessage" : self.AttrTransferMessage,
            ##NEW SHOP
            "shop"        :self.NewShop,
            "shop_clear"        :self.ShopClear,
            "shop_add"        :self.ShopAdd,
            "shop_item"        :self.ShopItem,
            "shop_cost"        :self.ShopCost,
            "shop_cost_clear"        :self.ShopCostClear,
            "shop_item_clear"    :self.ShopItemClear,
           
            #####GIFT SYSTEM
            "gift_clear"        :self.gift_clear,
            "gift_item"        :self.gift_item,
            "gift_info"        :self.gift_show,
            "gift_load"        :self.gift_load,
            ###
            "meley_open" : self.OpenMeleyRanking,
            "meley_rank" : self.AddRankMeleyRanking
        }

        self.serverCommander=stringCommander.Analyzer()
        for serverCommandItem in serverCommandList.items():
            self.serverCommander.SAFE_RegisterCallBack(
                serverCommandItem[0], serverCommandItem[1]
            )
           
    def __MakeTelep(self, qid):
        constInfo.Telepqin= int(qid)
       
    def __Makesshop(self, qid):
        constInfo.sshopqin= int(qid)

    def BINARY_ServerCommand_Run(self, line):
        #dbg.TraceError(line)
        try:
            #print " BINARY_ServerCommand_Run", line
            return self.serverCommander.Run(line)
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def __ProcessPreservedServerCommand(self):
        try:
            command = net.GetPreservedServerCommand()
            while command:
                print " __ProcessPreservedServerCommand", command
                self.serverCommander.Run(command)
                command = net.GetPreservedServerCommand()
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0

    def PartyHealReady(self):
        self.interface.PartyHealReady()

    def AskSafeboxPassword(self):
        self.interface.AskSafeboxPassword()

    # ITEM_MALL
    def AskMallPassword(self):
        self.interface.AskMallPassword()

    def __ItemMall_Open(self):
        self.interface.OpenItemMall();

    def CommandCloseMall(self):
        self.interface.CommandCloseMall()
    # END_OF_ITEM_MALL
       
    def RefineSuceededMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.REFINE_SUCCESS)

    def RefineFailedMessage(self):
        snd.PlaySound("sound/ui/jaeryun_fail.wav")
        self.PopupMessage(localeInfo.REFINE_FAILURE)

    def CommandCloseSafebox(self):
        self.interface.CommandCloseSafebox()

    def AttrTransferMessage(self):
        snd.PlaySound("sound/ui/make_soket.wav")
        self.PopupMessage(localeInfo.COMB_ALERT)

    # PRIVATE_SHOP_PRICE_LIST
    def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
    # END_OF_PRIVATE_SHOP_PRICE_LIST

    def SetPetEvolution(self, evo):
        petname = ["Cucciolo", "Selvaggio", "Coraggioso", "Eroico"]
        self.petmain.SetEvolveName(petname[int(evo)])
        constInfo.PETMINIEVO = int(evo)
       
   
    def SetPetName(self, name):
        if len(name) > 1 and name != "":
            self.petmini.Show()
        self.petmain.SetName(name)
   
    def SetPetLevel(self, level):
        self.petmain.SetLevel(level)
        constInfo.PETMINILEVEL = int(level)
   
    def SetPetDuration(self, dur, durt):
        if int(durt) > 0:
            self.petmini.SetDuration(dur, durt)
        self.petmain.SetDuration(dur, durt)
   
    def SetPetBonus(self, hp, dif, sp):
        self.petmain.SetHp(hp)
        self.petmain.SetDef(dif)
        self.petmain.SetSp(sp)
       
    def SetPetskill(self, slot, idx, lv):
        #chat.AppendChat(chat.CHAT_TYPE_INFO, "slot %d %d" % (int(slot),int(idx)))
        self.petmini.SetSkill(slot, idx, lv)
        self.petmain.SetSkill(slot, idx, lv)
        self.affectShower.BINARY_NEW_AddAffect(5400+int(idx),int(constInfo.LASTAFFECT_POINT)+1,int(constInfo.LASTAFFECT_VALUE)+1, 0)
        if int(slot)==0:
            constInfo.SKILL_PET1=5400+int(idx)
        if int(slot)==1:
            constInfo.SKILL_PET2=5400+int(idx)
        if int(slot)==2:
            constInfo.SKILL_PET3=5400+int(idx)

    def SetPetIcon(self, vnum):
        if int(vnum) > 0:
            self.petmini.SetImageSlot(vnum)
        self.petmain.SetImageSlot(vnum)
       
    def SetPetExp(self, exp, expi, exptot):
        if int(exptot) > 0:
            self.petmini.SetExperience(exp, expi, exptot)
        self.petmain.SetExperience(exp, expi, exptot)
       
    def PetUnsummon(self):
        self.petmini.SetDefaultInfo()
        self.petmini.Close()
        self.petmain.SetDefaultInfo()
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET1),0)
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET2),0)
        self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET3),0)
        constInfo.SKILL_PET1 = 0
        constInfo.SKILL_PET2 = 0
        constInfo.SKILL_PET3 = 0
   
    def OpenPetMainGui(self):
        if constInfo.PETGUI == 0:
            self.petmain.Show()
            self.petmain.SetTop()
            constInfo.PETGUI = 1
        else:
            self.petmain.Close()
            constInfo.PETGUI = 0

    def OpenPetIncubator(self, pet_new = 0):
        import uipetincubatrice
        self.petinc = uipetincubatrice.PetSystemIncubator(pet_new)
        self.petinc.Show()
        self.petinc.SetTop()
       
    def OpenPetMini(self):
        self.petmini.Show()
        self.petmini.SetTop()
       
    def OpenPetFeed(self):
       
        self.feedwind = uipetfeed.PetFeedWindow()
        self.feedwind.Show()
        self.feedwind.SetTop()

    def __Horse_HideState(self):
        self.affectShower.SetHorseState(0, 0, 0)

    def __Horse_UpdateState(self, level, health, battery):
        self.affectShower.SetHorseState(int(level), int(health), int(battery))

    def __IsXMasMap(self):
        mapDict = ( "metin2_map_n_flame_01",
                    "metin2_map_n_desert_01",
                    "metin2_map_spiderdungeon",
                    "metin2_map_deviltower1", )

        if background.GetCurrentMapName() in mapDict:
            return False

        return True

    def __XMasSnow_Enable(self, mode):

        self.__XMasSong_Enable(mode)

        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_SNOW ON"
            background.EnableSnow(1)

        else:
            print "XMAS_SNOW OFF"
            background.EnableSnow(0)

    def __XMasBoom_Enable(self, mode):
        if "1"==mode:

            if not self.__IsXMasMap():
                return

            print "XMAS_BOOM ON"
            self.__DayMode_Update("dark")
            self.enableXMasBoom = True
            self.startTimeXMasBoom = app.GetTime()
        else:
            print "XMAS_BOOM OFF"
            self.__DayMode_Update("light")
            self.enableXMasBoom = False

    def __XMasTree_Enable(self, grade):

        print "XMAS_TREE ", grade
        background.SetXMasTree(int(grade))

    def __XMasSong_Enable(self, mode):
        if "1"==mode:
            print "XMAS_SONG ON"

            XMAS_BGM = "xmas.mp3"

            if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if musicInfo.fieldMusic != "":
                    snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                musicInfo.fieldMusic=XMAS_BGM
                snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print "XMAS_SONG OFF"

            if musicInfo.fieldMusic != "":
                snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    def __RestartDialog_Close(self):
        self.interface.CloseRestartDialog()

    def __Console_Enable(self):
        constInfo.CONSOLE_ENABLE = True
        self.consoleEnable = True
        app.EnableSpecialCameraMode()
        ui.EnablePaste(True)

    ## PrivateShop
    def __PrivateShop_Open(self):
        #self.interface.OpenPrivateShopInputNameDialog()
        self.uiNewShop.Show()

    def BINARY_PrivateShop_Appear(self, vid, text):
        self.interface.AppearPrivateShop(vid, text)
        if chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_NPC:
             self.interface.AppearPrivateShop(vid, text)

    def BINARY_PrivateShop_Disappear(self, vid):
        self.interface.DisappearPrivateShop(vid)

    ## DayMode
    def __PRESERVE_DayMode_Update(self, mode):
        if "light"==mode:
            background.SetEnvironmentData(0)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            background.SetEnvironmentData(1)

    def __DayMode_Update(self, mode):
        if "light"==mode:
            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        elif "dark"==mode:

            if not self.__IsXMasMap():
                return

            self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    def __DayMode_OnCompleteChangeToLight(self):
        background.SetEnvironmentData(0)
        self.curtain.FadeIn()

    def __DayMode_OnCompleteChangeToDark(self):
        background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        background.SetEnvironmentData(1)
        self.curtain.FadeIn()

    ## XMasBoom
    def __XMasBoom_Update(self):

        self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if app.GetTime() - self.startTimeXMasBoom > boomTime:

            self.indexXMasBoom += 1

            for i in xrange(boomCount):
                self.__XMasBoom_Boom()

    def __XMasBoom_Boom(self):
        x, y, z = player.GetMainCharacterPosition()
        randX = app.GetRandom(-150, 150)
        randY = app.GetRandom(-150, 150)

        snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    def __PartyRequestQuestion(self, vid):
        vid = int(vid)
        partyRequestQuestionDialog = uiCommon.QuestionDialog()
        partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
        partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
        partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
        partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
        partyRequestQuestionDialog.Open()
        partyRequestQuestionDialog.vid = vid
        self.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest(self, answer):
        if not self.partyRequestQuestionDialog:
            return

        vid = self.partyRequestQuestionDialog.vid

        if answer:
            net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            net.SendChatPacket("/party_request_deny " + str(vid))

        self.partyRequestQuestionDialog.Close()
        self.partyRequestQuestionDialog = None

    def __PartyRequestDenied(self):
        self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

    def __EnableTestServerFlag(self):
        app.EnableTestServerFlag()

    def __InGameShop_Show(self, url):
        if constInfo.IN_GAME_SHOP_ENABLE:
            self.interface.OpenWebWindow(url)

    # WEDDING
    def __LoginLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLoginLover()

    def __LogoutLover(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.OnLogoutLover()
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverNear(self):
        if self.affectShower:
            self.affectShower.ShowLoverState()

    def __LoverFar(self):
        if self.affectShower:
            self.affectShower.HideLoverState()

    def __LoverDivorce(self):
        if self.interface.wndMessenger:
            self.interface.wndMessenger.ClearLoverInfo()
        if self.affectShower:
            self.affectShower.ClearLoverState()

    def __PlayMusic(self, flag, filename):
        flag = int(flag)
        if flag:
            snd.FadeOutAllMusic()
            musicInfo.SaveLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + filename)
        else:
            snd.FadeOutAllMusic()
            musicInfo.LoadLastPlayFieldMusic()
            snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    # END_OF_WEDDING
    if app.ENABLE_SASH_SYSTEM:
        def ActSash(self, iAct, bWindow):
            if self.interface:
                self.interface.ActSash(iAct, bWindow)

        def AlertSash(self, bWindow):
            snd.PlaySound("sound/ui/make_soket.wav")
            if bWindow:
                self.PopupMessage(localeInfo.SASH_DEL_SERVEITEM)

    if app.ENABLE_MELEY_LAIR_DUNGEON:
        def OpenMeleyRanking(self):
            if self.interface:
                self.interface.OpenMeleyRanking()

        def AddRankMeleyRanking(self, data):
            if self.interface:
                line = int(data.split("#")[1])
                name = str(data.split("#")[2])
                members = int(data.split("#")[3])
                seconds = int(data.split("#")[4])
                minutes = seconds // 60
                seconds %= 60
                if seconds > 0:
                    time = localeInfo.TIME_MIN_SEC % (minutes, seconds)
                else:
                    time = localeInfo.TIME_MIN % (minutes)
               
                self.interface.RankMeleyRanking(line, name, members, time)   
            else:
                self.PopupMessage(localeInfo.SASH_DEL_ABSORDITEM)

    def NewShop(self):
        if self.uiNewShop:
            self.uiNewShop.Show()
   
    def ShopClear(self):
        if self.uiNewShop:
            self.uiNewShop.HideAll()
        constInfo.MyShops=[]
    def ShopCostClear(self):
        constInfo.shop_cost=[]
    def ShopCost(self,id,time,time_val,price):
        constInfo.shop_cost.append({"id":int(id),"time":int(time),"time_val":int(time_val),"price":int(price)})
    def ShopAdd(self,shop_id,shop_vid,szSign,gold,count,sold,days,date_close):
        if self.uiNewShop:
            shop={
                "id":shop_id,
                "vid":shop_vid,
                "name":szSign.replace("\\"," ").replace("_","#"),
                "gold":gold,
                "sold":sold,
                "items":int(count)-int(sold),
                "days":days,
                "time":date_close
            }
            self.uiNewShop.Load(shop)
            constInfo.MyShops.append(shop)
    def ShopItemClear(self):
        if self.uiNewShop:
            self.uiNewShop.ClearItems()
    def ShopItem(self,data):
        d=data.split("#")
        id=d[0]
        vnum=d[1]
        count=d[2]
        slot=d[3]
        price=d[4]
        s=d[5]
        a=d[6]
        sockets=[]
        for key in s.split("|"):
            sockets.append(int(key))
   
        attrs=[]
        for key in a.split("|"):
            a=key.split(",")
            attrs.append([int(a[0]),int(a[1])])
        if self.uiNewShop:
            self.uiNewShop.AddItem(slot,{"id":id,"vnum":vnum,"count":count,"price":price,"sockets":sockets,"attrs":attrs})
       
    ####GIFT SYSTEM#####
    def gift_clear(self):
        constInfo.gift_items={}
        self.interface.ClearGift()
    def gift_item(self, id, vnum, count, pos, date_add, give, reason, szSockets, szAttrs):
        sockets=[]
        for key in szSockets.split("|"):
            sockets.append(int(key))
    
        attrs=[]
        for key in szAttrs.split("|"):
            a=key.split(",")
            attrs.append([int(a[0]),int(a[1])])
        constInfo.gift_items[int(pos)]={"id":int(id),"vnum":int(vnum),"count":int(count),"pos":int(pos),"date_add":int(date_add),"reason":reason.replace("_"," "),"give":give.replace("_"," "),"sockets":sockets,"attrs":attrs}
    def gift_load(self):
        self.interface.wndGiftBox.Refresh()
    def gift_show(self,pages):
        self.interface.wndGiftBox.pageNum=int(pages)
        self.interface.OpenGift()

    def OnClickSearch(self):
        if not self.uiSearchShop.IsShow():
            self.uiSearchShop.Show()
            self.uiSearchShop.SetCenterPosition()
        else:
            self.uiSearchShop.Hide()
           
    def AntiexpDinos(self, qid):
        constInfo.mallantiexp = int(qid)
       
    def ManagerAchievements(self, cmd):
        cmd = cmd.split("#")
        if cmd[0] == 'QID':
            constInfo.Achievements['QID'] = int(cmd[1])
        elif cmd[0] == 'INPUT':
            constInfo.INPUT_IGNORE = int(cmd[1])
        elif cmd[0] == 'SEND':
            net.SendQuestInputStringPacket(constInfo.Achievements['QCMD'])
            constInfo.Achievements['QCMD'] = ''
        elif cmd[0] == 'SET_CATEGORY':
            constInfo.Achievements['achievements'][int(cmd[1])] = []
        elif cmd[0] == 'SET_ACHIEVEMENT':
            constInfo.Achievements['achievements'][int(cmd[1])].append([int(cmd[2]), int(cmd[3]), int(cmd[4]), int(cmd[5])])
        elif cmd[0] == 'UPDATE_ACHIEVEMENT':
            for i in xrange(len(constInfo.Achievements['achievements'][int(cmd[1])])):
                if int(cmd[1]) == 2 or int(cmd[1]) == 3 or int(cmd[1]) == 4:
                    if constInfo.Achievements['achievements'][int(cmd[1])][i][3] == int(cmd[3]):
                        constInfo.Achievements['achievements'][int(cmd[1])][i][0] = int(cmd[2])
                else:
                    constInfo.Achievements['achievements'][int(cmd[1])][i][0] = int(cmd[2])
        elif cmd[0] == 'REFRESH_ACHIEVEMENTS':
            self.interface.wndAchievements.RefreshAchievements()
            self.interface.wndAchievements.RefreshGlobalProgress()
        elif cmd[0] == 'CLEAR_LAST_FINISHED':
            constInfo.Achievements['last_achievements'] = []
        elif cmd[0] == 'SET_FINISHED':
            self.interface.wndAchievements.SetAchievementFinisehd(int(cmd[1]), int(cmd[2]), int(cmd[3]), int(cmd[4]))
        elif cmd[0] == 'SET_LAST_FINISHED':
            achievementInfo = cmd[1].split(',')
            constInfo.Achievements['last_achievements'].append([int(achievementInfo[0]), int(achievementInfo[1]), int(achievementInfo[2]), int(achievementInfo[3])])
        elif cmd[0] == 'REFRESH_LAST_FINISHED':
            self.interface.wndAchievements.RefreshLastFinished()
        elif cmd[0] == 'SET_AP':
            constInfo.Achievements['POINTS'] = int(cmd[1])
        elif cmd[0] == 'SET_ACHIEVEMENTSHOP_CATEGORY':
            constInfo.Achievements['achievementshop'][int(cmd[1])] = []
        elif cmd[0] == 'SET_ACHIEVEMENTSHOP_ITEM':
            constInfo.Achievements['achievementshop'][int(cmd[1])].append([int(cmd[2]), int(cmd[3]), int(cmd[4])])
 
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