stefano9876
Utente Electrum
Ultima modifica da un moderatore:
Salve,
ho fatto uno script che da le missioni caccia a ripetizione.
Ho preso come "base" l'italiano.
Le ricompense sono solo 2 ma potrete aggiungerle facilmente:
- EXP, % come l'italiano
- YANG ricompensa fatta un "pò a caso" dato che la wiki italiana non era completa.
E' composto in due parti:
- Hunting_Quest_it.quest
- questlib.lua
Nel questlib.lua (da aggiungere al vostro) ci sono tutti i dati che vado ad usare.
Nel file Hunting_Quest_it.quest c'è lo Script che assegna obiettivi e ricompense.
Hunting_Quest_it
Questlib
Download: Click Me
La pass è il mio nick con l'iniziale maiuscola
ho fatto uno script che da le missioni caccia a ripetizione.
Ho preso come "base" l'italiano.
Le ricompense sono solo 2 ma potrete aggiungerle facilmente:
- EXP, % come l'italiano
- YANG ricompensa fatta un "pò a caso" dato che la wiki italiana non era completa.
E' composto in due parti:
- Hunting_Quest_it.quest
- questlib.lua
Nel questlib.lua (da aggiungere al vostro) ci sono tutti i dati che vado ad usare.
Nel file Hunting_Quest_it.quest c'è lo Script che assegna obiettivi e ricompense.
Hunting_Quest_it
PHP:
--[[ hunting_quest.monsters_num hunting_quest.monsters_value]]quest missioni_caccia_mt2_it begin state start begin when login or levelup with pc.get_level() >= 31 begin pc.setqf("lv_next",31) pc.setqf("current_mission",1) set_state("information") end end state check_level begin when login or levelup with pc.get_level() >= pc.getqf("lv_next") begin set_state("information") end end state information begin when letter begin send_letter("Missione Caccia "..pc.getqf("current_mission")) end when button or info begin say_title("Missione Caccia "..pc.getqf("current_mission")) say("Scegli un obiettivo:") local s = select(hunting_quest.monsters_num0[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")]),hunting_quest.monsters_num1[pc.getqf("current_mission")].." "..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")]),"Annulla") if s == 1 then pc.setqf("_s",1) set_state("running") elseif s == 2 then pc.setqf("_s",2) set_state("running") end end end state running begin when enter begin pc.setqf("_kill",0) end when letter begin send_letter("Missione Caccia "..pc.getqf("current_mission")) end when button or info begin say_title("Missione Caccia "..pc.getqf("current_mission")) say("Obiettivo:") if pc.getqf("_s") == 1 then say_reward("Uccidi " ..hunting_quest.monsters_num0[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value0[pc.getqf("current_mission")])) else say_reward("Uccidi " ..hunting_quest.monsters_num1[pc.getqf("current_mission")]-pc.getqf("_kill").. " " ..mob_name(hunting_quest.monsters_value1[pc.getqf("current_mission")])) end end when kill with not npc.is_pc() begin if pc.getqf("_s") == 1 then if npc.get_race() == hunting_quest.monsters_value0[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num0[pc.getqf("current_mission")] then set_state("reward") end elseif pc.getqf("_s") == 2 then if npc.get_race() == hunting_quest.monsters_value1[pc.getqf("current_mission")] then pc.setqf("_kill",pc.getqf("_kill")+1) end if pc.getqf("_kill") >= hunting_quest.monsters_num1[pc.getqf("current_mission")] then set_state("reward") end end end end state reward begin when letter begin send_letter("Ricompensa Missione Caccia "..pc.getqf("current_mission")) end when button or info begin say_title("Ricompensa Missione Caccia "..pc.getqf("current_mission")) say("Complimenti "..pc.get_name().."!") say("Hai completato la missione numero " ..pc.getqf("current_mission")..",") say("dunque meriti una ricompensa!") say_reward("Hai ricevuto:") say_reward("Una quantit\224 d'esperienza tra") say_reward("il 2% e il 4%.") local _2perc, _4perc _2perc = hunting_quest.exp_table[pc.getqf("lv_next")]/50 _4perc = _2perc*25 pc.give_exp2(number(_2perc,_4perc)) say_reward("ALTRE RICOMPENSE.") pc.setqf("lv_next",pc.getqf("lv_next")+1) pc.setqf("current_mission",pc.getqf("current_mission")+1) set_state("check_level") end endend
PHP:
--###################################--# Created By Stefano9876 #--# Please don't remove the credits #--###################################hunting_quest = {}hunting_quest.monsters_value0 = {-- 1 2 3 4 5 6 7 8 9 10 171, 171, 172, 173, 174, 178, 178, 175, 175, -- 2 to 10 179, 180, 176, 181, 181, 177, 177, 184, 181, 182, -- 11 to 21 352, 185, 354, 431, 551, 552, 456, 651, 651, 652, -- 21 to 30 652, 652, 653, 751, 751, 752, 754, 773, 774, 756, -- 31 to 40 931, 932, 932, 933, 771, 772, 933, 934, 773, 774, -- 41 to 50 775, 934, 934, 776, 777, 935, 935, 936, 936, 937, -- 51 to 60 2061, 1305, 1305, 2062, 2062, 2301, 2301, 1106, 1031, 2201, -- 61 to 70 2303, 2303, 1063, 2305, 2204, 2205, 2311, 1070, 1069, 2312, -- 71 to 80 1071, 2313, 2314, 2315, 1071, 1172, 1172, 1173, 1173, 1172, -- 81 to 90}hunting_quest.monsters_value1 = {-- 1 2 3 4 5 6 7 8 9 10 172, 172, 173, 174, 178, 175, 175, 179, 179, -- 2 to 10 179, 176, 181, 177, 177, 184, 184, 182, 183, 352, -- 11 to 20 185, 354, 431, 402, 434, 456, 554, 554, 652, 2102, -- 21 to 30 2102, 2051, 2103, 2103, 2052, 2106, 2003, 2004, 2005, 2158, -- 31 to 40 5132, 5123, 2031, 2031, 2032, 5124, 7005, 7005, 2063, 5126, -- 41 to 50 5126, 2034, 2034, 1001, 1301, 1002, 1002, 1303, 1303, 1003, -- 51 to 60 1004, 2131, 1101, 1102, 1104, 1105, 1105, 1031, 1107, 2302, -- 61 to 70 2202, 2202, 2304, 1063, 1064, 1035, 1068, 1066, 1070, 1071, -- 71 to 80 2312, 2314, 2313, 1171, 2315, 1175, 1175, 1176, 1177, 1177, -- 81 to 90}hunting_quest.monsters_num0 = {-- 1 2 3 4 5 6 7 8 9 10 10, 20, 15, 10, 20, 10, 20, 15, 20, -- 2 to 10 10, 15, 20, 15, 20, 15, 20, 10, 20, 20, -- 11 to 21 20, 25, 20, 60, 80, 80, 30, 35, 40, 40, -- 21 to 30 50, 45, 35, 40, 40, 20, 30, 40, 40, 40, -- 31 to 40 40, 30, 40, 40, 50, 30, 35, 40, 40, 40, -- 41 to 50 50, 45, 50, 40, 40, 50, 60, 45, 50, 45, -- 51 to 60 60, 45, 50, 50, 40, 50, 55, 50, 50, 70, -- 61 to 70 55, 60, 55, 50, 50, 45, 50, 50, 50, 55, -- 71 to 80 55, 55, 45, 45, 60, 60, 60, 60, 60, 60, -- 81 to 90}hunting_quest.monsters_num1 = {-- 1 2 3 4 5 6 7 8 9 10 5, 10, 5, 10, 10, 5, 10, 5, 10, -- 2 to 10 5, 10, 5, 5, 10, 5, 10, 10, 10, 15, -- 11 to 20 10, 10, 40, 80, 20, 20, 20, 30, 30, 30, -- 21 to 30 45, 40, 30, 40, 30, 20, 20, 20, 30, 20, -- 31 to 40 25, 30, 35, 40, 45, 30, 30, 35, 45, 20, -- 41 to 50 30, 45, 50, 30, 35, 30, 40, 40, 45, 40, -- 51 to 60 50, 55, 45, 45, 40, 45, 50, 50, 45, 55, -- 61 to 70 55, 60, 55, 55, 50, 50, 50, 50, 45, 50, -- 71 to 80 55, 45, 55, 60, 45, 50, 50, 50, 50, 40, -- 81 to 90 }hunting_quest.yang_reward = { [1] = {1000,5000}, [2] = {1000,5000}, [3] = {1000,5000}, [4] = {1000,5000}, [5] = {1000,5000}, [6] = {3000,7000}, [7] = {3000,7000}, [8] = {3000,7000}, [9] = {3000,7000}, [10] = {10000,20000}, [11] = {10000,20000}, [12] = {10000,20000}, [13] = {10000,20000}, [14] = {10000,20000}, [15] = {10000,20000}, [16] = {15000,25000}, [17] = {15000,25000}, [18] = {15000,25000}, [19] = {15000,25000}, [20] = {20000,40000}, [21] = {20000,40000}, [22] = {20000,40000}, [23] = {20000,40000}, [24] = {20000,40000}, [25] = {20000,40000}, [26] = {35000,70000}, [27] = {35000,70000}, [28] = {35000,70000}, [29] = {35000,70000}, [30] = {50000,90000}, [31] = {50000,90000}, [32] = {50000,90000}, [33] = {50000,90000}, [34] = {50000,90000}, [35] = {50000,90000}, [36] = {50000,90000}, [37] = {50000,90000}, [38] = {50000,90000}, [39] = {50000,90000}, [40] = {50000,90000}, [41] = {50000,90000}, [42] = {50000,90000}, [43] = {50000,90000}, [44] = {50000,90000}, [45] = {50000,90000}, [46] = {50000,90000}, [47] = {50000,90000}, [48] = {50000,90000}, [49] = {50000,90000}, [50] = {50000,90000}, [51] = {50000,90000}, [52] = {50000,90000}, [53] = {50000,90000}, [54] = {50000,90000}, [55] = {50000,90000}, [56] = {50000,90000}, [57] = {50000,90000}, [58] = {50000,90000}, [59] = {50000,90000}, [60] = {50000,90000}, [61] = {50000,90000}, [62] = {50000,90000}, [63] = {50000,90000}, [64] = {50000,90000}, [65] = {50000,90000}, [66] = {50000,90000}, [67] = {50000,90000}, [68] = {50000,90000}, [69] = {50000,90000}, [70] = {50000,90000}, [71] = {50000,90000}, [72] = {50000,90000}, [73] = {50000,90000}, [74] = {50000,90000}, [75] = {50000,90000}, [76] = {50000,90000}, [77] = {50000,90000}, [78] = {50000,90000}, [79] = {50000,90000}, [80] = {50000,90000}, [81] = {50000,90000}, [82] = {50000,90000}, [83] = {50000,90000}, [84] = {50000,90000}, [85] = {50000,90000}, [86] = {50000,90000}, [87] = {50000,90000}, [88] = {50000,90000}, [89] = {50000,90000}, [90] = {50000,90000}, }hunting_quest.exp_table = { [1] = 300, [2] = 800, [3] = 1500, [4] = 2500, [5] = 4300, [6] = 7200, [7] = 11000, [8] = 17000, [9] = 24000, [10] = 33000, [11] = 43000, [12] = 58000, [13] = 76000, [14] = 100000, [15] = 130000, [16] = 169000, [17] = 219000, [18] = 283000, [19] = 365000, [20] = 472000, [21] = 610000, [22] = 705000, [23] = 813000, [24] = 937000, [25] = 1077000, [26] = 1237000, [27] = 1418000, [28] = 1624000, [29] = 1857000, [30] = 2122000, [31] = 2421000, [32] = 2761000, [33] = 3145000, [34] = 3580000, [35] = 4073000, [36] = 4632000, [37] = 5194000, [38] = 5717000, [39] = 6264000, [40] = 6837000, [41] = 7600000, [42] = 8274000, [43] = 8990000, [44] = 9753000, [45] = 10560000, [46] = 11410000, [47] = 12320000, [48] = 13270000, [49] = 14280000, [50] = 15340000, [51] = 16870000, [52] = 18960000, [53] = 19980000, [54] = 21420000, [55] = 22930000, [56] = 24530000, [57] = 26200000, [58] = 27960000, [59] = 29800000, [60] = 32780000, [61] = 36060000, [62] = 39670000, [63] = 43640000, [64] = 48000000, [65] = 52800000, [66] = 58080000, [67] = 63890000, [68] = 70280000, [69] = 77310000, [70] = 85040000, [71] = 93540000, [72] = 102900000, [73] = 113500000, [74] = 121000000, [75] = 137000000, [76] = 150700000, [77] = 165700000, [78] = 236990000, [79] = 260650000, [80] = 286780000, [81] = 315000000, [82] = 346970000, [83] = 381680000, [84] = 419770000, [85] = 461760000, [86] = 508040000, [87] = 558740000, [88] = 614640000, [89] = 676130000, [90] = 743730000,}
Download: Click Me
La pass è il mio nick con l'iniziale maiuscola

