Ultima modifica da un moderatore:
Come tutti sanno, se qualcuno preme Ctrl+Q vengono nascoste le quest.
Con l'ultimo aggiornamento dell'ita viene memorizzata tale cosa al cambio mappa/relogin (fino alla chiusura del client)
Questa mia release non solo conterrà la modifica dell'ufficiale ma vi darà la possibilità di fare altrettanto con le buste dei pvt attraverso una mia modifica. (shortcut Ctrl+K)
I file chiave sono solamente "game.py" e "interfacemodule.py" e tutto gira attraverso 2 variabili (IsQBHide, IsKBHide) dichiarate sul secondo file elencato.
[video=youtube;TNZTXj7gco0]
]Vedi: http://www.youtube.com/watch?v=TNZTXj7gco0[/video]
##game.py
File game.py (ultimo dell'ita) con mia modifica: Click
##interfacemodule.py
File interfacemodule.py (ultimo dell'ita) con mia modifica: Click
Se non capite nulla dell'implementazione potete sempre confrontare i file di questo thread con i vostri attraverso il programma WinMerge.
Con l'ultimo aggiornamento dell'ita viene memorizzata tale cosa al cambio mappa/relogin (fino alla chiusura del client)
Questa mia release non solo conterrà la modifica dell'ufficiale ma vi darà la possibilità di fare altrettanto con le buste dei pvt attraverso una mia modifica. (shortcut Ctrl+K)
I file chiave sono solamente "game.py" e "interfacemodule.py" e tutto gira attraverso 2 variabili (IsQBHide, IsKBHide) dichiarate sul secondo file elencato.
[video=youtube;TNZTXj7gco0]
]Vedi: http://www.youtube.com/watch?v=TNZTXj7gco0[/video]
##game.py
Codice:
#sulla def __BuildKeyDict
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_K] = self.__PressKKey
#alla fine della classe:
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __PressKKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsKBHide:
interfaceModule.IsKBHide = 1
self.interface.HideAllWhisperButton()
else:
interfaceModule.IsKBHide = 0
self.interface.ShowAllWhisperButton()
Codice:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_K] = self.__PressKKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __PressKKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsKBHide:
interfaceModule.IsKBHide = 1
self.interface.HideAllWhisperButton()
else:
interfaceModule.IsKBHide = 0
self.interface.ShowAllWhisperButton()
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return TRUE
if self.ShowNameFlag:
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(TRUE)
def EndAttack(self):
player.SetAttackKeyState(FALSE)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self):
player.PickCloseItem()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
##interfacemodule.py
Codice:
#prima della classe:
IsQBHide = 0
IsKBHide = 0
#sulla def __ShowWindows:
global IsQBHide
if not IsQBHide:
self.ShowAllQuestButton()
else:
self.HideAllQuestButton()
global IsKBHide
if not IsKBHide:
self.ShowAllWhisperButton()
else:
self.HideAllWhisperButton()
#alla fine della def __ArrangeQuestButton:
global IsQBHide
if IsQBHide:
btn.Hide()
else:
btn.Show()
#alla fine della def __ArrangeWhisperButton:
global IsKBHide
if IsKBHide:
button.Hide()
else:
button.Show()
File interfacemodule.py (ultimo dell'ita) con mia modifica: Click
Codice:
##
## Interface
##
import constInfo
import systemSetting
import wndMgr
import chat
import app
import player
import uiTaskBar
import uiCharacter
import uiInventory
import uiChat
import uiMessenger
import guild
import ui
import uiHelp
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiParty
import uiSafebox
import uiGuild
import uiQuest
import uiPrivateShopBuilder
import uiCommon
import uiRefine
import uiEquipmentDialog
import uiGameButton
import uiTip
import uiCube
import miniMap
# ACCESSORY_REFINE_ADD_METIN_STONE
import uiSelectItem
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
import event
import locale
IsQBHide = 0
IsKBHide = 0
class Interface(object):
CHARACTER_STATUS_TAB = 1
CHARACTER_SKILL_TAB = 2
def __init__(self):
systemSetting.SetInterfaceHandler(self)
self.windowOpenPosition = 0
self.dlgWhisperWithoutTarget = None
self.inputDialog = None
self.tipBoard = None
self.bigBoard = None
# ITEM_MALL
self.mallPageDlg = None
# END_OF_ITEM_MALL
self.wndWeb = None
self.wndTaskBar = None
self.wndCharacter = None
self.wndInventory = None
self.wndChat = None
self.wndMessenger = None
self.wndMiniMap = None
self.wndGuild = None
self.wndGuildBuilding = None
self.listGMName = {}
self.wndQuestWindow = []
self.privateShopAdvertisementBoardDict = {}
self.guildScoreBoardDict = {}
self.equipmentDialogDict = {}
event.SetInterfaceWindow(self)
def __del__(self):
systemSetting.DestroyInterfaceHandler()
event.SetInterfaceWindow(None)
################################
## Make Windows & Dialogs
def __MakeUICurtain(self):
wndUICurtain = ui.Bar("TOP_MOST")
wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
wndUICurtain.SetColor(0x77000000)
wndUICurtain.Hide()
self.wndUICurtain = wndUICurtain
def __MakeMessengerWindow(self):
self.wndMessenger = uiMessenger.MessengerWindow()
from _weakref import proxy
self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
def __MakeGuildWindow(self):
self.wndGuild = uiGuild.GuildWindow()
def __MakeChatWindow(self):
CHAT_WINDOW_WIDTH = 600
wndChat = uiChat.ChatWindow()
wndChat.SetSize(CHAT_WINDOW_WIDTH, 25)
wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.GetHeight() - 37)
wndChat.SetHeight(200)
wndChat.Refresh()
wndChat.Show()
self.wndChat = wndChat
self.wndChat.BindInterface(self)
self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
def __MakeTaskBar(self):
wndTaskBar = uiTaskBar.TaskBar()
wndTaskBar.LoadWindow()
self.wndTaskBar = wndTaskBar
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
self.wndEnergyBar = 0
import app
if app.ENABLE_ENERGY_SYSTEM:
wndEnergyBar = uiTaskBar.EnergyBar()
wndEnergyBar.LoadWindow()
self.wndEnergyBar = wndEnergyBar
def __MakeParty(self):
wndParty = uiParty.PartyWindow()
wndParty.Hide()
self.wndParty = wndParty
def __MakeGameButtonWindow(self):
wndGameButton = uiGameButton.GameButtonWindow()
wndGameButton.SetTop()
wndGameButton.Show()
wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
self.wndGameButton = wndGameButton
def __IsChatOpen(self):
return TRUE
def __MakeWindows(self):
wndCharacter = uiCharacter.CharacterWindow()
wndInventory = uiInventory.InventoryWindow()
wndMiniMap = uiMiniMap.MiniMap()
wndSafebox = uiSafebox.SafeboxWindow()
# ITEM_MALL
wndMall = uiSafebox.MallWindow()
self.wndMall = wndMall
# END_OF_ITEM_MALL
wndChatLog = uiChat.ChatLogWindow()
wndChatLog.BindInterface(self)
self.wndCharacter = wndCharacter
self.wndInventory = wndInventory
self.wndMiniMap = wndMiniMap
self.wndSafebox = wndSafebox
self.wndChatLog = wndChatLog
def __MakeDialogs(self):
self.dlgExchange = uiExchange.ExchangeDialog()
self.dlgExchange.LoadDialog()
self.dlgExchange.SetCenterPosition()
self.dlgExchange.Hide()
self.dlgPointReset = uiPointReset.PointResetDialog()
self.dlgPointReset.LoadDialog()
self.dlgPointReset.Hide()
self.dlgShop = uiShop.ShopDialog()
self.dlgShop.LoadDialog()
self.dlgShop.Hide()
self.dlgRestart = uiRestart.RestartDialog()
self.dlgRestart.LoadDialog()
self.dlgRestart.Hide()
self.dlgSystem = uiSystem.SystemDialog()
self.dlgSystem.LoadDialog()
self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
self.dlgSystem.Hide()
self.dlgPassword = uiSafebox.PasswordDialog()
self.dlgPassword.Hide()
self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
self.hyperlinkItemTooltip.Hide()
self.tooltipItem = uiToolTip.ItemToolTip()
self.tooltipItem.Hide()
self.tooltipSkill = uiToolTip.SkillToolTip()
self.tooltipSkill.Hide()
self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
self.privateShopBuilder.Hide()
self.dlgRefineNew = uiRefine.RefineDialogNew()
self.dlgRefineNew.Hide()
def __MakeHelpWindow(self):
self.wndHelp = uiHelp.HelpWindow()
self.wndHelp.LoadDialog()
self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
self.wndHelp.Hide()
def __MakeTipBoard(self):
self.tipBoard = uiTip.TipBoard()
self.tipBoard.Hide()
self.bigBoard = uiTip.BigBoard()
self.bigBoard.Hide()
def __MakeWebWindow(self):
if constInfo.IN_GAME_SHOP_ENABLE:
import uiWeb
self.wndWeb = uiWeb.WebWindow()
self.wndWeb.LoadWindow()
self.wndWeb.Hide()
def __MakeCubeWindow(self):
self.wndCube = uiCube.CubeWindow()
self.wndCube.LoadWindow()
self.wndCube.Hide()
def __MakeCubeResultWindow(self):
self.wndCubeResult = uiCube.CubeResultWindow()
self.wndCubeResult.LoadWindow()
self.wndCubeResult.Hide()
# ACCESSORY_REFINE_ADD_METIN_STONE
def __MakeItemSelectWindow(self):
self.wndItemSelect = uiSelectItem.SelectItemWindow()
self.wndItemSelect.Hide()
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
def MakeInterface(self):
self.__MakeMessengerWindow()
self.__MakeGuildWindow()
self.__MakeChatWindow()
self.__MakeParty()
self.__MakeWindows()
self.__MakeDialogs()
self.__MakeUICurtain()
self.__MakeTaskBar()
self.__MakeGameButtonWindow()
self.__MakeHelpWindow()
self.__MakeTipBoard()
self.__MakeWebWindow()
self.__MakeCubeWindow()
self.__MakeCubeResultWindow()
# ACCESSORY_REFINE_ADD_METIN_STONE
self.__MakeItemSelectWindow()
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
self.questButtonList = []
self.whisperButtonList = []
self.whisperDialogDict = {}
self.privateShopAdvertisementBoardDict = {}
self.wndInventory.SetItemToolTip(self.tooltipItem)
self.wndSafebox.SetItemToolTip(self.tooltipItem)
self.wndCube.SetItemToolTip(self.tooltipItem)
self.wndCubeResult.SetItemToolTip(self.tooltipItem)
# ITEM_MALL
self.wndMall.SetItemToolTip(self.tooltipItem)
# END_OF_ITEM_MALL
self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
self.wndTaskBar.SetItemToolTip(self.tooltipItem)
self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
self.wndGuild.SetSkillToolTip(self.tooltipSkill)
# ACCESSORY_REFINE_ADD_METIN_STONE
self.wndItemSelect.SetItemToolTip(self.tooltipItem)
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
self.dlgShop.SetItemToolTip(self.tooltipItem)
self.dlgExchange.SetItemToolTip(self.tooltipItem)
self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
self.__InitWhisper()
def MakeHyperlinkTooltip(self, hyperlink):
tokens = hyperlink.split(":")
if tokens and len(tokens):
type = tokens[0]
if "item" == type:
self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
## Make Windows & Dialogs
################################
def Close(self):
if self.dlgWhisperWithoutTarget:
self.dlgWhisperWithoutTarget.Destroy()
del self.dlgWhisperWithoutTarget
if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
uiQuest.QuestDialog.QuestCurtain.Close()
if self.wndQuestWindow:
for eachQuestWindow in self.wndQuestWindow:
eachQuestWindow.nextCurtainMode = -1
eachQuestWindow.CloseSelf()
eachQuestWindow = None
if self.wndChat:
self.wndChat.Destroy()
if self.wndTaskBar:
self.wndTaskBar.Destroy()
if self.wndEnergyBar:
self.wndEnergyBar.Destroy()
if self.wndCharacter:
self.wndCharacter.Destroy()
if self.wndInventory:
self.wndInventory.Destroy()
if self.dlgExchange:
self.dlgExchange.Destroy()
if self.dlgPointReset:
self.dlgPointReset.Destroy()
if self.dlgShop:
self.dlgShop.Destroy()
if self.dlgRestart:
self.dlgRestart.Destroy()
if self.dlgSystem:
self.dlgSystem.Destroy()
if self.dlgPassword:
self.dlgPassword.Destroy()
if self.wndMiniMap:
self.wndMiniMap.Destroy()
if self.wndSafebox:
self.wndSafebox.Destroy()
if self.wndWeb:
self.wndWeb.Destroy()
self.wndWeb = None
if self.wndMall:
self.wndMall.Destroy()
if self.wndParty:
self.wndParty.Destroy()
if self.wndHelp:
self.wndHelp.Destroy()
if self.wndCube:
self.wndCube.Destroy()
if self.wndCubeResult:
self.wndCubeResult.Destroy()
if self.wndMessenger:
self.wndMessenger.Destroy()
if self.wndGuild:
self.wndGuild.Destroy()
if self.privateShopBuilder:
self.privateShopBuilder.Destroy()
if self.dlgRefineNew:
self.dlgRefineNew.Destroy()
if self.wndGuildBuilding:
self.wndGuildBuilding.Destroy()
if self.wndGameButton:
self.wndGameButton.Destroy()
# ITEM_MALL
if self.mallPageDlg:
self.mallPageDlg.Destroy()
# END_OF_ITEM_MALL
# ACCESSORY_REFINE_ADD_METIN_STONE
if self.wndItemSelect:
self.wndItemSelect.Destroy()
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
self.wndChatLog.Destroy()
for btn in self.questButtonList:
btn.SetEvent(0)
for btn in self.whisperButtonList:
btn.SetEvent(0)
for dlg in self.whisperDialogDict.itervalues():
dlg.Destroy()
for brd in self.guildScoreBoardDict.itervalues():
brd.Destroy()
for dlg in self.equipmentDialogDict.itervalues():
dlg.Destroy()
# ITEM_MALL
del self.mallPageDlg
# END_OF_ITEM_MALL
del self.wndGuild
del self.wndMessenger
del self.wndUICurtain
del self.wndChat
del self.wndTaskBar
del self.wndEnergyBar
del self.wndCharacter
del self.wndInventory
del self.dlgExchange
del self.dlgPointReset
del self.dlgShop
del self.dlgRestart
del self.dlgSystem
del self.dlgPassword
del self.hyperlinkItemTooltip
del self.tooltipItem
del self.tooltipSkill
del self.wndMiniMap
del self.wndSafebox
del self.wndMall
del self.wndParty
del self.wndHelp
del self.wndCube
del self.wndCubeResult
del self.privateShopBuilder
del self.inputDialog
del self.wndChatLog
del self.dlgRefineNew
del self.wndGuildBuilding
del self.wndGameButton
del self.tipBoard
del self.bigBoard
del self.wndItemSelect
self.questButtonList = []
self.whisperButtonList = []
self.whisperDialogDict = {}
self.privateShopAdvertisementBoardDict = {}
self.guildScoreBoardDict = {}
self.equipmentDialogDict = {}
uiChat.DestroyChatInputSetWindow()
## Skill
def OnUseSkill(self, slotIndex, coolTime):
self.wndCharacter.OnUseSkill(slotIndex, coolTime)
self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
self.wndGuild.OnUseSkill(slotIndex, coolTime)
def OnActivateSkill(self, slotIndex):
self.wndCharacter.OnActivateSkill(slotIndex)
self.wndTaskBar.OnActivateSkill(slotIndex)
def OnDeactivateSkill(self, slotIndex):
self.wndCharacter.OnDeactivateSkill(slotIndex)
self.wndTaskBar.OnDeactivateSkill(slotIndex)
def OnChangeCurrentSkill(self, skillSlotNumber):
self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
def SelectMouseButtonEvent(self, dir, event):
self.wndTaskBar.SelectMouseButtonEvent(dir, event)
## Refresh
def RefreshAlignment(self):
self.wndCharacter.RefreshAlignment()
def RefreshStatus(self):
self.wndTaskBar.RefreshStatus()
self.wndCharacter.RefreshStatus()
self.wndInventory.RefreshStatus()
if self.wndEnergyBar:
self.wndEnergyBar.RefreshStatus()
def RefreshStamina(self):
self.wndTaskBar.RefreshStamina()
def RefreshSkill(self):
self.wndCharacter.RefreshSkill()
self.wndTaskBar.RefreshSkill()
def RefreshInventory(self):
self.wndTaskBar.RefreshQuickSlot()
self.wndInventory.RefreshItemSlot()
def RefreshCharacter(self): ## Character ÆäÀÌÁöÀÇ ¾ó±¼, Inventory ÆäÀÌÁöÀÇ Àü½Å ±×¸² µîÀÇ Refresh
self.wndCharacter.RefreshCharacter()
self.wndTaskBar.RefreshQuickSlot()
def RefreshQuest(self):
self.wndCharacter.RefreshQuest()
def RefreshSafebox(self):
self.wndSafebox.RefreshSafebox()
# ITEM_MALL
def RefreshMall(self):
self.wndMall.RefreshMall()
def OpenItemMall(self):
if not self.mallPageDlg:
self.mallPageDlg = uiShop.MallPageDialog()
self.mallPageDlg.Open()
# END_OF_ITEM_MALL
def RefreshMessenger(self):
self.wndMessenger.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.wndGuild.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.wndGuild.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.wndGuild.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.wndGuild.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.wndGuild.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.wndGuild.RefreshGuildGradePage()
def DeleteGuild(self):
self.wndMessenger.ClearGuildMember()
self.wndGuild.DeleteGuild()
def RefreshMobile(self):
self.dlgSystem.RefreshMobile()
def OnMobileAuthority(self):
self.dlgSystem.OnMobileAuthority()
def OnBlockMode(self, mode):
self.dlgSystem.OnBlockMode(mode)
## Calling Functions
# PointReset
def OpenPointResetDialog(self):
self.dlgPointReset.Show()
self.dlgPointReset.SetTop()
def ClosePointResetDialog(self):
self.dlgPointReset.Close()
# Shop
def OpenShopDialog(self, vid):
self.wndInventory.Show()
self.wndInventory.SetTop()
self.dlgShop.Open(vid)
self.dlgShop.SetTop()
def CloseShopDialog(self):
self.dlgShop.Close()
def RefreshShopDialog(self):
self.dlgShop.Refresh()
## Quest
def OpenCharacterWindowQuestPage(self):
self.wndCharacter.Show()
self.wndCharacter.SetState("QUEST")
def OpenQuestWindow(self, skin, idx):
wnds = ()
q = uiQuest.QuestDialog(skin, idx)
q.SetWindowName("QuestWindow" + str(idx))
q.Show()
if skin:
q.Lock()
wnds = self.__HideWindows()
# UNKNOWN_UPDATE
q.SetOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
# END_OF_UNKNOWN_UPDATE
if skin:
q.AddOnCloseEvent(q.Unlock)
q.AddOnCloseEvent(lambda s = self, qw = q: s.__dict__.__getitem__("wndQuestWindow").remove(qw))
# UNKNOWN_UPDATE
self.wndQuestWindow.append(q)
# END_OF_UNKNOWN_UPDATE
## Exchange
def StartExchange(self):
self.dlgExchange.OpenDialog()
self.dlgExchange.Refresh()
def EndExchange(self):
self.dlgExchange.CloseDialog()
def RefreshExchange(self):
self.dlgExchange.Refresh()
## Party
def AddPartyMember(self, pid, name):
self.wndParty.AddPartyMember(pid, name)
self.__ArrangeQuestButton()
def UpdatePartyMemberInfo(self, pid):
self.wndParty.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.wndParty.RemovePartyMember(pid)
##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤
self.__ArrangeQuestButton()
def LinkPartyMember(self, pid, vid):
self.wndParty.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.wndParty.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.wndParty.UnlinkAllPartyMember()
def ExitParty(self):
self.wndParty.ExitParty()
##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤
self.__ArrangeQuestButton()
def PartyHealReady(self):
self.wndParty.PartyHealReady()
def ChangePartyParameter(self, distributionMode):
self.wndParty.ChangePartyParameter(distributionMode)
## Safebox
def AskSafeboxPassword(self):
if self.wndSafebox.IsShow():
return
# SAFEBOX_PASSWORD
self.dlgPassword.SetTitle(locale.PASSWORD_TITLE)
self.dlgPassword.SetSendMessage("/safebox_password ")
# END_OF_SAFEBOX_PASSWORD
self.dlgPassword.ShowDialog()
def OpenSafeboxWindow(self, size):
self.dlgPassword.CloseDialog()
self.wndSafebox.ShowWindow(size)
def RefreshSafeboxMoney(self):
self.wndSafebox.RefreshSafeboxMoney()
def CommandCloseSafebox(self):
self.wndSafebox.CommandCloseSafebox()
# ITEM_MALL
def AskMallPassword(self):
if self.wndMall.IsShow():
return
self.dlgPassword.SetTitle(locale.MALL_PASSWORD_TITLE)
self.dlgPassword.SetSendMessage("/mall_password ")
self.dlgPassword.ShowDialog()
def OpenMallWindow(self, size):
self.dlgPassword.CloseDialog()
self.wndMall.ShowWindow(size)
def CommandCloseMall(self):
self.wndMall.CommandCloseMall()
# END_OF_ITEM_MALL
## Guild
def OnStartGuildWar(self, guildSelf, guildOpp):
self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
guildWarScoreBoard.Open(guildSelf, guildOpp)
guildWarScoreBoard.Show()
self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
def OnEndGuildWar(self, guildSelf, guildOpp):
self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
key = uiGuild.GetGVGKey(guildSelf, guildOpp)
if not self.guildScoreBoardDict.has_key(key):
return
self.guildScoreBoardDict[key].Destroy()
del self.guildScoreBoardDict[key]
# GUILDWAR_MEMBER_COUNT
def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
key = uiGuild.GetGVGKey(gulidID1, guildID2)
if not self.guildScoreBoardDict.has_key(key):
return
self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
# END_OF_GUILDWAR_MEMBER_COUNT
def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
if not self.guildScoreBoardDict.has_key(key):
return
guildBoard = self.guildScoreBoardDict[key]
guildBoard.SetScore(gainGuildID, opponentGuildID, point)
## PK Mode
def OnChangePKMode(self):
self.wndCharacter.RefreshAlignment()
self.dlgSystem.OnChangePKMode()
## Refine
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.dlgRefineNew.AppendMaterial(vnum, count)
## Show & Hide
def ShowDefaultWindows(self):
self.wndTaskBar.Show()
self.wndMiniMap.Show()
self.wndMiniMap.ShowMiniMap()
if self.wndEnergyBar:
self.wndEnergyBar.Show()
def ShowAllWindows(self):
self.wndTaskBar.Show()
self.wndCharacter.Show()
self.wndInventory.Show()
self.wndChat.Show()
self.wndMiniMap.Show()
if self.wndEnergyBar:
self.wndEnergyBar.Show()
def HideAllWindows(self):
if self.wndTaskBar:
self.wndTaskBar.Hide()
if self.wndEnergyBar:
self.wndEnergyBar.Hide()
if self.wndCharacter:
self.wndCharacter.Hide()
if self.wndInventory:
self.wndInventory.Hide()
if self.wndChat:
self.wndChat.Hide()
if self.wndMiniMap:
self.wndMiniMap.Hide()
if self.wndMessenger:
self.wndMessenger.Hide()
if self.wndGuild:
self.wndGuild.Hide()
def ShowMouseImage(self):
self.wndTaskBar.ShowMouseImage()
def HideMouseImage(self):
self.wndTaskBar.HideMouseImage()
def ToggleChat(self):
if TRUE == self.wndChat.IsEditMode():
self.wndChat.CloseChat()
else:
# À¥ÆäÀÌÁö°¡ ¿·ÈÀ»¶§´Â äÆà ÀÔ·ÂÀÌ ¾ÈµÊ
if self.wndWeb and self.wndWeb.IsShow():
pass
else:
self.wndChat.OpenChat()
def IsOpenChat(self):
return self.wndChat.IsEditMode()
def SetChatFocus(self):
self.wndChat.SetChatFocus()
def OpenRestartDialog(self):
self.dlgRestart.OpenDialog()
self.dlgRestart.SetTop()
def CloseRestartDialog(self):
self.dlgRestart.Close()
def ToggleSystemDialog(self):
if FALSE == self.dlgSystem.IsShow():
self.dlgSystem.OpenDialog()
self.dlgSystem.SetTop()
else:
self.dlgSystem.Close()
def OpenSystemDialog(self):
self.dlgSystem.OpenDialog()
self.dlgSystem.SetTop()
def ToggleMessenger(self):
if self.wndMessenger.IsShow():
self.wndMessenger.Hide()
else:
self.wndMessenger.SetTop()
self.wndMessenger.Show()
def ToggleMiniMap(self):
if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
if FALSE == self.wndMiniMap.isShowMiniMap():
self.wndMiniMap.ShowMiniMap()
self.wndMiniMap.SetTop()
else:
self.wndMiniMap.HideMiniMap()
else:
self.wndMiniMap.ToggleAtlasWindow()
def PressMKey(self):
if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
self.ToggleMessenger()
else:
self.ToggleMiniMap()
def SetMapName(self, mapName):
self.wndMiniMap.SetMapName(mapName)
def MiniMapScaleUp(self):
self.wndMiniMap.ScaleUp()
def MiniMapScaleDown(self):
self.wndMiniMap.ScaleDown()
def ToggleCharacterWindow(self, state):
if FALSE == player.IsObserverMode():
if FALSE == self.wndCharacter.IsShow():
self.OpenCharacterWindowWithState(state)
else:
if state == self.wndCharacter.GetState():
self.wndCharacter.OverOutItem()
self.wndCharacter.Hide()
else:
self.wndCharacter.SetState(state)
def OpenCharacterWindowWithState(self, state):
if FALSE == player.IsObserverMode():
self.wndCharacter.SetState(state)
self.wndCharacter.Show()
self.wndCharacter.SetTop()
def ToggleCharacterWindowStatusPage(self):
self.ToggleCharacterWindow("STATUS")
def ToggleInventoryWindow(self):
if FALSE == player.IsObserverMode():
if FALSE == self.wndInventory.IsShow():
self.wndInventory.Show()
self.wndInventory.SetTop()
else:
self.wndInventory.OverOutItem()
self.wndInventory.Close()
def ToggleGuildWindow(self):
if not self.wndGuild.IsShow():
if self.wndGuild.CanOpen():
self.wndGuild.Open()
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GUILD_YOU_DO_NOT_JOIN)
else:
self.wndGuild.OverOutItem()
self.wndGuild.Hide()
def ToggleChatLogWindow(self):
if self.wndChatLog.IsShow():
self.wndChatLog.Hide()
else:
self.wndChatLog.Show()
def CheckGameButton(self):
if self.wndGameButton:
self.wndGameButton.CheckGameButton()
def __OnClickStatusPlusButton(self):
self.ToggleCharacterWindow("STATUS")
def __OnClickSkillPlusButton(self):
self.ToggleCharacterWindow("SKILL")
def __OnClickQuestButton(self):
self.ToggleCharacterWindow("QUEST")
def __OnClickHelpButton(self):
player.SetPlayTime(1)
self.CheckGameButton()
self.OpenHelpWindow()
def __OnClickBuildButton(self):
self.BUILD_OpenWindow()
def OpenHelpWindow(self):
self.wndUICurtain.Show()
self.wndHelp.Open()
def CloseHelpWindow(self):
self.wndUICurtain.Hide()
self.wndHelp.Close()
def OpenWebWindow(self, url):
self.wndWeb.Open(url)
# À¥ÆäÀÌÁö¸¦ ¿¸é äÆÃÀ» ´Ý´Â´Ù
self.wndChat.CloseChat()
def CloseWebWindow(self):
self.wndWeb.Close()
def OpenCubeWindow(self):
self.wndCube.Open()
if FALSE == self.wndInventory.IsShow():
self.wndInventory.Show()
def CloseCubeWindow(self):
self.wndCube.Close()
def SucceedCubeWork(self, itemVnum, count):
self.wndCube.Clear()
print "Å¥ºê Á¦ÀÛ ¼º°ø! [%d:%d]" % (itemVnum, count)
if 0: # °á°ú ¸Þ½ÃÁö Ãâ·ÂÀº »ý·« ÇÑ´Ù
self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
self.wndCubeResult.SetCubeResultItem(itemVnum, count)
self.wndCubeResult.Open()
self.wndCubeResult.SetTop()
def __HideWindows(self):
hideWindows = self.wndTaskBar,\
self.wndCharacter,\
self.wndInventory,\
self.wndMiniMap,\
self.wndGuild,\
self.wndMessenger,\
self.wndChat,\
self.wndParty,\
self.wndGameButton,
if self.wndEnergyBar:
hideWindows += (self.wndEnergyBar,)
hideWindows = filter(lambda x:x.IsShow(), hideWindows)
map(lambda x:x.Hide(), hideWindows)
self.HideAllQuestButton()
self.HideAllWhisperButton()
if self.wndChat.IsEditMode():
self.wndChat.CloseChat()
return hideWindows
def __ShowWindows(self, wnds):
map(lambda x:x.Show(), wnds)
global IsQBHide
if not IsQBHide:
self.ShowAllQuestButton()
else:
self.HideAllQuestButton()
global IsKBHide
if not IsKBHide:
self.ShowAllWhisperButton()
else:
self.HideAllWhisperButton()
self.ShowAllWhisperButton()
def BINARY_OpenAtlasWindow(self):
if self.wndMiniMap:
self.wndMiniMap.ShowAtlas()
def BINARY_SetObserverMode(self, flag):
self.wndGameButton.SetObserverMode(flag)
# ACCESSORY_REFINE_ADD_METIN_STONE
def BINARY_OpenSelectItemWindow(self):
self.wndItemSelect.Open()
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
#####################################################################################
### Private Shop ###
def OpenPrivateShopInputNameDialog(self):
#if player.IsInSafeArea():
# chat.AppendChat(chat.CHAT_TYPE_INFO, locale.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
# return
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(locale.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
inputDialog.SetMaxLength(32)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
inputDialog.Open()
self.inputDialog = inputDialog
def ClosePrivateShopInputNameDialog(self):
self.inputDialog = None
return TRUE
def OpenPrivateShopBuilder(self):
if not self.inputDialog:
return TRUE
if not len(self.inputDialog.GetText()):
return TRUE
self.privateShopBuilder.Open(self.inputDialog.GetText())
self.ClosePrivateShopInputNameDialog()
return TRUE
def AppearPrivateShop(self, vid, text):
board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
board.Open(vid, text)
self.privateShopAdvertisementBoardDict[vid] = board
def DisappearPrivateShop(self, vid):
if not self.privateShopAdvertisementBoardDict.has_key(vid):
return
del self.privateShopAdvertisementBoardDict[vid]
uiPrivateShopBuilder.DeleteADBoard(vid)
#####################################################################################
### Equipment ###
def OpenEquipmentDialog(self, vid):
dlg = uiEquipmentDialog.EquipmentDialog()
dlg.SetItemToolTip(self.tooltipItem)
dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
dlg.Open(vid)
self.equipmentDialogDict[vid] = dlg
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
def CloseEquipmentDialog(self, vid):
if not vid in self.equipmentDialogDict:
return
del self.equipmentDialogDict[vid]
#####################################################################################
#####################################################################################
### Quest ###
def BINARY_ClearQuest(self, index):
btn = self.__FindQuestButton(index)
if 0 != btn:
self.__DestroyQuestButton(btn)
def RecvQuest(self, index, name):
# QUEST_LETTER_IMAGE
self.BINARY_RecvQuest(index, name, "file", locale.GetLetterImageName())
# END_OF_QUEST_LETTER_IMAGE
def BINARY_RecvQuest(self, index, name, iconType, iconName):
btn = self.__FindQuestButton(index)
if 0 != btn:
self.__DestroyQuestButton(btn)
btn = uiWhisper.WhisperButton()
# QUEST_LETTER_IMAGE
##!! 20061026.levites.Äù½ºÆ®_À̹ÌÁö_±³Ã¼
import item
if "item"==iconType:
item.SelectItem(int(iconName))
buttonImageFileName=item.GetIconImageFileName()
else:
buttonImageFileName=iconName
if locale.IsEUROPE():
btn.SetUpVisual(locale.GetLetterCloseImageName())
btn.SetOverVisual(locale.GetLetterOpenImageName())
btn.SetDownVisual(locale.GetLetterOpenImageName())
else:
btn.SetUpVisual(buttonImageFileName)
btn.SetOverVisual(buttonImageFileName)
btn.SetDownVisual(buttonImageFileName)
btn.Flash()
# END_OF_QUEST_LETTER_IMAGE
if locale.IsARABIC():
btn.SetToolTipText(name, 0, 35)
btn.ToolTipText.SetHorizontalAlignCenter()
else:
btn.SetToolTipText(name, -20, 35)
btn.ToolTipText.SetHorizontalAlignLeft()
btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
btn.Show()
btn.index = index
btn.name = name
self.questButtonList.insert(0, btn)
self.__ArrangeQuestButton()
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, locale.QUEST_APPEND)
def __ArrangeQuestButton(self):
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
##!! 20061026.levites.Äù½ºÆ®_À§Ä¡_º¸Á¤
if self.wndParty.IsShow():
xPos = 100 + 30
else:
xPos = 20
if locale.IsARABIC():
xPos = xPos + 15
yPos = 170 * screenHeight / 600
yCount = (screenHeight - 330) / 63
count = 0
for btn in self.questButtonList:
btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
count += 1
global IsQBHide
if IsQBHide:
btn.Hide()
else:
btn.Show()
def __StartQuest(self, btn):
event.QuestButtonClick(btn.index)
self.__DestroyQuestButton(btn)
def __FindQuestButton(self, index):
for btn in self.questButtonList:
if btn.index == index:
return btn
return 0
def __DestroyQuestButton(self, btn):
btn.SetEvent(0)
self.questButtonList.remove(btn)
self.__ArrangeQuestButton()
def HideAllQuestButton(self):
for btn in self.questButtonList:
btn.Hide()
def ShowAllQuestButton(self):
for btn in self.questButtonList:
btn.Show()
#####################################################################################
#####################################################################################
### Whisper ###
def __InitWhisper(self):
chat.InitWhisper(self)
## äÆÃâÀÇ "¸Þ½ÃÁö º¸³»±â"¸¦ ´·¶À»¶§ À̸§ ¾ø´Â ´ëÈâÀ» ¿©´Â ÇÔ¼ö
## À̸§ÀÌ ¾ø±â ¶§¹®¿¡ ±âÁ¸ÀÇ WhisperDialogDict ¿Í º°µµ·Î °ü¸®µÈ´Ù.
def OpenWhisperDialogWithoutTarget(self):
if not self.dlgWhisperWithoutTarget:
dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
dlgWhisper.BindInterface(self)
dlgWhisper.LoadDialog()
dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
dlgWhisper.Show()
self.dlgWhisperWithoutTarget = dlgWhisper
self.windowOpenPosition = (self.windowOpenPosition+1) % 5
else:
self.dlgWhisperWithoutTarget.SetTop()
self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
## À̸§ ¾ø´Â ´ëÈâ¿¡¼ À̸§À» °áÁ¤ÇßÀ»¶§ WhisperDialogDict¿¡ âÀ» ³Ö¾îÁÖ´Â ÇÔ¼ö
def RegisterTemporaryWhisperDialog(self, name):
if not self.dlgWhisperWithoutTarget:
return
btn = self.__FindWhisperButton(name)
if 0 != btn:
self.__DestroyWhisperButton(btn)
elif self.whisperDialogDict.has_key(name):
oldDialog = self.whisperDialogDict[name]
oldDialog.Destroy()
del self.whisperDialogDict[name]
self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
self.dlgWhisperWithoutTarget.OpenWithTarget(name)
self.dlgWhisperWithoutTarget = None
self.__CheckGameMaster(name)
## ij¸¯ÅÍ ¸Þ´ºÀÇ 1:1 ´ëÈ Çϱ⸦ ´·¶À»¶§ À̸§À» °¡Áö°í ¹Ù·Î âÀ» ¿©´Â ÇÔ¼ö
def OpenWhisperDialog(self, name):
if not self.whisperDialogDict.has_key(name):
dlg = self.__MakeWhisperDialog(name)
dlg.OpenWithTarget(name)
dlg.chatLine.SetFocus()
dlg.Show()
self.__CheckGameMaster(name)
btn = self.__FindWhisperButton(name)
if 0 != btn:
self.__DestroyWhisperButton(btn)
## ´Ù¸¥ ij¸¯ÅͷκÎÅÍ ¸Þ¼¼Áö¸¦ ¹Þ¾ÒÀ»¶§ ÀÏ´Ü ¹öÆ°¸¸ ¶ç¿ö µÎ´Â ÇÔ¼ö
def RecvWhisper(self, name):
if not self.whisperDialogDict.has_key(name):
btn = self.__FindWhisperButton(name)
if 0 == btn:
btn = self.__MakeWhisperButton(name)
btn.Flash()
chat.AppendChat(chat.CHAT_TYPE_NOTICE, locale.RECEIVE_MESSAGE % (name))
else:
btn.Flash()
elif self.IsGameMasterName(name):
dlg = self.whisperDialogDict[name]
dlg.SetGameMasterLook()
def MakeWhisperButton(self, name):
self.__MakeWhisperButton(name)
## ¹öÆ°À» ´·¶À»¶§ âÀ» ¿©´Â ÇÔ¼ö
def ShowWhisperDialog(self, btn):
try:
self.__MakeWhisperDialog(btn.name)
dlgWhisper = self.whisperDialogDict[btn.name]
dlgWhisper.OpenWithTarget(btn.name)
dlgWhisper.Show()
self.__CheckGameMaster(btn.name)
except:
import dbg
dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
## ¹öÆ° ÃʱâÈ
self.__DestroyWhisperButton(btn)
## WhisperDialog â¿¡¼ ÃÖ¼ÒÈ ¸í·ÉÀ» ¼öÇàÇßÀ»¶§ È£ÃâµÇ´Â ÇÔ¼ö
## âÀ» ÃÖ¼ÒÈ ÇÕ´Ï´Ù.
def MinimizeWhisperDialog(self, name):
if 0 != name:
self.__MakeWhisperButton(name)
self.CloseWhisperDialog(name)
## WhisperDialog â¿¡¼ ´Ý±â ¸í·ÉÀ» ¼öÇàÇßÀ»¶§ È£ÃâµÇ´Â ÇÔ¼ö
## âÀ» Áö¿ó´Ï´Ù.
def CloseWhisperDialog(self, name):
if 0 == name:
if self.dlgWhisperWithoutTarget:
self.dlgWhisperWithoutTarget.Destroy()
self.dlgWhisperWithoutTarget = None
return
try:
dlgWhisper = self.whisperDialogDict[name]
dlgWhisper.Destroy()
del self.whisperDialogDict[name]
except:
import dbg
dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
## ¹öÆ°ÀÇ °³¼ö°¡ ¹Ù²î¾úÀ»¶§ ¹öÆ°À» ÀçÁ¤·Ä ÇÏ´Â ÇÔ¼ö
def __ArrangeWhisperButton(self):
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
xPos = screenWidth - 70
yPos = 170 * screenHeight / 600
yCount = (screenHeight - 330) / 63
#yCount = (screenHeight - 285) / 63
count = 0
for button in self.whisperButtonList:
button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
count += 1
global IsKBHide
if IsKBHide:
button.Hide()
else:
button.Show()
## À̸§À¸·Î Whisper ¹öÆ°À» ã¾Æ ¸®ÅÏÇØ ÁÖ´Â ÇÔ¼ö
## ¹öÆ°Àº µñ¼Å³Ê¸®·Î ÇÏÁö ¾Ê´Â °ÍÀº Á¤·Ä µÇ¾î ¹ö·Á ¼ø¼°¡ À¯Áö µÇÁö ¾ÊÀ¸¸ç
## ÀÌ·Î ÀÎÇØ ToolTipµéÀÌ ´Ù¸¥ ¹öÆ°µé¿¡ ÀÇÇØ °¡·ÁÁö±â ¶§¹®ÀÌ´Ù.
def __FindWhisperButton(self, name):
for button in self.whisperButtonList:
if button.name == name:
return button
return 0
## âÀ» ¸¸µì´Ï´Ù.
def __MakeWhisperDialog(self, name):
dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
dlgWhisper.BindInterface(self)
dlgWhisper.LoadDialog()
dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
self.whisperDialogDict[name] = dlgWhisper
self.windowOpenPosition = (self.windowOpenPosition+1) % 5
return dlgWhisper
## ¹öÆ°À» ¸¸µì´Ï´Ù.
def __MakeWhisperButton(self, name):
whisperButton = uiWhisper.WhisperButton()
whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
if self.IsGameMasterName(name):
whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
else:
whisperButton.SetToolTipText(name)
whisperButton.ToolTipText.SetHorizontalAlignCenter()
whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
whisperButton.Show()
whisperButton.name = name
self.whisperButtonList.insert(0, whisperButton)
self.__ArrangeWhisperButton()
return whisperButton
def __DestroyWhisperButton(self, button):
button.SetEvent(0)
self.whisperButtonList.remove(button)
self.__ArrangeWhisperButton()
def HideAllWhisperButton(self):
for btn in self.whisperButtonList:
btn.Hide()
def ShowAllWhisperButton(self):
for btn in self.whisperButtonList:
btn.Show()
def __CheckGameMaster(self, name):
if not self.listGMName.has_key(name):
return
if self.whisperDialogDict.has_key(name):
dlg = self.whisperDialogDict[name]
dlg.SetGameMasterLook()
def RegisterGameMasterName(self, name):
if self.listGMName.has_key(name):
return
self.listGMName[name] = "GM"
def IsGameMasterName(self, name):
if self.listGMName.has_key(name):
return TRUE
else:
return FALSE
#####################################################################################
#####################################################################################
### Guild Building ###
def BUILD_OpenWindow(self):
self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
self.wndGuildBuilding.Open()
self.wndGuildBuilding.wnds = self.__HideWindows()
self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
def BUILD_CloseWindow(self):
self.__ShowWindows(self.wndGuildBuilding.wnds)
self.wndGuildBuilding = None
def BUILD_OnUpdate(self):
if not self.wndGuildBuilding:
return
if self.wndGuildBuilding.IsPositioningMode():
import background
x, y, z = background.GetPickingPoint()
self.wndGuildBuilding.SetBuildingPosition(x, y, z)
def BUILD_OnMouseLeftButtonDown(self):
if not self.wndGuildBuilding:
return
# GUILD_BUILDING
if self.wndGuildBuilding.IsPositioningMode():
self.wndGuildBuilding.SettleCurrentPosition()
return TRUE
elif self.wndGuildBuilding.IsPreviewMode():
pass
else:
return TRUE
# END_OF_GUILD_BUILDING
return FALSE
def BUILD_OnMouseLeftButtonUp(self):
if not self.wndGuildBuilding:
return
if not self.wndGuildBuilding.IsPreviewMode():
return TRUE
return FALSE
def BULID_EnterGuildArea(self, areaID):
# GUILD_BUILDING
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName != masterName:
return
if areaID != player.GetGuildID():
return
# END_OF_GUILD_BUILDING
self.wndGameButton.ShowBuildButton()
def BULID_ExitGuildArea(self, areaID):
self.wndGameButton.HideBuildButton()
#####################################################################################
def IsEditLineFocus(self):
if self.ChatWindow.chatLine.IsFocus():
return 1
if self.ChatWindow.chatToLine.IsFocus():
return 1
return 0
def EmptyFunction(self):
pass
if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
import locale
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create(locale.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
class TestGame(ui.Window):
def __init__(self):
ui.Window.__init__(self)
locale.LoadLocaleData()
player.SetItemData(0, 27001, 10)
player.SetItemData(1, 27004, 10)
self.interface = Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.interface.RefreshInventory()
#self.interface.OpenCubeWindow()
def __del__(self):
ui.Window.__del__(self)
def OnUpdate(self):
app.UpdateGame()
def OnRender(self):
app.RenderGame()
grp.PopState()
grp.SetInterfaceRenderState()
game = TestGame()
game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
game.Show()
app.Loop()
Se non capite nulla dell'implementazione potete sempre confrontare i file di questo thread con i vostri attraverso il programma WinMerge.