Come levo quelle strisce nere?
Questo è lo script:
quest give_basic_weapon begin state start begin
when login with pc.get_level() == 1 and pc.countitem(27003) == 0 begin
say_size(40,60)
setbgimage("level_bg.tga")
set_text_color ("rosso")
say (" ~Benvenuto in *****~ " )
say (" ~Ricorda di visitare il nostro forum: ~ ")
say (" ~E' vietato bestemmiare ~ ")
say (" ~Non usare hack , usufruisci delle tue potenzialità. ~ ")
say (" ~www.*****.eu ~ ")
say (" ~Vi garantiamo una buona permanenza, lo staff. ~ ")
pc . change_money ( 500000 )
affect.add_collect(apply.MOV_SPEED,60,60*60*20000000)
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "50053" , 1 )
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.ride()
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "12209" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 1 then
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "11409" , 1 )
pc . give_item2 ( "12349" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 2 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11609" , 1 )
pc . give_item2 ( "12489" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 3 then
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "11809" , 1 )
pc . give_item2 ( "12629" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
end
set_state(COMPLETE)
end
end
state COMPLETE begin
end
end
when login with pc.get_level() == 1 and pc.countitem(27003) == 0 begin
say_size(40,60)
setbgimage("level_bg.tga")
set_text_color ("rosso")
say (" ~Benvenuto in *****~ " )
say (" ~Ricorda di visitare il nostro forum: ~ ")
say (" ~E' vietato bestemmiare ~ ")
say (" ~Non usare hack , usufruisci delle tue potenzialità. ~ ")
say (" ~www.*****.eu ~ ")
say (" ~Vi garantiamo una buona permanenza, lo staff. ~ ")
pc . change_money ( 500000 )
affect.add_collect(apply.MOV_SPEED,60,60*60*20000000)
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "50053" , 1 )
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.advance ()
horse.ride()
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "12209" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 1 then
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "11409" , 1 )
pc . give_item2 ( "12349" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 2 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11609" , 1 )
pc . give_item2 ( "12489" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
elseif pc . job == 3 then
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "11809" , 1 )
pc . give_item2 ( "12629" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
end
set_state(COMPLETE)
end
end
state COMPLETE begin
end
end
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