Opennos.Data -> NpcMonsterDTO:
Cambia:
Con:
ImportFactory:
Cambia:
Con:
SEARCH: ImportNpcMonsters() in import factory
Cambia:
Con:
Cambia:
C#:
public sbyte DarkResistance {get; set; }
public sbyte FireResistance {get; set; }
public sbyte LightResistance {get; set; }
public sbyte WaterResistance {get; set; }
Con:
C#:
public short DarkResistance {get; set; }
public short FireResistance {get; set; }
public short LightResistance {get; set; }
public short WaterResistance {get; set; }
ImportFactory:
Cambia:
C#:
npc.FireResistance = Convert.ToSByte (currentLine [4]);
npc.WaterResistance = Convert.ToSByte (currentLine [5]);
npc.LightResistance = Convert.ToSByte (currentLine [6]);
npc.DarkResistance = Convert.ToSByte (currentLine [7]);
Con:
C#:
npc.FireResistance = Convert.ToInt16 (currentLine [4]);
npc.WaterResistance = Convert.ToInt16 (currentLine [5]);
npc.LightResistance = Convert.ToInt16 (currentLine [6]);
npc.DarkResistance = Convert.ToInt16 (currentLine [7]);
SEARCH: ImportNpcMonsters() in import factory
Cambia:
C#:
int[] basicHp = new int[100];
int[] basicMp = new int[100];
int[] basicXp = new int[100];
int[] basicJXp = new int[100];
Con:
C#:
int[] basicHp = new int[101];
int[] basicMp = new int[101];
int[] basicXp = new int[101];
int[] basicJXp = new int[101];