Light.Yagami
Utente Emerald
ciao e buon lavoro
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ciao ragazzi oggi o fatto caso ad una cosa...allora praticamente per far si che la skill che vogliate si ripeta fino all x32 o oltre basta modificare
Codice:MotionEventType 4 StartingTime 0.260000 DuringTime 8.000000 <--- durata della skill dovrebbe essere quindi va [COLOR="red"]Non proprio,è la durata del tempo in cui fai il danno,provate a diminuirlo anche a 4.0. (se è troppo basso non conta il danno).nelle spadate va interpretato come inizio danno a 0,26 fine del danno a 0,26+8,000. più è breve più danni inserirete.nelle skill dovrebbe assumere un significato "lazy" dovrebbe solo consetire di ridurre la distanza tra gli starting time (quel danno puo' essere ancora attivo quando arriva lo starting time successivo) [/COLOR] EnableHitProcess 1 [COLOR="red"]è sempre stato ad 1 :asd:[/COLOR] aumentato... AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 <--- diminuendo questo si diminuisce il tempo tra un [COLOR="red"]giusto ma abbassando lui non otterete niente dovete diminuire gli starting time [/COLOR] ExternalForce 5.000000 colpo e l altro HitLimitCount 99 <---[COLOR="red"]E' il numero di bersagli (mob) a cui puoi far danno con 1 colpo[/COLOR] CollisionType 4 Radius 1020.000000 <--- questo e il range Position 0.000000 -200.000000 100.000000 il resto non ho idea
non ho testato ancora xk i server sono ancora off...
xò ho gia modificato i file appena metin2 it va on provo....date consigli...
e ditemi se e giusto qll che dico oppure no...
se qualcuno ha retro metin2 e vuole provare basta scompattare e mettere questo
Codice:Group MotionEventData { MotionEventDataCount 8 Group Event00 { MotionEventType 1 StartingTime 0.576642 IndependentFlag 0 AttachingEnable 1 AttachingBoneName "***" FollowingEnable 1 EffectFileName "d:/ymir work/pc/****/effect/****.mse" EffectPosition 0.000000 -30.000000 0.000000 } Group Event01 { MotionEventType 6 StartingTime 0.656934 AttachingEnable 1 AttachingBoneName "****" FlyFileName "d:/ymir work/pc/***/effect/***.msf" FlyPosition 0.000000 -100.000000 -10.000000 } Group Event02 { MotionEventType 4 StartingTime 0.000001 DuringTime 8.000000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } Group Event03 { MotionEventType 4 StartingTime 0.260000 DuringTime 8.000000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } Group Event04 { MotionEventType 4 StartingTime 0.520000 DuringTime 8.000000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } Group Event05 { MotionEventType 4 StartingTime 0.780000 DuringTime 8.000000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } Group Event06 { MotionEventType 4 StartingTime 1.040000 DuringTime 8.000000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.100000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } Group Event07 { MotionEventType 4 StartingTime 1.300000 DuringTime 0.200000 EnableHitProcess 1 AttackType 0 HittingType 1 StiffenTime 0.000000 InvisibleTime 0.500000 ExternalForce 5.000000 HitLimitCount 99 CollisionType 4 SphereDataCount 1 Group SphereData00 { Radius 1020.000000 Position 0.000000 -200.000000 100.000000 } } }

ma questo x 32 cè x ogni razza??
qualcuno sa come si fa con le abilità per il ninja arciere?
per garticosss: per il ninja cac c'è la super nuvola velenosa. funziona alla grande (tra l'altro io la posso usare anche con il ninja arciere)
quindi questo dovrebbe funzionare? xDScriptType MotionData
MotionFileName "d:/ymir work/pc/assassin/skill/gungsin.gr2"
MotionDuration 1.500000
Accumulation 0.00 -219.45 0.00
Group MotionEventData
{
MotionEventDataCount 31
Group Event00
{
MotionEventType 1
StartingTime 0.038462
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_start.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.461538
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_end.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.503846
IndependentFlag 1
AttachingEnable 0
AttachingBoneName "equip_right"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_blow.mse"
EffectPosition 0.000000 -150.000000 0.000000
}
Group Event03
{
MotionEventType 8
StartingTime 0.061538
}
Group Event04
{
MotionEventType 7
StartingTime 0.457692
}
Group Event05
{
MotionEventType 9
StartingTime 0.250000
}
Group Event06
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event07
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event08
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event09
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event10
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event11
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event12
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event13
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event14
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event15
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event16
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event17
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event18
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event19
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event20
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event21
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event22
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event23
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event24
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event25
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event26
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event27
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event28
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event29
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
Group Event30
{
MotionEventType 4
StartingTime 0.542308
DuringTime 8.000000
EnableHitProcess 1
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
HitLimitCount 99
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 1020.000000
Position 0.000000 -190.000000 70.000000
}
}
}
divite il 1.800000
per quanti gruop event vuoi...
succesivamente...
il risultato va ddizionato al risultato
eil risultato di quella con il risultato iniziale
un senso cela si ma e impossibbile 