Codice:
int CGuild::GetMaxMemberCount()
{
// GUILD_IS_FULL_BUG_FIX
if ( m_iMemberCountBonus < 0 || m_iMemberCountBonus > 18 )
m_iMemberCountBonus = 0;
// END_GUILD_IS_FULL_BUG_FIX
if (g_bGuildInfiniteMembers)
return INT_MAX;
return 32 + 2 * (m_data.level-1) + m_iMemberCountBonus;
}
// END_OF_GUILD_MEMBER_COUNT_BONUS
return 32 + 2 * (m_data.level-1) + m_iMemberCountBonus;
In questa stringa si fa il calcolo di player.
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