Domanda Problema Cube

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astinasti

Utente Gold
13 Settembre 2008
677
33
91
216
Ultima modifica:
Salve sto implementando il cube come l'ufficiale , inserisco tutto il #CUBE
Codice:
# CUBE
	def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	# Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
		self.interface.UpdateCubeInfo(gold, itemVnum, count)
		
	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "Å¥ºê Á¦ÀÛ ¼º°ø"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
		self.interface.FailedCubeWork()
		pass

	def BINARY_Cube_ResultList(self, npcVNUM, listText):
		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºÐµÈ ¸®½ºÆ®¸¦ ÁÜ
		#print listText
		
		if npcVNUM == 0:
			npcVNUM = self.currentCubeNPC
		
		self.cubeInformation[npcVNUM] = []
		
		try:
			for eachInfoText in listText.split("/"):
				eachInfo = eachInfoText.split(",")
				itemVnum	= int(eachInfo[0])
				itemCount	= int(eachInfo[1])

				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
			
			resultCount = len(self.cubeInformation[npcVNUM])
			requestCount = 7
			modCount = resultCount % requestCount
			splitCount = resultCount / requestCount
			for i in xrange(splitCount):
				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
				
			if 0 < modCount:
				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
		
	def BINARY_CubeMaterialInfo(self, startIndex, listCount, listText):
		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
		try:
			#print listText
			
			if 3 > len(listText):
				dbg.TraceError("Wrong Cube Material Infomation")
				return 0

			
			
			eachResultList = listText.split("#")

			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
			
			itemIndex = 0
			for eachResultText in eachResultList:
				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
				
				gold = 0
				splitResult = eachResultText.split("/")
				if 1 < len(splitResult):
					gold = int(splitResult[1])
					
				#print "splitResult : ", splitResult
				eachMaterialList = splitResult[0].split("&")
				
				i = 0
				for eachMaterialText in eachMaterialList:
					complicatedList = eachMaterialText.split("|")
					
					if 0 < len(complicatedList):
						for complicatedText in complicatedList:
							(itemVnum, itemCount) = complicatedText.split(",")
							itemVnum = int(itemVnum)
							itemCount = int(itemCount)
							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
							
							materialList[i].append((itemVnum, itemCount))
							
					else:
						itemVnum, itemCount = eachMaterialText.split(",")
						itemVnum = int(itemVnum)
						itemCount = int(itemCount)
						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
						
						materialList[i].append((itemVnum, itemCount))
						
					i = i + 1
					
					
					
				itemIndex = itemIndex + 1
				
			self.interface.wndCube.Refresh()
			
				
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
	
	# END_OF_CUBE

Il game parte vado dall'apposito npc e la finestra non si apre xrò mi blocca tutto come se fosse aperta , vado a vedere i syserr e mi dice:

Codice:
1203 12:02:33757 :: TypeError
1203 12:02:33757 :: : 
1203 12:02:33757 :: BINARY_Cube_Open() takes exactly 2 arguments (1 given)
1203 12:02:33757 ::

Riferito a questo :
Codice:
def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

perchè mi da questo dov'è che sbaglio ?
 
Salve sto implementando il cube come l'ufficiale , inserisco tutto il #CUBE
Codice:
# CUBE
    def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
        
        self.interface.OpenCubeWindow()

        
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
            
            i = 0
            for cubeInfo in cubeInfoList:                                
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                
                j = 0                
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                        
                        
                i = i + 1
                
            self.interface.wndCube.Refresh()

    def BINARY_Cube_Close(self):
        self.interface.CloseCubeWindow()

    # Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
    def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        self.interface.UpdateCubeInfo(gold, itemVnum, count)
        
    def BINARY_Cube_Succeed(self, itemVnum, count):
        print "Å¥ºê Á¦ÀÛ ¼º°ø"
        self.interface.SucceedCubeWork(itemVnum, count)
        pass

    def BINARY_Cube_Failed(self):
        print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
        self.interface.FailedCubeWork()
        pass

    def BINARY_Cube_ResultList(self, npcVNUM, listText):
        # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºÐµÈ ¸®½ºÆ®¸¦ ÁÜ
        #print listText
        
        if npcVNUM == 0:
            npcVNUM = self.currentCubeNPC
        
        self.cubeInformation[npcVNUM] = []
        
        try:
            for eachInfoText in listText.split("/"):
                eachInfo = eachInfoText.split(",")
                itemVnum    = int(eachInfo[0])
                itemCount    = int(eachInfo[1])

                self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
                self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
            
            resultCount = len(self.cubeInformation[npcVNUM])
            requestCount = 7
            modCount = resultCount % requestCount
            splitCount = resultCount / requestCount
            for i in xrange(splitCount):
                #print("/cube r_info %d %d" % (i * requestCount, requestCount))
                net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
                
            if 0 < modCount:
                #print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                
                net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass
        
    def BINARY_CubeMaterialInfo(self, startIndex, listCount, listText):
        # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        try:
            #print listText
            
            if 3 > len(listText):
                dbg.TraceError("Wrong Cube Material Infomation")
                return 0

            
            
            eachResultList = listText.split("#")

            cubeInfo = self.cubeInformation[self.currentCubeNPC]            
            
            itemIndex = 0
            for eachResultText in eachResultList:
                cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                materialList = cubeInfo[startIndex + itemIndex]["materialList"]
                
                gold = 0
                splitResult = eachResultText.split("/")
                if 1 < len(splitResult):
                    gold = int(splitResult[1])
                    
                #print "splitResult : ", splitResult
                eachMaterialList = splitResult[0].split("&")
                
                i = 0
                for eachMaterialText in eachMaterialList:
                    complicatedList = eachMaterialText.split("|")
                    
                    if 0 < len(complicatedList):
                        for complicatedText in complicatedList:
                            (itemVnum, itemCount) = complicatedText.split(",")
                            itemVnum = int(itemVnum)
                            itemCount = int(itemCount)
                            self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                            
                            materialList[i].append((itemVnum, itemCount))
                            
                    else:
                        itemVnum, itemCount = eachMaterialText.split(",")
                        itemVnum = int(itemVnum)
                        itemCount = int(itemCount)
                        self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                        
                        materialList[i].append((itemVnum, itemCount))
                        
                    i = i + 1
                    
                    
                    
                itemIndex = itemIndex + 1
                
            self.interface.wndCube.Refresh()
            
                
        except RuntimeError, msg:
            dbg.TraceError(msg)
            return 0
            
        pass
    
    # END_OF_CUBE

Il game parte vado dall'apposito npc e la finestra non si apre xrò mi blocca tutto come se fosse aperta , vado a vedere i syserr e mi dice:

Codice:
1203 12:02:33757 :: TypeError
1203 12:02:33757 :: : 
1203 12:02:33757 :: BINARY_Cube_Open() takes exactly 2 arguments (1 given)
1203 12:02:33757 ::

Riferito a questo :
Codice:
def BINARY_Cube_Open(self, npcVNUM):
        self.currentCubeNPC = npcVNUM
        
        self.interface.OpenCubeWindow()

        
        if npcVNUM not in self.cubeInformation:
            net.SendChatPacket("/cube r_info")
        else:
            cubeInfoList = self.cubeInformation[npcVNUM]
            
            i = 0
            for cubeInfo in cubeInfoList:                                
                self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
                
                j = 0                
                for materialList in cubeInfo["materialList"]:
                    for materialInfo in materialList:
                        itemVnum, itemCount = materialInfo
                        self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
                    j = j + 1                        
                        
                i = i + 1
                
            self.interface.wndCube.Refresh()

perchè mi da questo dov'è che sbaglio ?


Osserva attentamente: ogni funzione ha i suoi argument.

Questa è la funzione completa (def + arguments):
Codice:
def BINARY_Cube_Open(self, npcVNUM)
Questa è la funzione senza arguments (def):
Codice:
def BINARY_Cube_Open
Questi sono gli arguments della funzione (arguments):
Codice:
(self, npcVNUM)

Come vedi e come ti dice il syserr,la funzione che ti interessa ha due arguments:

self e npcVNUM,

per funzionare devono essere usati entrambi, il server ne usa uno solo, devi scoprire quale dei due non và e fixxare, non chiedermi quale dei due non va, so solo, come dice il syserr, che ne va solo uno.
 
Ultima modifica:
siccome sto cercando di inserire questo: http://www.inforge.net/community/me...vati/349498-release-cube-txt-parsing-lua.html

credo che il mio problema sia il fatto che non ho inserito correttamente il comando della quest:
2ntwfue.jpg


uso il solito
Codice:
command("cube open")

dopo riprovo , Grazie :asd: !
 
siccome sto cercando di inserire questo: http://www.inforge.net/community/me...vati/349498-release-cube-txt-parsing-lua.html

credo che il mio problema sia il fatto che non ho inserito correttamente il comando della quest:
2ntwfue.jpg


uso il solito
Codice:
command("cube open")

dopo riprovo , Grazie :asd: !
L'errore è in una funzione in root che richiama il binario, evidentemente hai il binario troppo poco aggiornato, e la funzione che cerchi non vi è nemmeno nel 36k (nostra massima possibilità di scelta), quindi non puoi.
 
E che cavolo allora come diavolo farei ad usare questa funzione del cube.luac se è impossibile usare il #CUBE dell'ita ? se lo stesso LF95 dice che dobbiamo usare quella :S
 
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