[20.04.2018 - 16:00 Uhr] Aeldra - God's Plan

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Qualcuno sa spiegarmi perché i Rumeni hanno i prezzi nell'Item Shop dimezzati?

Per loro una Buffi costa 75 Coins, per noi costa 149. Idem per i Costumi, 35 Coins per loro, 70 per noi. WTF
 
Qualcuno sa spiegarmi perché i Rumeni hanno i prezzi nell'Item Shop dimezzati?

Per loro una Buffi costa 75 Coins, per noi costa 149. Idem per i Costumi, 35 Coins per loro, 70 per noi. WTF
Per una questione di tenore di vita.
Ti faccio un esempio (i valori inseriti sono puramente casuali): da noi un cameriere guadagna 700€, da loro 350€.
E così per tutti i mestieri, pertanto magari noi un pacco di pasta lo pagheremo 40 centesimi, loro 20.
Spero di essere stato chiaro!
 
Si, immaginavo. Il problema però si crea nel momento in cui vuoi vendere Item dall'Item Shop e ti fanno storie perché per loro il prezzo è la metà. °-°
 
Si, immaginavo. Il problema però si crea nel momento in cui vuoi vendere Item dall'Item Shop e ti fanno storie perché per loro il prezzo è la metà. °-°
Semplicemente non parlarci nemmeno con queste persone, si devono adeguare ai prezzi del server.
Se una Buffi sta 300kk, CHIUNQUE deve acquistare al quel prezzo.
Qualora si lamentassero, digli di comprare dall'item shop direttamente se ci risparmia o di comprare da un rumeno.
 
shoppa simulando un indirizzo ip rumeno, cosi pensano che sei rumeno e paghi la metà, lo facevamo su metin2 global e qui è lo stesso
 
Sapete stimarmi un Rubino Eccellente Final+6 con Valore/Difesa/Medi?

Inoltre, come cribbio si mette un Item nel negozio ad un prezzo di 2kkk+? ò.ò
 
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Hi,
friday we had a maintenance at 00:05 CET with a duration of 5 minutes.
The new Game Version will be 2.0.7.

Bugfix:
  • A bug with the shop search has been fixed
  • The movementspeed of the Tiger seal has been fixed
Changes:
  • There is now an exit button in the login interface
  • The Metin spawn in the Red as well as in the Ghost Forest were increased and divided over the whole Map
  • All Metinstones on the 90s Map now have 2.000.000 HP
  • There will now also be a % HP display for Players from other Empires.
  • The biologist now has a bigger model
  • Some improvements have been made to client performance (more in the spoiler below)
  • We changed the design of the notice bar
  • The Metin spawn in the Guatama cliff has been changed. (Send us feedback on this spawn system so that we know if we should readjust it on all maps or let it continue on the old spawn. )


The goal of this fix is to solve the lag issue with the newly appearing characters around the player. This is a long-time-known problem in the game that whenever a new character (mostly player-type characters like shaman, ninja etc.. and certain npcs/mobs) appears in the view distance of the player it causes lag/freeze issues, especially on low-spec PCs.
The main problem has been identified in the character loading: Registering motions for the characters took too long, causing screen freeze for the player. Playable characters have more than 200 motions to register unlike the common mobs with ~20 motions. Also some NPCs in the town has high amount of motions.
Some exact numbers of a Sura character loading on a low-spec PC:
Motion load: 1555ms
Mount load: 112ms
Equipment load: 59ms
Others: 1ms
Total: 1727ms ~ 2 seconds
These numbers of course may vary depending on the PC and the equipment/mount of the currently loading character. The preferred load time for a character is under 100ms.
As its found out, the motions has been always loaded for every character, even if the same motion has been loaded before. Therefore the solution for this problem was to implement a cache system for the motions to make the game load one type of motion only once. Also the mostly used characters, mounts, pets and map NPCs now automatically loads in the loading phase before entering a map, causing significantly less time to load them in-game. Other type of characters like mobs, metinstones, etc... may still consume more loading time (no more than before) on the first encounter. Lets say if you first meet with a wild hound it would take some time to cache its motions, but the next instances after the first will take almost no time to create.
Some exact numbers of the same Sura character loading on the same PC with the fix:
Motion load: 0ms
Mount load: 51ms
Equipment load: 72ms
Others: 12ms
Total: 135ms
~90% improved total load time (100% improved motion load time).
Other side effects of the fix:
The loading screen time may take longer especially on low-spec PCs because of the motion pre-loading.
The memory usage has been slightly increased in the first few minutes in-game especially if you don't encounter with many players.
The memory usage has been slightly decreased if you encounter large amount of characters.
Some exact numbers about the memory decrease:
1 motion: ~80 Bytes
1 player character: ~200 motions -> ~15.625 Bytes
walking on map 1: ~600 characters -> ~120000 motions -> ~9.375 MBytes
Avg. memory usage difference during tests: ~ -20 MBytes using the new version


Example of the new notice bar:

ocSZcab.png
 
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