[GUIDA] Comandi GM server privato World Of Warcraft 3.3.5a [TrinityCore]

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Sekmet

Utente Palladium
8 Maggio 2010
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Ultima modifica da un moderatore:
Salve, come chiaramente espresso dal titolo , l'argomento di questa guida sarà la presentazione dei Comandi GameMaster ( GM ) utilizzabili all'interno di un server privato World of Warcraft avente come base TrinityCore.
I comandi saranno elencati qui di seguito e seguendo un preciso ordine :

Nome Comando , sicurezza , descrizione e sintassi del comando.

namesecurityhelp
account create4Syntax: .account create $account $passwordCreate account and set password to it.
account delete4Syntax: .account delete $accountDelete account with all characters.
account lock0Syntax: .account lock [on|off]Allow login from account only from current used IP or remove this requirement.
account onlinelist4Syntax: .account onlinelistShow list of online accounts.
account password0Syntax: .account password $old_password $new_password $new_passwordChange your account password.
account set addon3Syntax: .account set addon [$account] #addonSet user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
account set gmlevel4Syntax: .account set gmlevel [$account] #level [#realmid]Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.
#level may range from 0 to 3.
#reamID may be -1 for all realms.
account set password4Syntax: .account set password $account $password $passwordSet password for account.
account set3Syntax: .account set $subcommand
Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account0Syntax: .accountDisplay the access level of your account.
additem3Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcountAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
additemset3Syntax: .additemset #itemsetidAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce1Syntax: .announce $MessageToBroadcastSend a global message to all players online in chat log.
aura3Syntax: .aura #spellidAdd the aura from spell #spellid to the selected Unit.
ban account3Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character3Syntax: .ban character $Name $bantime $reason
Ban character and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip3Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban3Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account3Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character3Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip3Syntax: .baninfo ip $ip
Watch full information about a specific ban.
baninfo3Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank3Syntax: .bankShow your bank inventory.
banlist account3Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character3Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip3Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
banlist3Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight3Syntax: .bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back3Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist3Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self3Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
cast3Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
character customize2Syntax: .character customize [$name]Mark selected in game or by $name in command character for customize at next login.
character erase4Syntax: .character erase $nameDelete character $name. Character finally deleted in case any deleting options.
character level3Syntax: .character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2Syntax: .character rename [$name]Mark selected in game or by $name in command character for rename at next login.
character reputation2Syntax: .character reputation [$player_name]Show reputation information for selected player or player find by $player_name.
combatstop2Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome3SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
commands0Syntax: .commandsDisplay a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage3Syntax: .damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena3Syntax: .debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3Syntax: .debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value3Syntax: .debug Mod32Value #field #valueAdd #value to field #field of your character.
debug play cinematic1Syntax: .debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie1Syntax: .debug play movie #movieidPlay movie #movieid for you.
debug play sound1Syntax: .debug play sound #soundidPlay sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds*
debug1Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph2Syntax: .demorphDemorph the selected player.
die3Syntax: .dieKill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismountDismount you, if you are mounted.
distance3Syntax: .distanceDisplay the distance from your character to the selected creature.
event activelist2Syntax: .event activelist
Show list of currently active events.
event start2Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event2Syntax: .event #event_id
Show details about event with #event_id.
cheat cooldown2Syntax: .cheat cooldown [on/off]
Enables or disables your character’s spell cooldowns.
cheat power2Syntax: .cheat power [on/off]
Enables or disables your character’s spell cost (e.g mana).
flusharenapoints3Syntax: .flusharenapointsUse it to distribute arena points based on arena team ratings, and start a new week.
freeze1Syntax: .freeze (#player)
“Freezes” #player and disables his chat. When using this without #name it will freeze your target.
gm chat1Syntax: .gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly3Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame0Syntax: .gm ingameDisplay a list of available in game Game Masters.
gm list3Syntax: .gm listDisplay a list of all Game Masters accounts and security levels.
gm visible1Syntax: .gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players.
gm1Syntax: .gm [on/off]Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce1Syntax: .gmannounce $announcement
Send an announcement to online Gamemasters.
gmnameannounce1Syntax: .gmnameannounce $announcement.
Send an announcement to all online GM’s, displaying the name of the sender.
gmnotify1Syntax: .gmnotify $notification
Displays a notification on the screen of all online GM’s.
go creature1Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard1Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid1Syntax: .go grid #gridX #gridY [#mapId]Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object1Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go taxinode1Syntax: .go taxinode #taxinodeTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket1Syntax: .go ticket #ticketid
Teleports the user to the location where $ticketid was created.
go trigger1Syntax: .go trigger #trigger_idTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy1Syntax: .go zonexy #x #y [#zone]Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go1Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate2Syntax: .gobject activate #guidActivates an object like a door or a button.
gobject add2Syntax: .gobject add #id <spawntimeSecs>Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move2Syntax: .gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near2Syntax: .gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp2Adds a temporary gameobject that is not saved to DB.
gobject target2Syntax: .gobject target [#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase2Syntax: .gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn2Syntax: .gobject turn #goguidSet for gameobject #goguid orientation same as current character orientation.
gobject2Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon1Syntax: .summon [$charactername]Teleport the given character to you. Character can be offline.
gps1Syntax: .gps [$name|$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon1Syntax: .groupsummon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid2Syntax: .guidDisplay the GUID for the selected character.
guild create2Syntax: .guild create [$GuildLeaderName] “$GuildName”Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete2Syntax: .guild delete “$GuildName”Delete guild $GuildName. Guild name must in quotes.
guild invite2Syntax: .guild invite [$CharacterName] “$GuildName”Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank2Syntax: .guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite2Syntax: .guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild.
namesecurityhelp
guild3Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help0Syntax: .help [$command]Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea3Syntax: .hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add2Syntax: .honor add $amountAdd a certain amount of honor (gained today) to the selected player.
honor add kill2Syntax: .honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update2Syntax: .honor updateForce the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
honor2Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints1Syntax: .modify talentpoints #amountSet free talent points for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds3Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata3Syntax: .instance savedata
Save the InstanceData for the current player’s map to the DB.
instance stats3Syntax: .instance stats
Shows statistics about instances.
instance unbind3Syntax: .instance unbind <mapid|all> [difficulty]
Clear all/some of player’s binds
instance3Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove2Syntax: .itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick2Syntax: .kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all my talents3Syntax: .learn all my talentsLearn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells3Syntax: .learn all my spellsLearn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents3Syntax: .learn all my pettalentsLearn all talents for your pet available for his creature type (only for hunter pets).
learn all my class3Syntax: .learn all my classLearn all spells and talents available for his class.
learn all gm2Syntax: .learn all gmLearn all default spells for Game Masters.
learn all lang1Syntax: .learn all langLearn all languages
learn all default1Syntax: .learn all default [$playername]Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn3Syntax: .learn #spell [all]Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
modify scale1.modify scale #scale
Modify size of the selected player or creature to “normal scale”*rate. If no player or creature is selected, modify your size.
#rate may range from 0.1 to 10.
learn all crafts2Syntax: .learn craftsLearn all professions and recipes.
levelup3Syntax: .levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave3Syntax: .linkgrave #graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras3Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature3Syntax: .list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object3Syntax: .list object #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list3Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze1Syntax: .listfreezeSearch and output all frozen players.
wp reload3Syntax: .wp reload $pathid
Load path changes ingame – IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group3Syntax: .reload spell_group
Reload spell_group table.
lookup area1Syntax: .lookup area $namepartLooks up an area by $namepart, and returns all matches with their area ID’s.
lookup creature3Syntax: .lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup event2Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction3Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item3Syntax: .lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset3Syntax: .lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map3Syntax: .lookup map $namepartLooks up a map by $namepart, and returns all matches with their map ID’s.
lookup object3Syntax: .lookup object $objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup player account2Syntax: .lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2Syntax: .lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2Syntax: .lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest3Syntax: .lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill3Syntax: .lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell3Syntax: .lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode3Syntax: .lookup taxinode $substringSearch and output all taxinodes with provide $substring in name.
lookup tele1Syntax: .lookup tele $substringSearch and output all .tele command locations with provide $substring in name.
lookup3Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill3Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk1Syntax: .modify speed bwalk #rateModify the speed of the selected player while running to “normal walk speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify bit1Syntax: .modify bit #field #bitToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim1Syntax: .modify speed swim #rateModify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify drunk1Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy1Syntax: .modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy.
modify faction1Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly1.modify speed fly #rate
Modify the flying speed of the selected player to “normal flying speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify gender2Syntax: .modify gender male/femaleChange gender of selected player.
modify honor1Syntax: .modify honor $amountAdd $amount honor points to the selected player.
modify hp1Syntax: .modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp.
modify mana1Syntax: .modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana.
modify money1Syntax: .modify money #money
.money #moneyAdd or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
modify mount1Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify phase3Syntax: .modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage1Syntax: .modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2Syntax: .modify reputation #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower1Syntax: .modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed1Syntax: .modify speed $speedtype #rateModify the running speed of the selected player to “normal base run speed”= 1. If no player is selected, modify your speed.
$speedtypes may be fly, all, walk, backwalk, or swim.
#rate may range from 0.1 to 50.
modify spell1TODO
modify standstate2Syntax: .modify standstate #emoteidChange the emote of your character while standing to #emoteid.
modify speed backwalk1Syntax: .modify speed backwalk #rateModify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
character titles2Syntax: .character titles [$player_name]Show known titles list for selected player or player find by $player_name.
modify speed all1Syntax: .modify aspeed #rateModify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify1Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens3Syntax: .movegens
Show movement generators stack for selected creature or player.
mute1Syntax: .mute [$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce1Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
appear1Syntax: .appear [$charactername]Teleport to the given character. Either specify the character name or click on the character’s portrait,e.g. when you are in a group. Character can be offline.
neargrave3Syntax: .neargrave [alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify1Syntax: .notify $MessageToBroadcastSend a global message to all players online in screen.
npc set phase2Syntax: .npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype2Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
npc set model2Syntax: .npc set model #displayidChange the model id of the selected creature to #displayid.
npc set link2Syntax: .npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps3Syntax: .wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing
npc say1Syntax: .npc say $message
Make selected creature say specified message.
npc move2Syntax: .npc move [#creature_guid]Move the targeted creature spawn point to your coordinates.
npc playemote3Syntax: .npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid.
npc follow stop2Syntax: .npc follow stopSelected creature (non pet) stop follow you.
npc info3Syntax: .npc infoDisplay a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npc follow2Syntax: .npc follow startSelected creature start follow you until death/fight/etc.
npc set flag2Syntax: .npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid2Syntax: .npc set factionid #factionidSet the faction of the selected creature to #factionid.
npc set level2Syntax: .npc set level #levelChange the level of the selected creature to #level.
#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete2Syntax: .npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item2Syntax: .npc delete item #itemIdRemove item #itemid from item list of selected vendor.
npc set allowmove3Syntax: .npc set allowmoveEnable or disable movement creatures in world. Not implemented.
namesecurityhelp
npc set entry3Syntax: .npc set entry $entry
Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc add move2Syntax: .npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item2Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>rAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation1Syntax: .npc add formation $leader
Add selected creature to a leader’s formation.
npc1Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add2Syntax: .npc add #creatureidSpawn a creature by the given template id of #creatureid.
pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump3Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create2Syntax: .pet createCreates a pet of the selected creature.
pet learn2Syntax: .pet learnLearn #spellid to pet.
reload spell_proc3Syntax: .reload spell_proc
Reload spell_proc table.
pet unlearn2Syntax: .pet unleanunLearn #spellid to pet.
pet2Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo2Syntax: .pinfo [$player_name/#GUID]Output account information for selected player or player find by $player_name or #GUID.
playall2Syntax: .playall #soundidPlayer a sound to whole server.
possess3Syntax: .possessPossesses indefinitely the selected creature.
quest add3Syntax: .quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete3Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove3Syntax: .quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest3Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall1Syntax: .recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest3Syntax: .reload all questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc3Syntax: .reload all npc
Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot3Syntax: .reload all lootReload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item3Syntax: .reload all item
Reload page_text, item_enchantment_table tables.
reload all locales3Syntax: .reload all localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips3Syntax: .reload all gossips
Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all3Syntax: .reload allReload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation3Syntax: .reload areatrigger_involvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern3Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport3Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast3Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command3Syntax: .reload command
Reload command table.
reload config3Syntax: .reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_involvedrelation3Syntax: .reload creature_involvedrelation
Reload creature_involvedrelation table.
reload creature_linked_respawn2Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
reload creature_loot_template3Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_questrelation3Syntax: .reload creature_questrelation
Reload creature_questrelation table.
reload disenchant_loot_template3Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts3Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template3Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload game_graveyard_zone3Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele3Syntax: .reload game_tele
Reload game_tele table.
reload gameobject_involvedrelation3Syntax: .reload gameobject_involvedrelation
Reload gameobject_involvedrelation table.
reload gameobject_loot_template3Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_questrelation3Syntax: .reload gameobject_questrelation
Reload gameobject_questrelation table.
reload gameobject_scripts3Syntax: .reload gameobject_scripts
Reload gameobject_scripts table.
reload gm_tickets3Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template3Syntax: .reload item_enchantment_template
Reload item_enchantment_template table.
reload item_loot_template3Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature3Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject3Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item3Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text3Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text3Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest3Syntax: .reload locales_points_of_interest
Reload locales_point_of_interest table.
reload locales_quest3Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template3Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_trainer3Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor3Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text3Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template3Syntax: .reload pickpocketing_loot_template
Reload pickpocketing_loot_template table.
reload points_of_interest3Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template3Syntax: .reload prospecting_loot_template
Reload prospecting_loot_template table.
reload quest_end_scripts3Syntax: .reload quest_end_scripts
Reload quest_end_scripts table.
reload mail_loot_template3Syntax: .reload quest_mail_loot_template
Reload quest_mail_loot_template table.
reload quest_start_scripts3Syntax: .reload quest_start_scripts
Reload quest_start_scripts table.
reload quest_template3Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template3Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name3Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template3Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template3Syntax: .reload skill_extra_item_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level3Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template3Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area3Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data3Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload disables3Syntax: .reload disables
Reload disables table.
reload spell_group_stack_rules3Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_learn_spell3Syntax: .reload spell_learn_spell
Reload spell_learn_spell table.
reload spell_linked_spell3Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template3Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras3Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event3Syntax: .reload spell_proc_event
Reload spell_proc_event table.
reload spell_required3Syntax: .reload spell_required
Reload spell_required table.
reload item_set_names3Syntax: .reload item_set_names
Reload item_set_names table.
reload spell_scripts3Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_target_position3Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats3Syntax: .reload spell_threats
Reload spell_threats table.
reload trinity_string3Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts3Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
reload3Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems2Syntax: .repairitemsRepair all selected player’s items.
reset achievements3Syntax: .reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all3Syntax: .reset all spellsSyntax: .reset all talents
Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor3Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level3Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats3Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
namesecurityhelp
reset3Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn3Syntax: .respawnRespawn all nearest creatures and GO without waiting respawn time expiration.
revive3Syntax: .reviveRevive the selected player. If no player is selected, it will revive you.
save0Syntax: .saveSaves your character.
saveall1Syntax: .saveallSave all characters in game.
send items3Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] * itemidN[:countN]Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail1Syntax: .send mail #playername “#subject” “#text”Send a mail to a player. Subject and mail text must be in “”.
send message3Syntax: .send message $playername $messageSend screen message to player from ADMINISTRATOR.
send money3Syntax: .send money #playername “#subject” “#text” #moneySend mail with money to a player. Subject and mail text must be in “”.
server corpses2Syntax: .server corpsesTriggering corpses expire check in world.
server exit4Syntax: .server exitTerminate trinity-core NOW. Exit code 0.
server idlerestart cancel3Syntax: .server idlerestart cancelCancel the restart/shutdown timer if any.
server idlerestart3Syntax: .server idlerestart #delayRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idleshutdown cancel3Syntax: .server idleshutdown cancelCancel the restart/shutdown timer if any.
server idleshutdown3Syntax: .server idleshutdown #delay [#exist_code]Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
server info0Syntax: .server infoDisplay server version and the number of connected players.
server motd0Syntax: .server motdShow server Message of the day.
server plimit3Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
server restart cancel3Syntax: .server restart cancelCancel the restart/shutdown timer if any.
server restart3Syntax: .server restart #delayRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.
server set closed3Syntax: server set closed on/offSets whether the world accepts new client connectsions.
server set motd3Syntax: .server set motd $MOTDSet server Message of the day.
server shutdown cancel3Syntax: .server shutdown cancelCancel the restart/shutdown timer if any.
server shutdown3Syntax: .server shutdown #delay [#exit_code]Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server3Syntax: .server $subcommand
Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill3Syntax: .setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea3Syntax: .showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
unstuck0Syntax: .unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is player’s current hearth location.
cheat god2Syntax: .cheat god [on/off]
Enables or disables your character’s ability to take damage.
cheat casttime2Syntax: .cheat casttime [on/off]
Enables or disables your character’s spell cast times.
tele add3Syntax: .tele add $nameAdd current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $nameRemove location with name $name for .tele command locations list.
tele group1Syntax: .tele group#locationTeleport a selected player and his group members to a given location.
tele name1Syntax: .tele name [#playername] #locationTeleport the given character to a given location. Character can be offline.
To teleport to homebind, set #location to “$home” (without quotes).
tele1Syntax: .tele #locationTeleport player to a given location.
ticket assign1Usage: .ticket assign $ticketid $gmname.
Assigns the specified ticket to the specified Game Master.
ticket close1Usage: .ticket close $ticketid.
Closes the specified ticket. Does not delete permanently.
ticket closedlist1Displays a list of closed GM tickets.
ticket comment1Usage: .ticket comment $ticketid $comment.
Allows the adding or modifying of a comment to the specified ticket.
ticket delete3Usage: .ticket delete $ticketid.
Deletes the specified ticket permanently. Ticket must be closed first.
ticket list1Displays a list of open GM tickets.
ticket onlinelist1Displays a list of open GM tickets whose owner is online.
ticket unassign1Usage: .ticket unassign $ticketid.
Unassigns the specified ticket from the current assigned Game Master.
ticket viewid1Usage: .ticket viewid $ticketid.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname1Usage: .ticket viewname $creatorname.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket1Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
unaura3Syntax: .unaura #spellidRemove aura due to spell #spellid from the selected Unit.
unban account3Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character3Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip3Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unban3Syntax: .unban $subcommand
Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight3Syntax: .unbindsightRemoves bound vision. Cannot be used while currently possessing a target.
unfreeze1Syntax: .unfreeze (#player)
“Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn3Syntax: .unlearn #spell [all]Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unmute1Syntax: .unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess3Syntax: .unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
cheat2Syntax: .cheat $subcommand
Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
wchange3Syntax: .wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event2Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load2Syntax: .wp load $pathid
Load pathid number for selected creature. Creature must have no waypoint data.
wp show2Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) – Show path
off – Hide path
info $slected_waypoint – Show info for selected waypoint.
wp unload2Syntax: .wp unload
Unload path for selected creature.
account addon1Syntax: .account addon #addon
Set expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
titles remove2Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player.
titles current2Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles add2Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles set mask2Syntax: .titles set mask #maskAllows user to use all titles from #mask.
#mask=0 disables the title-choose-field
lookup title2Syntax: .lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title ID’s and index’s.
channel set ownership3Syntax: .channel set ownership $channel [on/off]Grant ownership to the first person that joins the channel.
gobject info2Syntax: .gobject info [$object_entry]Query Gameobject information for selected gameobject or given entry.
reload creature_template3Syntax: .reload creature_template $entry
Reload the specified creature’s template.
character deleted delete4Syntax: .character deleted delete #guid|$nameCompletely deletes the selected characters.
If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
reload creature_onkill_reputation3Syntax: .reload creature_onkill_reputation
Reload creature_onkill_reputation table.
reload conditions3Reload conditions table.
reload locales_item_set_name3Syntax: .reload locales_item_set_name
Reload locales_item_set_name table.
character deleted list3Syntax: .character deleted list [#guid|$name]Shows a list with all deleted characters.
If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted old4Syntax: .character deleted old [#keepDays]Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.
character deleted restore3Syntax: .character deleted restore #guid|$name [$newname] [#new account]Restores deleted characters.
If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
reload gossip_menu3Syntax: .reload gossip_menu
Reload gossip_menu table.
reload gossip_menu_option3Syntax: .reload gossip_menu_option
Reload gossip_menu_option table.
cast dest3Syntax: .cast dest #spellid #x #y #z [triggered]
Selected target will cast #spellid at provided destination. If ‘trigered’ or part provided then spell casted with triggered flag.
reload all scripts3Syntax: .reload all scripts
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload locales_gossip_menu_option3Syntax: .reload locales_gossip_menu_option
Reload locales_gossip_menu_option table.
reload quest_poi3Syntax: .reload quest_poi
Reload quest_poi table.
reload lfg_dungeon_rewards3Syntax: .reload lfg_dungeon_rewards
Reload lfg_dungeon_rewards table.
character changefaction2Syntax: .character changefaction $nameChange character faction.
character changerace2Syntax: .character changerace $nameChange character race.
ban playeraccount3Syntax: .ban playeraccount $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
achievement add4Syntax: .achievement add $achievement
Add an achievement to the targeted player.
$achievement: can be either achievement id or achievement link
achievement4Syntax: .achievement $subcommand
Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
reload creature_text3Syntax: .reload creature_text
Reload creature_text table.
debug areatriggers1Syntax: .debug areatriggers
Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
learn all recipes2Syntax: .learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max.
Example: .learn all recipes enchanting
npc set spawndist2Syntax: .npc set spawndist #distAdjust spawndistance of selected creature to dist.
npc set spawntime2Syntax: .npc set spawntime #timeAdjust spawntime of selected creature to time.
npc add temp2Syntax: .npc add tempAdds temporary NPC, not saved to database.
npc textemote1Syntax: .npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid.
npc whisper1Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to #playerguid.
npc yell1Syntax: .npc yell $message
Make selected creature yell specified message.
namesecurityhelp
wp add2Syntax: .wp addAdd a waypoint for the selected creature at your current position.
reload all spell3Syntax: .reload all spellReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
server set loglevel4Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
reload access_requirement3Syntax: .reload access_requirement
Reload access_requirement table.
reload achievement_criteria_data3Syntax: .reload achievement_criteria_data
Reload achievement_criteria_data table.
reload achievement_reward3Syntax: .reload achievement_reward
Reload achievement_reward table.
reload all achievement3Syntax: .reload all achievementReload achievement_reward, achievement_criteria_data tables.
reload all area3Syntax: .reload all areaReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all eventai3Syntax: .reload all eventaiReload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.
reload auctions3Syntax: .reload auctions
Reload dynamic data tables from the database.
reload mail_level_reward3Syntax: .reload mail_level_reward
Reload mail_level_reward table.
reload smart_scripts3Syntax: .reload smart_scripts
Reload smart_scripts table.
reload vehicle_accessory3Syntax: .reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory3Syntax: .reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database.
dev3Syntax: .dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided.
ticket reset3Syntax: .ticket reset
Removes all closed tickets and resets the counter, if no pending open tickets are existing.
reload waypoint_data3Syntax: .reload waypoint_data will reload waypoint_data table.
group3Syntax: .group $subcommand
Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group leader3Syntax: .group leader [$characterName]Sets the given character as his group’s leader.
group disband3Syntax: .group disband [$characterName]Disbands the given character’s group.
group remove3Syntax: .group remove [$characterName]Removes the given character from his group.
debug moveflags3Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]]
No params given will output the current moveflags of the target
reload locales_creature_text3Syntax: .reload locales_creature_text
Reload locales_creature_text Table.
morph2Syntax: .morph #displayidChange your current model id to #displayid.
modify arenapoints1Syntax: .modify arenapoints #value
Add $amount arena points to the selected player.
npc set data3Syntax: .npc set data $field $data
Sets data for the selected creature. Used for testing Scripting
disable add quest3Syntax: .disable add quest $entry $flag $comment
disable add map3Syntax: .disable add map $entry $flag $comment
disable add battleground3Syntax: .disable add battleground $entry $flag $comment
disable add achievement_criteria3Syntax: .disable add achievement_criteria $entry $flag $comment
disable add spell3Syntax: .disable add spell $entry $flag $comment
disable add outdoorpvp3Syntax: .disable add outdoorpvp $entry $flag $comment
disable add vmap3Syntax: .disable add vmap $entry $flag $comment
disable remove quest3Syntax: .disable remove quest $entry
disable remove map3Syntax: .disable remove map $entry
disable remove battleground3Syntax: .disable remove battleground $entry
disable remove achievement_criteria3Syntax: .disable remove achievement_criteria $entry
disable remove spell3Syntax: .disable remove spell $entry
disable remove outdoorpvp3Syntax: .disable remove outdoorpvp $entry
disable remove vmap3Syntax: .disable remove vmap $entry
bf start3Syntax: .bf start #battleid
bf stop3Syntax: .bf stop #battleid
bf enable3Syntax: .bf enable #battleid
bf switch3Syntax: .bf switch #battleid
bf timer3Syntax: .bf timer #battleid #timer
quest reward3Syntax: .quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state).
cheat waterwalk2Syntax: .cheat waterwalk on/off
Set on/off waterwalk state for selected player or self if no player selected.
cheat explore2Syntax: .cheat explore #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
cheat taxi2Syntax: .cheat taxi on/off
Temporary grant access or remove to all taxi routes for the selected character.
If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat status2Syntax: .cheat statusShows the cheats you currently have enabled.
lfg player2Syntax: .lfg player
Shows information about player (state, roles, comment, dungeons selected).
lfg group2Syntax: .lfg group
Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg queue2Syntax: .lfg queue
Shows info about current lfg queues.
lfg clean3Syntax: .flg clean
Cleans current queue, only for debugging purposes.
lfg options3Syntax: .lfg options [new value]
Shows current lfg options. New value is set if extra param is present.
lookup spell id3Syntax: .lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name.


 
Ultima modifica:
Aggiornamento guida 24/07/2014 - Trovare i comandi nel Database

Salve, nel primo post vi ho elencato tutti i comandi GM, ma nel caso in cui voleste sapere dove sono collocati nel Database vi basterà seguire questi piccoli passaggi.

Prima di tutto dovrete aver già aperto la connessione MySql e Navicat e aver ottenuto questa finestra :

46a4851a026b0901a9602f2fe6e6b8bd.png


dove naturalmente il mio "Tutorial" è il nome della connessione.

Tutto ciò che dovrete fare sarà andare in :

World -> Tables -> command

una volta aperta la tabella "command" ci troveremo davanti a una lunghissima lista. La lista non contiene altro che tutti i comandi con rispettivo nome, permesso necessario e sintassi d'esempio.

Saluti, Sekmet.-
 
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