Offline Pansori - 14 Languages - 7 New Dungeons - Max Level 105 - Launch: 1/11/2021 21:00 CET - Gameplay Overhaul - Systems & Economy & Progression Overhaul

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HatDev

Utente Silver
28 Novembre 2010
6
4
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Ultima modifica:

pansori_title.webp


Launch: 1/11/2021 21:00 CET

1.png


Website: pansori.io
(mobile version under development, use Desktop version)


Official Presentation: Introduction to Pansori
or check embedded version in the spoiler below


Registration | Download (available soon) | Discord


Features:

7 New Dungeons

2.png


Gameplay Overhaul:

Classes rebalanced for varied and accessible experience - DPS Chart

Maps received unique rewards combinations - Maps Chart

Progression and its curve have been deeply analyzed.
This allowed us to enstablish how to add new content for a specific level and
grant a varied, less-boring gameplay



New group activities added:

World Bosses, New Guild Contents, Dungeons and much more...


Old Style Feeling:

Maximum Level: 105

The original equipment itemset have been kept with no addition,
but every item's stats have been changed to make it useful in some way

No legendaries or Hwang

No pets, alchemy, sash or special mounts: we think that those system were added just to make the game longer
with no actual relation to the existing gameplay thus creating conflict and confusion in a game that should feel natural and intuitive



New Systems:

To better interlace the existing system we had the urge to create some superstructures which are not stand alone (like alchemy or sash were)
but rather a juncture between existing systems and progression curve:
To better support trading and economy a faster storing service was needed,
not to mention that every single item now has a use, this lead us to develop the Stash System,
and just like this many other system were born: Rarity, Lockpicking, new Guild NPCs and more (read our introduction or look at the spoiler below to discover all of them)

10.gif

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08.gif


Systems Overhaul:

Fishing, Mining, Botany are a now a core part of the gameplay experience


Economy Overhaul:

NPC-Sell price thoughtfully set for every item
Serveral measures have been taken to prevent inflaction



Graphics and VFX:

Maps received visual upgrades
Graphic engine has been updated to fix and better display effects (transparency, depth, reflection, dynamic shadows)
Introduced full map rendering in-game option (with effects and objects)
Many options have been added to the in-game settings to grant a fluid gameplay (tree distance, effect distance, effect type and source)


In-Game Wiki:

We are proud of our in-game built wiki. It features every information a player could ask:
ranging from monster spawn positions to loots, upgrade materials and where to get them and much more


And there are many other news to discover,
check out our official presentation to join a whole new world, Pansori.



Embedded Introduction:

Our Introduction is quite extensive so it may take some minutes to fully load.
If you decide to visit our website to read the introduction,
keep in mind that it will be saved for later uses and won't need to be loaded again


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pansori_title.webp


Launch: 1/11/2021 21:00

1.png


Website: pansori.io
(mobile version under development, use Desktop version)


Official Presentation: Introduction to Pansori
or check embedded version in the spoiler below


Registration | Download (available soon) | Discord


Features:

7 New Dungeons

2.png


Gameplay Overhaul:

Classes rebalanced for varied and accessible experience - DPS Chart

Maps received unique rewards combinations - Maps Chart

Progression and its curve have been deeply analyzed.
This allowed us to enstablish how to add new content for a specific level and
grant a varied, less-boring gameplay



New group activities added:

World Bosses, New Guild Contents, Dungeons and much more...


Old Style Feeling:

Maximum Level: 105

The original equipment itemset have been kept with no addition,
but every item's stats have been changed to make it useful in some way

No legendaries or Hwang

No pets, alchemy, sash or special mounts: we think that those system were added just to make the game longer
with no actual relation to the existing gameplay thus creating conflict and confusion in a game that should feel natural and intuitive



New Systems:

To better interlace the existing system we had the urge to create some superstructures which are not stand alone (like alchemy or sash were)
but rather a juncture between existing systems and progression curve:
To better support trading and economy a faster storing service was needed,
not to mention that every single item now has a use, this lead us to develop the Stash System,
and just like this many other system were born: Rarity, Lockpicking, new Guild NPCs and more (read our introduction or look at the spoiler below to discover all of them)

10.gif

09.gif

08.gif


Systems Overhaul:

Fishing, Mining, Botany are a now a core part of the gameplay experience


Economy Overhaul:

NPC-Sell price thoughtfully set for every item
Serveral measures have been taken to prevent inflaction



Graphics and VFX:

Maps received visual upgrades
Graphic engine has been updated to fix and better display effects (transparency, depth, reflection, dynamic shadows)
Introduced full map rendering in-game option (with effects and objects)
Many options have been added to the in-game settings to grant a fluid gameplay (tree distance, effect distance, effect type and source)


In-Game Wiki:

We are proud of our in-game built wiki. It features every information a player could ask:
ranging from monster spawn positions to loots, upgrade materials and where to get them and much more


And there are many other news to discover,
check out our official presentation to join a whole new world, Pansori.



Embedded Introduction:

Our Introduction is quite extensive so it may take some minutes to fully load.
If you decide to visit our website to read the introduction,
keep in mind that it will be saved for later uses and won't need to be loaded again


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Can't wait to try this
 
Dopo 15 anni sono riusciti a togliere quella merd* di blocco con auto attacchi nel pvp (se ho capito bene la giphy) ... non sto piangendo , mi è caduta una pung-ma nell'occhio :')
 
you should post this on more sites like elitepvpers or metin2downloads it looks to good for the amount of players it has now
 
bellissima l'idea di valorizzare gli aspetti che l'official ha sempre trascurato, non vedo l'ora di testarlo
 
Good luck, the project seems developed by enterprising people :)

Keep up with sponsorships!
 
  • Mi piace
Reazioni: 1846
Sembra interessante, ma la paura che possano implementare quelle cagate come le stole o armi pacchiane in futuro mi fa pensare...
 
Bello, bello bello! Dalla presentazione è fantastico, sono in Hype, non vedo l'ora di provarlo! Sono curioso di sapere come sarà il play style se sarà un HARD OLD Style oppure un OLD style con le giuste feature.
Ci si becca in game
 
  • Mi piace
Reazioni: Aqil7
stavo rivedendo la presentazione e sembra davvero un ottimo server, lo proverò sicuramente! speriamo che possa farci rivivere un minimo le sensazioni vissute con quel colosso di wom...
 
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