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A me dà un errore... Failed To Save To File quando cerco di salvare la mappa..
Assicurati di avere i relativi permessi per scrivere su quel determinato percorso.A me dà un errore... Failed To Save To File quando cerco di salvare la mappa..
1) Le .dds per minimap e shadowmap vengono generati premendo F6 oppure Ins(ert).ragazzi ho 2 problemi... il primo è che quando salvo la minimap mi salva un'immagine tutta nera...e la seconda cosa che vi volevo chiedere nel ChangeBasePosition devo mettere dei value a caso che non sono presenti in altre mappa o dei valori specifici? grazie anticipatamente.
#Updated (v24)
- removed the boring CTRL requirement (to move the camera) when editing daylight/attr
- fixed refresh texture imagebox when onKey-pressing the down/up keys (like when onClicking them)
- fixed TextureSet file creation if not existing
- fixed new wolfman motion event handling
- NEW_MAP_MAPNAME_PREFIX config option [set a default mapname prefix when creating new maps ("" to disable)]
- created new TextureSet field when creating new maps...
Aggiornati i link di download: http://www.mediafire.com/folder/g0r2rlnfewwv4/WE
Aggiunto tutorials-and-resources.txt contenente una lista di videotutorials (di CryPrime) per il WE e le relative risorse per mappare.
The WorldEditorRemix v26 is out! (after 5 years)
The v24 was compiled with vs2010, but the v26 is compiled with vs2019. If you find any regressions, report me all of them.
(for the download, check the mediafire folder)
Changes:
- Fixed locale/ymir/mob_proto load (autodetect struct)
- Fixed <map>/regen.txt save/load/edit (very nice for "m" regens)
- Fixed ./group.txt load
- Added water texture change in msenv (you need additional client c++ code; ignore it for now)
- Added wind...
V27 out! Here the changes:
- Fixed multi-object-selection crash
- Fixed the missing diffuse lighting in the objects
- Fixed a crash when previewing a missing texture
- New config options VIEW_OBJECT_LIGHTING, MOB_PROTO_PATH, VIEW_MONSTER_AREA_INFO
- Default texture displaying count has been increased from 8 to 255 (aka lshift+0 by default)
- Load from PACK first only if pack/property exists, otherwise it loads from FILE first
- Fixed multi-object-selection box display
- Fixed creating new property folders in root tree
V30 out!
- Fixed object attachment in Model Tab
- Fixed the names of the elements in Effect Tab
- Fixed crash when saving a .mse script with no mesh model
- Fixed crash when inserting a lower gradient
V31 out!
- Removed useless File Dialog options
- Removed useless Toolbar options and added Redo
- New config options:
- RENDER_CURSOR_COLOR_{R|G|B}
- OBJECT_HEIGHT_MAX
- OBJECT_HEIGHT_SLIDER_MAX
- ATTR_SLIDER_REMOVAL
V32 out!
This is just a minor update. I simply disabled the DPI-awareness, so the app won't scale weirdly if you set your windows's scaling (over 150% kinda) at all.
Don't forget that, if you get crashes/asserts, you'll get a logs/{name}.dmp file. You can upload it and send it to me for debugging.
V33 out!
- Fixed crash if TimeEventAlpha is empty inside the .mse
- Fixed lens flare
- Enabled win10 style (it looks stable)
V34 out!
This can be considered a minor update.
I compiled the project with /c++latest and other optimized flags.
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